LAGI Posted August 25, 2019 (edited) So, the last few years, I've had a play around with Doom mapping using Doom Builder, and recently GZDB as people advised me to use it to help with my project. But, probably the last year, I have contemplated this idea, but not actually done it, until now, I started out with it around 7/7/2019, but I got all the structure wrong, the scaling was horrible, and I made a dogs dinner of the order of which I should have built it in, and it went all wrong I was forced to abandon it. Around the 16/7/2019, I tried again, this time, got the plans all done properly, had the right mind set, and didn't rush it, it all went well, and is still going well. I have had various feedback and reactions to this, from "oh wow!", to "what the actual f*ck?", but lets see what the people of DoomWorld think, I have had good reactions on facebook, ModDB, and discord (all of which I have links for should I be allowed to post them here). The project is a personal goal, its a bit ludicrous, but hey, I'm going to build it ENTIRELY out of sectors, there are no models, nothing, its pure linedefs, sectors, 3D floors, and obvious Dynamic Lights. https://www.moddb.com/mods/titanic-doom https://discord.gg/zFgGwKY For those of you who live on social media: https://www.facebook.com/groups/951044101903751/ Please Note: The grand staircase is no longer in the project and the screenshots below are from when I constructed it the first time, it will be built again later on as mentioned in a post further down the thread. Edited November 27, 2020 by LAGI 82 Quote Share this post Link to post
Walter confetti Posted August 25, 2019 I already saw some pictures of this project on some Facebook group (Doom Wad Archive, maybe?) and I must say it's a impressive work! Waiting to play this! 3 Quote Share this post Link to post
Doomkid Posted August 25, 2019 meh, dwango4 map09 is still a better boat ...Just kidding of course, this looks absolutely phenomenal! I can't wait to explore it and maybe even have some big deathmatches there! 3 Quote Share this post Link to post
elend Posted August 25, 2019 Very interesting from a builder's perspective. Crazy amount of 3D floors, I guess, which I can't wait to see for myself on my own laptop. Good luck with the further build process, I hope nothing breaks. Also, you might want to rethink that glass texture. 3 Quote Share this post Link to post
CyberDreams Posted August 25, 2019 Holy shit! That looks amazing! 1 Quote Share this post Link to post
Avoozl Posted August 25, 2019 You're going to need a bigger boat. Did you take some of the resources from the actual Titanic games? 1 Quote Share this post Link to post
LAGI Posted August 25, 2019 (edited) (Remove this comment please) Edited August 25, 2019 by LAGI Why can't we delete our own comments? -_- 2 Quote Share this post Link to post
LAGI Posted August 25, 2019 5 minutes ago, Avoozl said: You're going to need a bigger boat. Did you take some of the resources from the actual Titanic games? Nothing at all has come from another game, the textures used are either I have googled and got real life materials, IE: the wood texture which is photo realistic, or I have found a texture I like, IE: the white railing, which was originally brown I think, I asked the original author of the wad it appeared in if I could use it and recolor it :). 15 minutes ago, elend said: Very interesting from a builder's perspective. Crazy amount of 3D floors, I guess, which I can't wait to see for myself on my own laptop. Good luck with the further build process, I hope nothing breaks. Also, you might want to rethink that glass texture. Yeah, that glass texture does look a bit strange on the mirrors, thinking whether to remove the glass effect and just leave the mirrors plane and clean. 1 Quote Share this post Link to post
Dexiaz Posted August 25, 2019 (edited) Edited August 25, 2019 by Đeⓧiaz 0 Quote Share this post Link to post
ReaperAA Posted August 25, 2019 It looks amazing. I can see that a good amount of time and effort was invested in making this. I will definitely try it out when its complete. Keep up the good work. 1 hour ago, LAGI said: Yeah, that glass texture does look a bit strange on the mirrors, thinking whether to remove the glass effect and just leave the mirrors plane and clean. I agree with Elend. The mirrors would look better without that glass effect. 1 Quote Share this post Link to post
snapshot Posted August 25, 2019 (edited) Yes Edited August 25, 2019 by tempdecal.wad 4 Quote Share this post Link to post
Doomer1999 Posted August 25, 2019 This is mind blowing for me, idk why but seeing Titanic in Doom engine is amazing! :-O 0 Quote Share this post Link to post
Suitepee Posted August 25, 2019 Best of luck completing the project. 0 Quote Share this post Link to post
