Dave_Billing Posted August 10, 2019 I am looking for some people to test a DOOM 3 single player map that I have made. Anybody keen? 0 Quote Share this post Link to post
Tetzlaff Posted August 14, 2019 Yes, me! I am always interested in new Doom 3 content. 0 Quote Share this post Link to post
Mr.Rocket Posted August 14, 2019 (edited) I'll give it a play test! Edited August 14, 2019 by Mr.Rocket 0 Quote Share this post Link to post
Dave_Billing Posted August 15, 2019 Awesome! I'll send you guys a link to the file :) 0 Quote Share this post Link to post
Tetzlaff Posted August 21, 2019 (edited) A really nice level! Things I liked: - Good architecture and detail, mostly on par with the original levels. - Secret areas! Exploring hidden, mysterious areas like Maintenance Access felt rewarding. The mails you get when finding secret areas is a cool idea. I found scerets 1, 3, 5, and 6. - Combat was good and there was the right ammount of ammo, so that it wouldn't become too easy (played on normal difficulty). - Some interesting areas, like the observation room or the arena-like room near the end. - The storytelling via mails is good, I enjoyed the reading. Things to fix/improve: - Door to Storage G2-1 has green lights despite being locked. - GUI for yellow key door should display the yellow key interface instead of the A.C.O key interface. - Blue key should be correctly called A.C.O. key in the objective, or be replaced by a modified key that actually looks like a blue key, and corresponding custom GUI. - Specimen gallery: set GUIs to "noninteractive 1" - Body tanks in the Specimen gallery could maybe need some more subtle lighting, or a different glass shader? - The Health Station just next to the door in Data Terminal Service Foyer feels out of place, maybe put it into a small alcoven in the previous room? Feels so inconvenient in that hallway... - Rest Area: put a (non-interactive) locked door at the end of that short corridor in front of the windows. That small corridor has no purpose when it just leads to a dead end with nothing there, feels weird. Edited August 21, 2019 by Tetzlaff 1 Quote Share this post Link to post
Dave_Billing Posted August 22, 2019 21 hours ago, Tetzlaff said: A really nice level! Things I liked: - Good architecture and detail, mostly on par with the original levels. - Secret areas! Exploring hidden, mysterious areas like Maintenance Access felt rewarding. The mails you get when finding secret areas is a cool idea. I found scerets 1, 3, 5, and 6. - Combat was good and there was the right ammount of ammo, so that it wouldn't become too easy (played on normal difficulty). - Some interesting areas, like the observation room or the arena-like room near the end. - The storytelling via mails is good, I enjoyed the reading. Things to fix/improve: - Door to Storage G2-1 has green lights despite being locked. - GUI for yellow key door should display the yellow key interface instead of the A.C.O key interface. - Blue key should be correctly called A.C.O. key in the objective, or be replaced by a modified key that actually looks like a blue key, and corresponding custom GUI. - Specimen gallery: set GUIs to "noninteractive 1" - Body tanks in the Specimen gallery could maybe need some more subtle lighting, or a different glass shader? - The Health Station just next to the door in Data Terminal Service Foyer feels out of place, maybe put it into a small alcoven in the previous room? Feels so inconvenient in that hallway... - Rest Area: put a (non-interactive) locked door at the end of that short corridor in front of the windows. That small corridor has no purpose when it just leads to a dead end with nothing there, feels weird. Awesome, thanks for the feedback. Will look at making the necessary revisions and report back on what I have done. 0 Quote Share this post Link to post
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