Noiser Posted August 31, 2019 (edited) ------------------------------------------------------------------[V2.0] [v2.1] [v2.2] [v2.3] [V2.4] [V.2.5] [V.2.5.9] [V3.0] [V3.1] [V3.2] [V3.2.1] < NEW ------------------------------------------------------------------ DOOM 4 VANILLA aka Doom 2016 the Way 1993 Did It After almost two years, I'm proud to announce my biggest project so far: It's a gameplay mod inspired by Doom 2016, made to be compatible with any source-port (or without any of them). 100% vanilla compatible and full of dehacked tricks! All under the limitations of the original Doom2.exe. --------------------------*** FEATURES *** ------------------------- New demon abilities: Mancubi with flamethrowers, Revenants using jetpacks, charging Pinkies, insta-moving Summoners... all the good stuff! Tough weaponry: As the 2x faster Chaingun, the Super Chainsaw that can kill almost any demon, a “glory-killing” sequence of punches and weapons with faster animations. Visually, it’s a mix of the original sprites by Neccronixis with some details from Franco Tieppo's version. Extra-weapons: Version 2.0 also added 8 new weapons (including the Gauss Cannon) that can be individually picked to replace the regular ones. A refined set of enemy sprites: At least a better job compared to my initial attempts from 2016, some of them reworked from scratch. You can see the full bestiary down here. The Doom4mator: An extensive change of textures\flats to set any map on a Doom 2016 mood, including foundries on the surface of Mars or Hellish canyons filled with toxic goo. Powered by DMXOPL: The amazing soundbank made by Csonicgo. Listen to a new selection of tracks (a few of them from Doom 2016) with improved OPL instruments. Perfect for some heavy djent riffs! Unusual vanilla effects: Brightmaps for sprites and textures Blood splats on floors A custom palette with vivid tones New COLORMAP tint effects Aligned weapons when fired Quick-weapon switching Monsters with multiple abilities TRAILER Watch it on 1080p for the BEST experience: Spoiler Possessed: Replacing the Zombieman, the Possessed ones are slow and can only attack when closer to the player. It's the weakest enemy in the game, however he attacks almost instantly, causing some distress if you're low on health. Abilities: - Melee: Scratch Security: Probably the only enemy unchanged from vanilla, behaving exactly like the normal shotgunner. He will drop his weapon when killed. Abilities: - Attack: Shotgun fire Imp: It's a lot faster compared to the original one, being able to avoid your shots just moving around. His fireballs are also faster and deals more damage. Abilities: - Melee: Scratch - Attack: Fireball Pinky: The Pinky Demon can charge at high speed, glowing his face when running towards you. You can see him in the dark when that happens. Abilities: - Melee: Bite - Attack: Charge attack Lost Soul: They have less health and will explode after touching you, however his blast will damage the player twice. When attacking, his flames changes from blue to red. Abilities: - Attack: Suicidal charge - Dead: Explosion Hell Razer: Replacing the Chaingunner, the Hell Razer will fire a deadly beam that can drain your health in a matter of seconds. You can deal with him paying attention to the sound he makes when charging his weapon. Abilities: - Attack: Energy beam - Pain: Quick retaliation Cacodemon: More agressive than before, Cacodemons have the lowest "reaction time", meaning that he will shot his projectiles more ofter. He will also instantly shot you after activating his Pain State. Abilities: - Melee: Bite - Attack: Fireball - Pain: Quick retaliation Hell Knight: Powerful melee enemies that can charge at you and unleash a sequential number of punches. If you provoke him (activating his Pain State), he will blast the ground furiously, hitting enemies at distance (so he can fight back when unable to reach you). Abilities: - Melee: Punch - Attack: Lunge attack - Pain: Ground pound Mancubus: The regular Mancubus can perform three different attacks: The first one is his well known attack with projectiles - unchanged from vanilla. However, if you get too close, he will use his flamethrower, quickly draining your health. On Pain State, he will perform a "mixed attack", shooting 2 projectiles and the flamethrower at the same time. Abilities: - Melee: Flamethrower - Attack: Big fireballs - Pain: Fireballs + flamethrower Cyber-Mancubus: This one have an area-denial attack, shooting volatile projectiles that stays on the ground for a while and them explodes, damaging everything around him. His armor also gives immunity against splash