TeknoRider Posted August 21, 2019 Hi all, i'm currentely working on a wad with new textures, and i have some of them who glitch out and i don't know why. I'm modding for Vanilla / Chocolate doom. To get good detail, i'm making, in this case, a 52x26 texture for an object that is 52 mp wide x 26 mp tall. Thing is, when i apply that texture, it is glitched repeating itself even tho the object wasn't completely filled. And when i double the values of the texture in slade to get it to work, it create some glitches (pic attached) So what am i doing wrong ? some things work and then the exact same things don't when placed somewhere else (last example, or doors that look fine except one that is glitched as hell...) 1 Quote Share this post Link to post
Kappes Buur Posted August 21, 2019 (edited) Usually this is caused by non-power-of-2 textures https://doomwiki.org/wiki/Tutti-frutti_effect Either resizing the texture or using a different nodebuilder or an advanced game port may alleviate the problem. Edited August 21, 2019 by Kappes Buur 1 Quote Share this post Link to post
TeknoRider Posted August 21, 2019 14 minutes ago, Kappes Buur said: Usually this is caused by non-power-of-2 textures https://doomwiki.org/wiki/Tutti-frutti_effect yep, fixed it ! thanks a ton ! 0 Quote Share this post Link to post
esselfortium Posted August 21, 2019 Note that while the power-of-2 height requirement was corrected in all Boom-derived source ports, most non-ZDoom-derived ports still have a power-of-2 width requirement. 1 Quote Share this post Link to post
TeknoRider Posted August 21, 2019 5 minutes ago, esselfortium said: Note that while the power-of-2 height requirement was corrected in all Boom-derived source ports, most non-ZDoom-derived ports still have a power-of-2 width requirement. yeah, but still from now on i will make sure my textures are like 64x64, 128x128 .. and just play with the offset to suit them to my assts, can't hurt the modern ports and i'm based on vanilla anyway 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.