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How do you change the map name


carter

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I can't seem to figure out how you change the map name, can someone help me? I am using GZDoom Builder, game configuration is GZDOOM: Doom 2 (UMDF)

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If you mean like changing it from MAP01 to MAP03 or something you can do it from "Edit > Map Options", If you mean changing the title of the map you can add a new lump to your wad and name it MAPINFO using Slade. go to "Archive > New > New Entry", name it MAPINFO and click "view as text" then you can add properties of your map there.

 

https://zdoom.org/wiki/MAPINFO/Map_definition

map MAP01 "LEVEL 1"
{
sky1 = "SKY1", 0
next = "MAP02"
music "D_RUNNIN"
}

 

Edited by tempdecal.wad

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12 hours ago, tempdecal.wad said:

If you mean like changing it from MAP01 to MAP03 or something you can do it from "Edit > Map Options", If you mean changing the title of the map you can add a new lump to your wad and name it MAPINFO using Slade. go to "Archive > New > New Entry", name it MAPINFO and click "view as text" then you can add properties of your map there.

 

https://zdoom.org/wiki/MAPINFO/Map_definition


map MAP01 "LEVEL 1"
{
sky1 = "SKY1", 0
next = "MAP02"
music "D_RUNNIN"
}

 

Thanks so much!

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You can also use a DEHACKED file to allow it to work with most source ports. Below is what it looks like for Hell Revealed's first 7 levels, as an example:
 

Patch File for DeHackEd v3.0

# General version information
Doom version = 21
Patch format = 6

[STRINGS]
HUSTR_1 = MAP01: Into the Gate
HUSTR_2 = MAP02: Gateway Lab
HUSTR_3 = MAP03: The Dumpster
HUSTR_4 = MAP04: The Garden Terminal
HUSTR_5 = MAP05: Core Infection
HUSTR_6 = MAP06: The Round Crossroads
HUSTR_7 = MAP07: Arachnophobia

Stick that into a lump called DEHACKED in the wad. The above is Boom-style, but you can do vanilla style also, though that should be done with WhackEd.

Edited by 3saster

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On 8/31/2019 at 6:18 PM, 3saster said:

You can also use a DEHACKED file to allow it to work with most source ports. Below is what it looks like for Hell Revealed's first 7 levels, as an example:
 


Patch File for DeHackEd v3.0

# General version information
Doom version = 21
Patch format = 6

[STRINGS]
HUSTR_1 = MAP01: Into the Gate
HUSTR_2 = MAP02: Gateway Lab
HUSTR_3 = MAP03: The Dumpster
HUSTR_4 = MAP04: The Garden Terminal
HUSTR_5 = MAP05: Core Infection
HUSTR_6 = MAP06: The Round Crossroads
HUSTR_7 = MAP07: Arachnophobia

Stick that into a lump called DEHACKED in the wad. The above is Boom-style, but you can do vanilla style also, though that should be done with WhackEd.

 

On 8/31/2019 at 6:18 PM, 3saster said:

You can also use a DEHACKED file to allow it to work with most source ports. Below is what it looks like for Hell Revealed's first 7 levels, as an example:
 


Patch File for DeHackEd v3.0

# General version information
Doom version = 21
Patch format = 6

[STRINGS]
HUSTR_1 = MAP01: Into the Gate
HUSTR_2 = MAP02: Gateway Lab
HUSTR_3 = MAP03: The Dumpster
HUSTR_4 = MAP04: The Garden Terminal
HUSTR_5 = MAP05: Core Infection
HUSTR_6 = MAP06: The Round Crossroads
HUSTR_7 = MAP07: Arachnophobia

Stick that into a lump called DEHACKED in the wad. The above is Boom-style, but you can do vanilla style also, though that should be done with WhackEd.

Good to know.

Edited by carter1027

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