damage, protecting him from his own explosions. If you get too close, he will grunt and perform a blast attack shooting his cannons at the ground. On pain-state, he will fire his regular projectiles but at a higher speed. Abilities: - Melee: Ground blast - Attack: Explosive plasma - Pain: Quick retaliation Revenant: Revenants are back with jetpacks! He can use them in different ways. With his regular attack, he will just plain in position and fire two homing projectiles (that are faster, but causes less damage). However, after going through his Pain State, he may move with his jetpack, boosting his speed dramatically and allowing him to find another position to attack or avoid your shoots. Abilities: - Melee: Punch - Attack: Hover + Homing fire - Pain: Jetpack boost + Homing fire Gore Nest: A link to the inner depts of hell, the portals opened by Gore Nests are wide enough to be used by Lost Souls. Acting as an stationary version of Pain Elemental, the Gore Nests are very durable - when destroyed, they spawn more souls by activating two times their death sequence. Don’t worry though, most of them explode right after birth, resulting on an intense death animation. Abilities: - Attack: Spawn a Lost Soul - Dead: Spawn multiple Lost Souls (2x) Summoner: Replacing the Arch-vile, Summoners are very, very fast. She can insta-move (or "teleport" if you wish) going from different positions in a matter of seconds. Also can burst a huge barrage of homing projectiles and ressurect “summon” other enemies next to their dead bodies. Thankfully, she also have less HP than an Arch-Vile and a higher pain chance. Abilities: - Chase: Insta-moving - Attack: Projectile barrage - Special: Summoning (reviving) Baron of Hell: Barons are extremely dangerous. They can mix the charge attack from Hell Knights with the explosive projectiles from Cyber-Mancubi. He is also immune to pain stunning and it’s extremely fast. With an agressive behavior, Barons of Hell can easily outstanding the player. Be careful and try to keep distance! Abilities: - Melee: Punch - Attack: Explosive shots - Attack: Lunge attack - Pain: Inverted sequence Cyberdemon: Big, unpredictable and very powerful. The Balgaar Cybie have a big amount of health and four different abilities: The unchanged missile attack from vanilla, the blade attack that shot at three different directions and a volley of homing missiles. He can also boost his speed similar to the Revenant, but in a more manacing way. Abilities: - Attack: Cyberdemon missiles - Attack: Fire blade attack - Attack: Homing missiles - Pain: Rush (speed boost) Spider Mastermind: Have 3 different attacks that gets more and more dangerous. The first is a fast-paced attack with smaller projectiles, than she uses a spread attack with multi-directional projectiles + a single homing missile. Finally she finishes with his “telekinetic” attack (that it’s just his habitual hitscan from vanilla). If you activate her pain-state, she will resets this pattern from the beginning, giving you some time before going back to the hitscan phase. Abilities: - Attack: Multiple shooting - Attack: Spread shooting + Homing missile - Attack: Telekinesis - Pain: Quick retaliation Spoiler Please, read the instructions before trying the extra-weapons. Thanks!VORTEX RIFLE - SLOT 01 It's a one-hit weapon with perfect accuracy, made for precision shots. It fires all your bullets at once. The more bullets you have, more chance to kill your enemy. PROS: You can use it to aim or kill multiple enemies in a row. CONS: You have one chance to hit your target and you will lose all your bullets. The weapon may look OP, but the lack of ammo can screw you over. Use it wisely. MARK V PISTOL - SLOT 02 This weapon uses a chargeable energy. You can aim and hold your fire with it. PROS: It's stronger than the regular pistol CONS: It's a lot slower as well HELLSHOT - SLOT 03 Fire a single-shot with two bolts at the same time. The first one is a strong concentrated shot, the second is more open, closer to a shotgun shot. PROS: You can easily pierce weaker enemies. Deals more damage than a shotgun. The first bolt is accurate and can be used to snipe weaker enemies. CONS: The fire-rate is a lot slower than the shotgun, making you more vulnerable between each shot. THE REAPER - SLOT 03 It shoots three-times in a row, making it a rapid-fire shotgun weapon. If you decide to concentrate all the shots on a single enemy, it will deal the same amount of damage of a SSG. PROS: Instead of using all the shots on the same enemy, you can spread the damage on more than one target and with relatively good accuracy. CONS: If you