carter Posted August 31, 2019 I can't seem to figure out how you change the map name, can someone help me? I am using GZDoom Builder, game configuration is GZDOOM: Doom 2 (UMDF) 0 Quote Share this post Link to post
snapshot Posted August 31, 2019 (edited) If you mean like changing it from MAP01 to MAP03 or something you can do it from "Edit > Map Options", If you mean changing the title of the map you can add a new lump to your wad and name it MAPINFO using Slade. go to "Archive > New > New Entry", name it MAPINFO and click "view as text" then you can add properties of your map there. https://zdoom.org/wiki/MAPINFO/Map_definition map MAP01 "LEVEL 1" { sky1 = "SKY1", 0 next = "MAP02" music "D_RUNNIN" } Edited August 31, 2019 by tempdecal.wad 5 Quote Share this post Link to post
carter Posted August 31, 2019 12 hours ago, tempdecal.wad said: If you mean like changing it from MAP01 to MAP03 or something you can do it from "Edit > Map Options", If you mean changing the title of the map you can add a new lump to your wad and name it MAPINFO using Slade. go to "Archive > New > New Entry", name it MAPINFO and click "view as text" then you can add properties of your map there. https://zdoom.org/wiki/MAPINFO/Map_definition map MAP01 "LEVEL 1" { sky1 = "SKY1", 0 next = "MAP02" music "D_RUNNIN" } Thanks so much! 0 Quote Share this post Link to post
3saster Posted September 1, 2019 (edited) You can also use a DEHACKED file to allow it to work with most source ports. Below is what it looks like for Hell Revealed's first 7 levels, as an example: Patch File for DeHackEd v3.0 # General version information Doom version = 21 Patch format = 6 [STRINGS] HUSTR_1 = MAP01: Into the Gate HUSTR_2 = MAP02: Gateway Lab HUSTR_3 = MAP03: The Dumpster HUSTR_4 = MAP04: The Garden Terminal HUSTR_5 = MAP05: Core Infection HUSTR_6 = MAP06: The Round Crossroads HUSTR_7 = MAP07: Arachnophobia Stick that into a lump called DEHACKED in the wad. The above is Boom-style, but you can do vanilla style also, though that should be done with WhackEd. Edited September 1, 2019 by 3saster 2 Quote Share this post Link to post
carter Posted September 7, 2019 (edited) On 8/31/2019 at 6:18 PM, 3saster said: You can also use a DEHACKED file to allow it to work with most source ports. Below is what it looks like for Hell Revealed's first 7 levels, as an example: Patch File for DeHackEd v3.0 # General version information Doom version = 21 Patch format = 6 [STRINGS] HUSTR_1 = MAP01: Into the Gate HUSTR_2 = MAP02: Gateway Lab HUSTR_3 = MAP03: The Dumpster HUSTR_4 = MAP04: The Garden Terminal HUSTR_5 = MAP05: Core Infection HUSTR_6 = MAP06: The Round Crossroads HUSTR_7 = MAP07: Arachnophobia Stick that into a lump called DEHACKED in the wad. The above is Boom-style, but you can do vanilla style also, though that should be done with WhackEd. On 8/31/2019 at 6:18 PM, 3saster said: You can also use a DEHACKED file to allow it to work with most source ports. Below is what it looks like for Hell Revealed's first 7 levels, as an example: Patch File for DeHackEd v3.0 # General version information Doom version = 21 Patch format = 6 [STRINGS] HUSTR_1 = MAP01: Into the Gate HUSTR_2 = MAP02: Gateway Lab HUSTR_3 = MAP03: The Dumpster HUSTR_4 = MAP04: The Garden Terminal HUSTR_5 = MAP05: Core Infection HUSTR_6 = MAP06: The Round Crossroads HUSTR_7 = MAP07: Arachnophobia Stick that into a lump called DEHACKED in the wad. The above is Boom-style, but you can do vanilla style also, though that should be done with WhackEd. Good to know. Edited September 7, 2019 by carter1027 0 Quote Share this post Link to post
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