doomkr Posted August 19, 2019 Im making a doom wad and I added a blood fall texture, I numered correctly textures but in-game is static, don't work me. Please help 0 Quote Share this post Link to post
Nine Inch Heels Posted August 19, 2019 (edited) you need to add these textures to the animated lump in slade, where all the other animated textures are located. If you open that lump, you will immediately see what you need to be doing, it's reasonably self explanatory once you're there. What isn't so obvious however is that you need to make sure the textures are placed in your WAD file in the exact order they are supposed to get displayed ingame, with no other texture between them. Edited August 19, 2019 by Nine Inch Heels 1 Quote Share this post Link to post
doomkr Posted August 19, 2019 (edited) Can you send me a screenshot about what do you mean? Edited August 19, 2019 by doomkr 0 Quote Share this post Link to post
Kappes Buur Posted August 19, 2019 (edited) Some reading material https://zdoom.org/wiki/ANIMATEDhttps://zdoom.org/wiki/ANIMDEFS Google search for more Edited August 19, 2019 by Kappes Buur 0 Quote Share this post Link to post
doomkr Posted August 19, 2019 The problem is I'm using configuration of vanilla 0 Quote Share this post Link to post
Misty Posted August 19, 2019 Then you need replace existing frames from iwads to have animated textures in vanilla or move to boom for "animated" and "switches" lumps. 0 Quote Share this post Link to post
doomkr Posted August 19, 2019 I give up, I let that texture static. Thanks by all help anyway 0 Quote Share this post Link to post
Mr.Rocket Posted August 20, 2019 Wow it wouldn't have been that hard to do, actually easier to do it the old school way. 0 Quote Share this post Link to post
Vermil Posted August 20, 2019 There is the unused WFALL1-4 animation in Doom 1 and 2, that allows for an animated texture that doesn't replace an original. 1 Quote Share this post Link to post
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