miss one of the shots, you will not only waste your ammo but also a good amount of damage. The impact is not as immediate as a SSG shot. HEAVY ASSAULT RIFLE - SLOT 04 Precise shooting without the need of waiting. Snipe-tapping is 100% accurate. PROS: You can tap your fire to snipe enemies or conserve ammo. There is no cooldown animation, making it a better option for weapon-switching. CONS: It's weaker than the chaingun, with slower fire-rate (but it's still more powerful than the regular chaingun from Doom 2) GRENADE LAUNCHER - SLOT 05 Launch granades that flies on an arc movement (it will affect Cyberdemons as well) The pick-up ammo gives 2 grenades instead of one, PROS: A lot faster than the Rocket Launcher, better control of splash-damage that can be used to hit specific targets or to fire down on holes. CONS: It's short ranged, limiting his use against far-away enemies. The grenade impact deals less damage than a rocket. LIGHTING GUN - SLOT 06 A precise bolt of energy that can reach enemies at distance or kill them faster when close to them. PROS: Very powerful, can stun and kill enemies very quickly. A mix of hitscan and projectile. CONS: Consumes a lot of energy and It's easy to waste ammo unnecessarily. You will need a good amount of cells for an effective use of it GAUSS CANNON - SLOT 07 Extremely powerful mid-range weapon that can destroy a single demon with just one shot. it's a bit volatile due to splash-damage, so you may need some time to master it. PROS: A strong blast of energy that can be used to dispatch big enemies almost instantly, dealing a huge amount of damage. Shot with immediate impact - you don't have to wait for projectiles. Consumes less ammo than a BFG shot. CONS: Doesn't have tracers like the BFG 9000 - it's not very effective against large groups of enemies. You have to be precise with your shots. Spoiler Unfortunately, there is an annoyance with the map07 slot. Both Mancubi and Arachnotrons (now as Cyber-Mancubus) uses different slots to work as intended. That means that they are not able to activate 666\667 sectors in Map07 anymore, soft-locking any map07 that uses that. Something similar happens with Ultimate Doom maps as well (E2M8, E3M8, E4M6 and E4M8). I found two “hacky” solutions for this: 1. A "default" map07 in D4V.wad that doesn't use 666\667 sectors. You will see that I actually made this using a modified Freedoom map. That will bypass any other map07, so I made another solution to go along this: 2. An individual "fix" for a limited amount of pwads, swapping the 666\667 sector with another activators. There is a folder called "Map07fixes" that includes "fixes" for some mapsets. None of these interfere with the actual pwads (that remains untouched). They are separate files that you can run together with their respective wads. For now, I only included 7 fixes. I also made another ones, but I want to know what the community thinks about it first. The idea is making files for a lot of maps, so you can play the map07 of each one as intended. Maps with an open permission also gets another additions like fixing texture inconsistencies (caused by my mod) or things that will make a difference specifically for this project. However, pwads that doesn't give the same permission are treated in a more careful way, only changing what is necessary to not soft-lock the game. [EDIT] I created a parallel-version called D4V-lite that doesn't include the map bypassers, recommend for mapsets like No Rest for the Living that doesn't use 666\667 activators on Map07. You can find this version on the changelogs. Spoiler To make it easier for newcomers, I prepared a pack with batch files so you can quickly click and play D4V. ______________________________________________* REGULAR EDITION: DOWNLOAD v3.2 * REGULAR BTSX: DOWNLOAD v3.2 Regular Edition - A pack with Chocolate Doom, Crispy Doom and 3 great pwads to demonstrate the mod (Kssht, Scythe and Baculus). Maps and source-ports are not related to this project - they belong to Khorus, Erik Alm and Crunchynut44 respectively. If you want to play with Back to Saturn X, download the BTSX version. If you want to configure Chocolate Doom, go to [SETUP-choco].bat. You can change the controls to WASD if you want. * MS-DOS EDITION: DOWNLOAD v3.2 * MS-DOS BTSX: DOWNLOAD v3.2 The MS-DOS Edition is an easy-to-play pack made for everyone: those with a real DOS machine OR a modern pc The pack comes with a pre-configured DOSBox with the correct render and aspect-ratio, also six pwads ready to run. - If you are using a modern pc... just run the "Launch DOSBOX with D4V" batch. - if you are using a vintage