Jacek Bourne Posted November 14, 2021 By the way @Benjogami what is the current progress regarding this beta. What has been done since last and what still needs to be done before release can arrive. 2 Quote Share this post Link to post
Tango Posted November 15, 2021 I've bounced around various maps in this since release, but finally gave map12 a proper go this weekend and had an absolute blast. definitely one of my favorite maps in recent memory - absolutely love how many fights feature the horseshoe-shaped arena but with such different setups that it all feels so unique 1 Quote Share this post Link to post
Benjogami Posted November 18, 2021 (edited) @Jacek Bourne Edited November 18, 2021 by Benjogami 6 Quote Share this post Link to post
fisherprice Posted December 6, 2021 The maps are fantastic, just call it a day. We need to finally see some demos of these maps as they're the worst and best at the same time. 0 Quote Share this post Link to post
Red Recluse Posted January 26, 2022 Hell stronghold with red patterns and road straight to the center. 3 Quote Share this post Link to post
Red Recluse Posted January 31, 2022 Orange valhalla resembless Babylons Chimera map 15 from Sunder wad.Last area was very nice for monsters fight. 3 Quote Share this post Link to post
Red Recluse Posted February 1, 2022 Short map.Battle revenants interesting part because you need to constantly dodge their attacks.Radiation suits taking the right moment and killed cyberdemon plasma. 2 Quote Share this post Link to post
Red Recluse Posted February 5, 2022 Slaughter bottom between balistics towers really great map for cl-9. 3 Quote Share this post Link to post
Plats Posted February 5, 2022 https://www.youtube.com/watch?v=Abj93Dp4jXU 1 Quote Share this post Link to post
Red Recluse Posted February 10, 2022 Slaughter map with platforms and descents.This is not a matter of one legion especially fight in penultimate area.Last joke imps for bfg attacks was more fun.Resembles green sunder day. 3 Quote Share this post Link to post
Red Recluse Posted February 14, 2022 Silence in slaughter stronghold.Realm shadow of time. 2 Quote Share this post Link to post
Ancalagon Posted March 13, 2022 Do we need to start begging for this wad like we beg for ksutra2? 16 Quote Share this post Link to post
Arbys550 Posted March 19, 2022 Found a random softlock today in map09, at the very start. If you take a right and drop off into here you get stuck: 1 Quote Share this post Link to post
Red Recluse Posted March 19, 2022 Marvelous slaughter lair of monsters.Glory dance. Abandon6m1854.zip 3 Quote Share this post Link to post
Peristalsis Posted May 3, 2022 Is the OST listed anywhere? I can't find it but I really could use the source on some of these. Map 6 especially, the background synth and bell-like synth stabs have a melancholy to them that's offset by the tribal drums and it makes the journey through the megastructure downright intoxicating. I can't get enough of it and I'd love to know what the source is so I can find more music like it. 0 Quote Share this post Link to post
Shepardus Posted May 3, 2022 1 hour ago, Peristalsis said: Is the OST listed anywhere? I can't find it but I really could use the source on some of these. Map 6 especially, the background synth and bell-like synth stabs have a melancholy to them that's offset by the tribal drums and it makes the journey through the megastructure downright intoxicating. I can't get enough of it and I'd love to know what the source is so I can find more music like it. MAP06's MIDI is Departure from Duke Nukem 3D: https://www.youtube.com/watch?v=ANkhKjgUP8Q The Doom Wiki page has a section listing the soundtrack but it's incomplete. 0 Quote Share this post Link to post
bemused Posted May 3, 2022 We were actually compiling a credit list for the text file the other day and managed to identify all but one of the midis.. Anyone who knows what 08 is, or where its from... gets a prize consisting of absolutely nothing :) 1 "Something I Can Never Have" by Nine Inch Nails 2 "Outer Darkness" by Primeval 3 "Under a Crimson Moon" by The Green Herring 4 Outdoor Theme 2 from Dungeon Master 2 5 "Darkseige" by an unknown author 6 "Departure" from Duke Nukem 3D 7 "Taking the Death Toll" from Duke Nukem 3D 8 ? 9 Hydrodynamo Station theme from Metroid Prime 2 10 Sewers theme from Terminator: Future Shock 11 "Underground" by Ribbiks 12 "Demon Resurged" by Primeval 13 Hangar theme from PS1 Doom 14 "Rusty Nails" by Jimmy 15 Crateria - Raining (Remix) from Super Metroid, tracked by SilentZorah 16 "Dungeon Theme 9" from Dungeon Master 2 17 Privateer's Hold theme from The Elder Scrolls II: Daggerfall 18 Target Closing theme from Metroid Fusion Title Target Closing theme from Metroid Fusion Int Iris's Theme from Lufia II Text The Library theme from Resident Evil 2 6 Quote Share this post Link to post
Jacek Bourne Posted May 3, 2022 Is this finished to the point at which I can record a demo and it won’t de-sync later? 1 Quote Share this post Link to post
Plats Posted May 3, 2022 8 minutes ago, Jacek Bourne said: Is this finished to the point at which I can record a demo and it won’t de-sync later? It is still not finalized. 1 Quote Share this post Link to post
Jacek Bourne Posted May 3, 2022 @bemused How close would you say Abandon is to being finalized? What still needs to be finished? 0 Quote Share this post Link to post
bemused Posted May 4, 2022 22 hours ago, Jacek Bourne said: @bemused How close would you say Abandon is to being finalized? What still needs to be finished? Ummm.... good question. As far as im aware the edited SP maps are all in, with difficulty settings and basic coop stuff in place, so its just all the slow fiddly stuff like compiling and testing them, trying to go through 6 years worth of PMs on various platforms to create a credits list for textures, midis etc, and other such stuff remaining. New version posted within the next month or 2 hopefully? Maybe? :P 5 Quote Share this post Link to post
NightFright Posted May 5, 2022 (edited) Here, catch! (It's widescreen.) abandon_wide.zip Edited May 5, 2022 by NightFright 3 Quote Share this post Link to post
Red Recluse Posted July 27, 2022 Necropolis map. Abandon15x1531.zip 2 Quote Share this post Link to post
indimopi Posted October 18, 2022 Small visual thing at the final fight in map 15, found on complevel 9 in prboom plus. 1 Quote Share this post Link to post
taviow Posted October 22, 2022 Hello guys! Been playing this wad for the past couple of weeks and I'd like to report a bug, I just played The Gripping Hand (this map certainly gripped me where it hurts...) and these revenants never teleported in: Anyway I want to congratulate you guys, great wad, very good stuff, looking forward to the remaining maps. 1 Quote Share this post Link to post
Benjogami Posted October 24, 2022 Thanks for the reports, @indimopi and @taviow! And for the widescreen status bar @NightFright. And the TASes @Red Recluse :D RC1 is pretty much ready to go, I just want to run through to make sure we didn't break anything in obvious ways and make some final adjustments (like those clipping rocket boxes probably haven't been fixed yet), but have been slow about it. Soon, truly! 16 Quote Share this post Link to post
Benjogami Posted November 17, 2022 RC1 is here! Bugs have been fixed (including co-op issues), small and sparse UV balance changes have been made, and skill settings have been added. UV is unlikely to get any balance changes as this point, but we can sure use feedback on HMP and HNTR, and of course let us know about any bugs you encounter. Thanks and enjoy. :) https://www.dropbox.com/s/tsifbq3ibo2l1g6/Abandon_RC1.zip?dl=1 28 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.