Jump to content

Tailored textures glitching in vanilla doom


Recommended Posts

Hi all, i'm currentely working on a wad with new textures, and i have some of them who glitch out and i don't know why. I'm modding for Vanilla / Chocolate doom.

 

To get good detail, i'm making, in this case, a 52x26 texture for an object that is 52 mp wide x 26 mp tall.

Thing is, when i apply that texture, it is glitched repeating itself even tho the object wasn't completely filled.

And when i double the values of the texture in slade to get it to work, it create some glitches (pic attached)

 

So what am i doing wrong ? some things work and then the exact same things don't when placed somewhere else (last example, or doors that look fine except one that is glitched as hell...)

text.png

Share this post


Link to post

Note that while the power-of-2 height requirement was corrected in all Boom-derived source ports, most non-ZDoom-derived ports still have a power-of-2 width requirement.

Share this post


Link to post
5 minutes ago, esselfortium said:

Note that while the power-of-2 height requirement was corrected in all Boom-derived source ports, most non-ZDoom-derived ports still have a power-of-2 width requirement.

 

yeah, but still from now on i will make sure my textures are like 64x64, 128x128 .. and just play with the offset to suit them to my assts, can't hurt the modern ports and i'm based on vanilla anyway

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...