computer with MS-DOS... just take the main folder (also check the txt file)______________________________________________ You can play D4V with custom maps! To play other PWADs (or using other ports), I recommended using this command line:[SOURCE-PORT] -file [PWAD] D4V.wad -nodeh -deh D4V.deh For example: prboom+ -file SCYTHE.wad D4V.wad -nodeh -deh D4V.deh You can create a .BAT file on notepad to load your command-lines or using a launcher like ZDL.IMPORTANT: You need to load the files in that order or the mod will not work as intended. When playing with custom maps, D4V should be loaded first to make the map07 bypasser work. If you make it right, you will see the Doom 2016 TITLEPIC instead of the one used by the custom map. If you want to try the extra weapons, please, read the instructions first.______________________________________________ You can also add the MAP07 fix if you find a compatible one on the map07 list:crispy-doom -file SCYTHE.wad D4V.wad FSCYTHE.wad -nodeh -deh D4V.deh These files will fix other issues and bugs (also don't forget the "-nodeh" parameter) You can ignore the Map07fix if there isn't one. Then D4V's own map07 will load by default. ___________________________________________________ (MS-DOS Edition - bundled with 6 pwads) Add-ons: Texture patch for OTEX: softBM_OTEX.zip Spoiler Hell Knights: The Super Shotgun is the best weapon against Hell Knights. The animation for the "ground pound" was made to be perfectly synced with it - Just give two blasts holding the fire button and he will not finish his attack. Alternatively, you can move far away and go back, hide or use other enemies as shields. Hell Nobles - Charge Attack: Hell Knights and Barons can charge agressively, but they will stop the leap if you shot at them. The Chaingun is a good weapon to do that. Summoners: Summoners are very fast, but also have a higher Pain Chance, meaning they can be easily stunned. The best weapon to deal with them is also the Chaingun - it's more effective than the SSG or even the Rocket Launcher. Also, they emit a sound when Insta-Moving or preparing their projectiles. Keep a track on that. Punch mechanics: You can throw two punches when using the fist attack: The first one is normal but the second is 3 times stronger. Use that to your advantage - Your fists are stronger enough to kill lesser enemies like Imps. Explosive Shots (Barons and Cyber-Mancubus): Barons of Hell and Cyber-Mancubus have explosive shots that deals splash damage. It will first drop on the floor, turning into a green flame and then will blow after some seconds. When you see these flames or hear the sound, move away faster! The good thing is: This attack is short-ranged and it's the only projectile they can shot, meaning you have full advantage if you always keep distance. Homing Missiles: Don't be afraid of them! Despite being faster, it deals less damage. The trick to avoid homing projectiles is always keep running. You can also evade them while going forward, so they can't turn to get you from the side. This is useful specially against Summoners. Cyber-Mancubus and rockets: Cyber-Mancubi have an advanced armor to protect them against his own explosions. He is immune to splash-damage. Because of that, your rocket-launcher will not be a good option against them! Gore Nests and kill count: Being an stationary enemy, it's possible to find Gore Nests on unreachable places. Don't worry - they don't have "kill" counts. You can go for a 100% run without having to search for them. Spoiler Please, let me know if I forgot someone! ---------------------------------------------------------------------------------------------------- Statusbar from Back to Saturn X by ptoing and esselfortium DMXOPL by Csonicgo Doom Slayer mugshot by Xtor98 Enemy sprites by me (Noiser aka Phobos867) or edited from: - Merser433 (Cacodemon) - DrPySpy (Spider Mastermind) - simploo (Cyberdemon) - Franco Tieppo (Gore Nest, barrels) - Amuscaria (the original Corpulent, lots of effects) Weapon sprites by Neccronixis and Franco Tieppo Marble textures imported from simploo sprites Liquid splash effects by Enjay Music by Nabernizer, Immorpher, Viscra Maelstrom, silentzorah, Frankibo, Jimmy, PRIMEVAL Item sprites from Death Foretold (DBThanatos) and ARGENT (Xaser) Some visual effects and sounds from Death Foretold by DBThanatos Other textures by me, IMX, deathride58 and Cage Map 07, E2M8 and E3M8 edited from the Freedoom community E4M6 and E4M8 is from Eternal Damnation by DMPhobos ------------------------------------------------------------------------------------- BTSX Edition credits: BTSX and D4V are NOT related. Back