LAGI Posted August 25, 2019 Removed the glass texture covering the mirrors. 6 Quote Share this post Link to post
RichardDS90 Posted August 26, 2019 This just proves that Doom doesn't just have to be a game, it can be a tool for some art! 3 Quote Share this post Link to post
LAGI Posted August 26, 2019 Short preview of a walk around the current progress, excuse the FPS, PC doesn't like screen capture, and 650 3D floor control sectors doesn't help lol 7 Quote Share this post Link to post
Doom_Dude Posted August 26, 2019 Looks pretty cool. Just keep away from the 3D floor icebergs. :D 3 Quote Share this post Link to post
LAGI Posted August 27, 2019 (edited) Just testing some doors, my first time using PolyObjects, got the hang of it pretty quick it seems. Edited August 27, 2019 by LAGI 7 Quote Share this post Link to post
pavera Posted August 27, 2019 Very impressive work. The architecture is impeccable! 0 Quote Share this post Link to post
LAGI Posted August 28, 2019 (edited) Picture 1: One of the first class staterooms (still WIP) on the boat deck in the same housing as the officers quarters, so its just down the corridor from the captain's quarters as shown in the grid view. The carpet is an actual carpet pattern used in 1912, the year the titanic set sail on her maiden voyage. I will be staying with this theme of acquiring textures of materials used in the same year to keep with the authenticity. Picture 2: On the left is the captain's sitting room, next to that is his bedroom, and next to that is his bathroom/lavatory. The room in the middle will become the officers smoking room with tables and chairs. And on the right are 3 of the 7 1st class staterooms situated on the boat deck. Between the smoking room and the first stateroom is meant to be a Pantry, I'm yet to work out the sizes of furniture for the smoking room so I can get a scale idea so I can size the room to fit the pantry in. The sectors and linedefs just above the captain's quarters are control sectors for the swinging doors I have added so far. Thank you to those showing interest in the project, I am working hard during the time I get (real life commitments) to finish as much as I can, but please, don't ask about a demo release or anything like that, I don't like to release half finished work :). But if I feel nice, I may release something in the future. Map Stats (At time of post/reply) 3D Floor Control Sectors: 695 Estimated 3D Floors Rendered In Map: 1500+ (This is a pure guess based on stacking and how many sectors the control sectors are tagged to, which can be 40+ each) Polyobjects: 5 Vertices: 34997 Linedefs: 45086 Sidedefs: 86867 Sectors: 11492 Regards, LAGI Edited August 28, 2019 by LAGI 6 Quote Share this post Link to post
Roofi Posted August 28, 2019 (edited) Your map makes me remember of that PC game. I would like to see a remake on gzdoom port in the Titanic. :) Edited August 28, 2019 by Roofi 1 Quote Share this post Link to post
HRealms Posted August 29, 2019 Magnificent. Thanks for all the hard work. 0 Quote Share this post Link to post
LAGI Posted August 29, 2019 Never tried importing my own Main Menu background, so thought I'd do a tester. 7 Quote Share this post Link to post
Job Posted August 30, 2019 This would be a great setpiece for a "what if edition" of Rainbow Six. And for the pinkies up crowd, it would be an interesting interactive historical game. 1 Quote Share this post Link to post
LAGI Posted August 30, 2019 How about this for a Main Menu background folks? 5 Quote Share this post Link to post
snapshot Posted August 30, 2019 (edited) looks good, maybe also change the position of the main menu buttons to the left or right, or you could use a picture of an interior area instead. Edited August 30, 2019 by tempdecal.wad 1 Quote Share this post Link to post
Dexiaz Posted August 30, 2019 17 minutes ago, tempdecal.wad said: looks good, maybe also change the position of the main menu buttons to the left or right, or you could use a picture of an interior area instead. It will require to force Titlemap.wad with hard ACS scripting but it would be nice. So, +1 1 Quote Share this post Link to post
LAGI Posted September 1, 2019 (edited) Quick update: Did alot of work on the Officers Smoking room today, needs some little tweaks mind you. Started work on the officers pantry, I know some of the textures aren't aligned properly, as I'm testing "products", got to fill the shelves though. Swapped out the interior doors for wooden white ones which coincide with the interior walls, and also for authenticity, the titanic had white interior doors on the cabins aswell as some other rooms throughout the ship. Also, Main Menu background below. Regards, LAGI. Edited September 1, 2019 by LAGI 8 Quote Share this post Link to post
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