tomexplodes Posted August 24, 2019 Pretty much that. I have an old Win98se PC set up in my other room, I have the Depths of Doom trilogy, I'd love to play with a source port that supports mouse look and works on windows 98. THAT'S IT. Thank you for your face. - Tom 0 Quote Share this post Link to post
Gez Posted August 24, 2019 ZDoom (not GZDoom, the old ZDoom) should work. @drfrag can probably give you more precise recommendations, though. 0 Quote Share this post Link to post
tomexplodes Posted August 25, 2019 (edited) Turns out novert does what I want. Except it's broken on my 98 machine. Sigh. I'll check out ZDoom. Edited August 25, 2019 by tomexplodes 0 Quote Share this post Link to post
ReaperAA Posted August 26, 2019 I would suggest trying Zdoom LE. It is a fork of zdoom 2.8.1 that is meant to run on windows 9x and also comes with some fixes and a OpenGL 1.2 renderer. 0 Quote Share this post Link to post
Shadow Hog Posted August 26, 2019 18 hours ago, tomexplodes said: Turns out novert does what I want. Except it's broken on my 98 machine. Sigh. I'll check out ZDoom. I mean, it's a TSR for MS-DOS, is it not? I think you'll find it works just fine if you reboot into MS-DOS mode, provided you don't have another mouse driver setup in autoexec.cfg (and you probably do). 0 Quote Share this post Link to post
seed Posted August 26, 2019 3 hours ago, mun said: PrBoom+ 2.5.1.4 works in Win98 IIRC. Quote "Windows 95/98/ME Support was removed in SDL 2.0 (Windows XP and later are supported). SDL 1.2 still supports Win9x." https://wiki.libsdl.org/Installation SDL1 supports ancient versions of Windows, so pre-2.5.1.5 versions of PrBoom+ might work indeed. The original PrBoom should work too. 1 Quote Share this post Link to post
Loud Silence Posted August 26, 2019 I recommend PrBoom+ too. It's faithful to vanilla game. Out of curiosity: why do you want to play Doom on Win98 machine? Does it have special hardware useful for Doom (Gravis Ultrasound, Roland SCC1 for example)? 0 Quote Share this post Link to post
Diabolución Posted August 26, 2019 Also, there is this old MinGW build of Eternity, which, hopefully, is new enough to feature native support for the Master Levels for Doom II as a convenient set of levels. http://eternity.mancubus.net/ee-old/ee-3.40.46-MinGW32.zip 0 Quote Share this post Link to post
Ralphis Posted August 26, 2019 I believe Odamex 0.7 would run on Win98 as well. 0 Quote Share this post Link to post
drfrag Posted August 29, 2019 ZDoom LE has many fixes and a few extra features and runs on 98, the MinGW build included not the main one (VS 2013). ZDoom32 also runs on 98, the version without the GL renderer (there were some problems with MinGW and the main build is made now with VS 2015). 0 Quote Share this post Link to post
wesleyjohnson Posted September 15, 2019 (edited) DoomLegacy, has freelook. The OpenGL was developed on the Win98, but the native draw is very good too and much faster for an older machine, and much better looking than 8 bit draw. I still have the Win98 machine set up in the corner, although the Win builds are now done on a WinXP machine. I have always been careful to preserve the ability to run on older machines, not require gaming processors. I think it should still work fine. For years it was compiled using MinGW on the Win98 machine. Edited September 15, 2019 by wesleyjohnson 0 Quote Share this post Link to post
hawkwind Posted October 3, 2019 (edited) Risen3d will work too, according to the docs. Edited October 3, 2019 by hawkwind 0 Quote Share this post Link to post
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