to Saturn X belongs to Sarah Mancuso and the BTSX Team and it was created without mods in mind. I recommend playing it as intended before trying with D4V or any other gameplay mod. Decoration replacements by Raymoohawk, Bloax, Captain Toenail, ShadesMaster, theultimatefaris766 -------------------------------------------------------------------------------------- SPECIAL THANKS: Id Software Khorus, Erik Alm and Crunchynut44 Back to Saturn X Team DBThanatos and Major Cooke Dennis "Exl" Meuwissen Andrew "Linguica" Stine The Doom community as a whole MAPS MADE FOR D4V: Chrono-Displacement Labs [Single-map, Boom] by @meapineapple Drought [3 maps, Boom] by @Tango PUSS XXVII: PERPETUAL TORMENT [Doom 2016 Speedmapping] by VA RECOMENDED WADS: Spoiler This is a list of some of my personal favorites to play with D4V. It's very incomplete though, there are a lot of other maps you can try as well!LEXICON: Vanilla: Works on any port, including Chocolate Doom and the original MS-DOS executable Limit-removing: You will need at least Crispy-Doom to run it as intended Boom: You need at least a Boom-compatible port like Prboom+, Eternity or Doom Retro VANILLA: - Scythe - Khorus Speedy Shit - Interception - Doom Core - Doom 2 The Way id Did* - Zone 300 - Reverie - Nex Credo - 3 Heures d'agonie 3 - Eternally Yours - Hell Revealed - TNT Revilution* - Back to Saturn X 1&2 (USE THE BTSX EDITION) LIMIT-REMOVING: - BACULUS - Vile Flesh - No Rest for the Living - Unholy Realms BOOM: - Moonblood* - Whispers of Satan - Speed of Doom * Needs the -nodeh parameter to work, otherwise you need to remove the dehacked lump from the mapset. I don't know if this parameter is working on GZDoom, unfortunately there's nothing I can do about it. Edited June 27, 2023 by Noiser 223 Quote Share this post Link to post
galileo31dos01 Posted August 31, 2019 Oh my, I died Congrats!. Deffo checking this in spite of never playing D16. 10 Quote Share this post Link to post
Hideous Destructor Guy Posted September 1, 2019 This is by far the best D4 to D adaptation I've seen. And it's all done in what!!!?!? :O :O :O 5 Quote Share this post Link to post
elend Posted September 1, 2019 Oh, I really really like those monsters. They look actually quite awesome. Great work, I am trying to test this asap. 4 Quote Share this post Link to post
Master O Posted September 1, 2019 (edited) @Noiser That is impressive work. *Slow clap* The Doom Community never ceases to push the creative bar higher and higher. I shudder to think how much different it would be without Doom being open sourced... Edited September 1, 2019 by Master O 9 Quote Share this post Link to post
TheNoob_Gamer Posted September 1, 2019 (edited) It would be nice if you made a custom wad with fully centered weapon sprites, other than that, this is impressive :D Edited September 1, 2019 by TheNoob_Gamer grammar 3 Quote Share this post Link to post
Mr.Rocket Posted September 1, 2019 Holy what the.. Nice freak'n work man! 4 Quote Share this post Link to post
Noiser Posted September 1, 2019 (edited) Oh shit, I forgot to render the last part of the video geez It's the scene that shows the MOST IMPORTANT feature in the mod: https://youtu.be/h6vP6j9T2Vk The game is barely unplayable if you don't know that! Anyway, I re-uploaded it. =P Also took some time to include all the wads that appeared on the video (in order of appearance): Spoiler - Nex Credo by Jayextee - Khorus Speedy Shit by Khorus - Interception by VA - Scythe by Erik Alm - Doom 64 in Doom 2 by VA - BACULUS by Crunchynut44 - Moonblood by Deadwing - Speed of Doom by Joshy and Darkwave0000 - Doom 2 (it should have been Dwango5) - No Rest for the Living - Freedoom (MAP07) - Reverie by valkiriforce Edited July 27, 2020 by Noiser 8 Quote Share this post Link to post
boatboat Posted September 1, 2019 really really cool stuff, awesome job 2 Quote Share this post Link to post
Catpho Posted September 1, 2019 Looks awesome! I'd love to see projects designed specifically around this! 3 Quote Share this post Link to post
meapineapple Posted September 1, 2019 Holy crap this is incredible. Very very nice work. I think I'm going to make a map or a few for this mod. 4 Quote Share this post Link to post
Dark Pulse Posted September 1, 2019 You are a magnificent and crazy bastard and likely a Cacoward winner. 4 Quote Share this post Link to post
tokyopunchout Posted September 1, 2019 This... looks... AMAZING!!!!! Brava!!!!! Can't wait to play it! 2 Quote Share this post Link to post
xvertigox Posted September 1, 2019 (edited) Fuck man, nuts. Gw. Edit: @Doomkid is gonna jizz Edited September 1, 2019 by xvertigox skeet skeet 4 Quote Share this post Link to post
DoomedFox Posted September 1, 2019 Gonna play this tomorrow morning with a hot cup of coffee. Holy hell ive been wondering about a vanilla doom 2016 mod and here it is. 3 Quote Share this post Link to post
Doomkid Posted September 1, 2019 Only DeHackEd modders can appreciate how.. insane this is. I am stunned! Incredible work!! 24 Quote Share this post Link to post
inkoalawetrust Posted September 1, 2019 3 of the 4 images on the main thread seem to be missing. @Noiser You should probably fix this. 1 Quote Share this post Link to post
Noiser Posted September 1, 2019 (edited) 20 minutes ago, inkoalawetrust said: 3 of the 4 images on the main thread seem to be missing. @Noiser You should probably fix this. Oh shit! I don't know why that happened. As it seems, it only goes missing when I was not logged. Thanks for let me know! Also thanks to everyone! I will update the mod very soon. 2 hours ago, meapineapple said: Holy crap this is incredible. Very very nice work. I think I'm going to make a map or a few for this mod. Oh yeah, I would love to see it! 8D Edited September 1, 2019 by Noiser 2 Quote Share this post Link to post
WH-Wilou84 Posted September 1, 2019 Am I the only one having problems with the downloaded file ? I can't open D4V_v1.0.rar, WinRAR tells me the archive is corrupted. I'd really like to give this a look :) 1 Quote Share this post Link to post
Noiser Posted September 1, 2019 (edited) 12 minutes ago, WH-Wilou84 said: Am I the only one having problems with the downloaded file ? I can't open D4V_v1.0.rar, WinRAR tells me the archive is corrupted. I'd really like to give this a look :) Weird. Anyone else having this problem? I mean... you can download the file, but you can't open it? Maybe your antivirus is going crazy because of the bat files. I don't know... Edited September 1, 2019 by Noiser 0 Quote Share this post Link to post
WH-Wilou84 Posted September 1, 2019 13 minutes ago, Noiser said: I mean... you can download the file, but you can't open it? Yeah. I've tried re-downloading the file, to no avail. I've also tried opening the file with 7-zip, but it won't work either. I don't have any antivirus. 0 Quote Share this post Link to post
The Maverick013 Posted September 1, 2019 16 minutes ago, Noiser said: Weird. Anyone else having this problem? I mean... you can download the file, but you can't open it? Maybe your antivirus is going crazy because of the bat files. I don't know... Yup, I had the same problem. But 7-zip can open it just fine for me. 0 Quote Share this post Link to post
Noiser Posted September 1, 2019 (edited) 2 hours ago, WH-Wilou84 said: Yeah. I've tried re-downloading the file, to no avail. I've also tried opening the file with 7-zip, but it won't work either. I don't have any antivirus. How about this link? https://www.dropbox.com/s/y7rpfm4pl7612qn/D4V_v1.0.zip?dl=0 EDIT: WinRAR works fine here. I have an Windows 7 machine with Google Chrome. If it doesn't work, try to download with another internet browser or see if your Windows is blocking it somehow. Edited September 1, 2019 by Noiser 0 Quote Share this post Link to post
inkoalawetrust Posted September 1, 2019 (edited) I just downloaded the .rar file you linked on your thread and it seems to be corrupted since when i tried opening it it says that the file is either in an unknown format or destroyed. Edit: The reupload you linked above is broken too. Edited September 1, 2019 by inkoalawetrust 0 Quote Share this post Link to post
ironicmoustache Posted September 1, 2019 Opens perfectly fine for me with 7zip. Amazing work by the way, will be trying it out in the near future! 0 Quote Share this post Link to post
WH-Wilou84 Posted September 1, 2019 22 minutes ago, Noiser said: How about this link? https://www.dropbox.com/s/gamzl4hikktvyyz/D4V_v1.0.rar?dl=0 EDIT: WinRAR works fine here. I have an Windows 7 machine with Google Chrome. Try to download with other internet browser or see if your Windows is blocking it somehow. I get the same thing with this link too. That's weird. Can you please try shipping a .zip file instead of .rar ? 1 Quote Share this post Link to post
Cacodemon345 Posted September 1, 2019 Doom community never fails to break the barriers of modding! Nice! I will be playing this at a later time though. 0 Quote Share this post Link to post
Noiser Posted September 1, 2019 (edited) 1 hour ago, WH-Wilou84 said: Can you please try shipping a .zip file instead of .rar ? Of course! See if it works: D4V_v1.0.zip Edited September 1, 2019 by Noiser 2 Quote Share this post Link to post
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