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Warhammer 40k Astartes


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13 hours ago, Neruky said:

Thank you very much, if it is not much of a problem, you know how to take a screenshot?

Use the PrtScr key or screenshot programs.

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On 12/5/2021 at 4:54 AM, Doomenator said:

Use the PrtScr key or screenshot programs.

yeah, but everytime i take a srceenshot and paste it in paint, this appears

image.png.7703f5d8a2989db19da5c893a37597c3.png

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1 hour ago, Neruky said:

yeah, but everytime i take a srceenshot and paste it in paint, this appears

You don't need to insert anything into the paint, the screenshots should be in the folder with the game.

Spoiler

IX29E90.png

 

 

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  • 5 months later...
  • 3 weeks later...
  • 1 month later...
On 6/23/2022 at 12:21 PM, Doomenator said:

This update is missing so much stuff that was claimed to be in the mod, No Ultramarine class, Bolter rounds dont explode on impact, some QOL changes are missing too, can you give me a discord link or updated mod file.

 

My internet is out for a month and im using mobile data rn so don't expect a reply for awhile

 

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On 7/30/2022 at 12:49 PM, Lord_Future said:

This update is missing so much stuff that was claimed to be in the mod, No Ultramarine class, Bolter rounds dont explode on impact, some QOL changes are missing too, can you give me a discord link or updated mod file.

 

My internet is out for a month and im using mobile data rn so don't expect a reply for awhile

 

The doomworld link will be updated soon, i've been mostly active on discord, i took a a long break from the mod but i'm back on this project now.

 

Incase you want to join the discord and get the latest update there: https://discord.gg/35gMBtVS

 

To gain acces to the download you need to say "Make me a doom worlder" without quotations, upon entering the discord.

 

Edited by nekostuffing

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  • 2 weeks later...
On 7/31/2022 at 3:44 AM, nekostuffing said:

The doomworld link will be updated soon, i've been mostly active on discord, i took a a long break from the mod but i'm back on this project now.

 

Incase you want to join the discord and get the latest update there: https://discord.gg/35gMBtVS

 

To gain acces to the download you need to say "Make me a doom worlder" without quotations, upon entering the discord.

 

Hello there! I really wish to play the updated mod, but it seems like the discord link has expired. Could you please post a new link or download? Thank you! 

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  • 2 weeks later...

How do I get this to actually work? If I just drag and drop it into GZ doom the only thing that changes are the enemies. I tried combinig it with BDoom lite but the weapons and music still do not change at all, what am I doing wrong?

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3 hours ago, Endy McGufin said:

How do I get this to actually work? If I just drag and drop it into GZ doom the only thing that changes are the enemies. I tried combinig it with BDoom lite but the weapons and music still do not change at all, what am I doing wrong?

What version are you using?, the one here is terribly outdated i suggest heading to discord to get the latest version, ill update the doom world links eventually i just need some stuff done first.

 

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1 hour ago, hurricane hoatzine said:

multiplayer support

I made some changes in the discord update that should allow for multiplayer, but its still untested.

 

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  • 1 month later...

Hi, I've been playing the mod recently and I loved it one of my favourite 40k experiences, and I was wondering if there's a chance of a Kharn the betrayer mod/update (allowing you to play Kharn with the enemies being loyalists). I feel like Kharn would be perfect for doom but overall amazing mod.

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can someone could be so kind to give a link to the current version of the mod? the dropbox one only contains the monsters, many thanks to the creator for this amazing project.

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Updated the download link in the first page.

New update change log, (note not everything that has been added since the last doomworld update is in this change log)
 

Spoiler

Doom Astartes update. Changes: 1 Added StalkerBolter for Blood Angel, Blood Hound, Ultra Marine and Black Templar. 2 Replaced GKPlasmaCannon and GKPlasmagun with PsykerCharge(ammo) and PsychicHood. 3 Made powered up mode for Psyker powers of Grey Knight(activated when obtaining psychichood) and added psychic attaks. for Nemesis Halberd and AnointedBlade in their alt fires. 4 Added Bolter trails and psilecer round trails. 5 Added new alt fire for psilencer and Thunder Hammer. 6 Added one more attack for Thunder Hammer's primary fire. 7 Changed Grenade launcher name to Vengeance Launcher and made it behave similar to Space Marine game. 8 The lighting effects from the GK Anointed Blade that have a chance to stick to enemies now deals damage over a small period of time time. 9 Changed FriendMarine names of the blood angles chapter to BAFriendMarine, so wen summoning just put BA before FriendMarine(number). 10 Added Dark Angels chapter. 11 Fixed Stalker Bolter scope sight being too low. 12 Added new weapon powerfist & powersord combo for Dark Angel. 13 Added new weapon plasma pistol. 14 Disabling Bolter trails now also affects the Bolter rounds of allies. 15 Fixed Psychic hood becoming disabled after exiting a level. 16 Changed Grey Knight psiker power Sanctuary(psychic shield) to activate when using the reload key. 17 Added Iron Sights for Plasma Pistol, Plasma Gun, Shotgun, Bolter, Bolt Pistol and Storm Bolter. 18 Added Scoped sight for Stalker Bolter, Missile Launcher and Las Cannon. Notes: Newest version of the mod might have technical issues with LZDoom and older versions of GZDoom so try to use it with the most resent version if possible (Untested on GZDoom Android). Bolter trails can be disabled in menu, go to Astartes Options, Bolter smoke trail disable. The psichic hood makes the grey knights psyker powers not only stonger but you spend less Psyker Charge with most of your psyker attacks exept dark excomunication ball since it already spends very little, also note that the Dark excomunication has no effect on non chaos aligned forces and have lessened effect of mechanical foes, so tiranids will not be affected by Dark excomunication. The vengeance launcher previusly grenade launcher has grenades that stick to surfaces and enemies, you can detonate them with the altfire, different from the space marine game you cannot detonate one at a time, you detonate all fired grenades at once, also you cannot detonate the grenade mid flight (sorry i tried). Changed BTGrenadeLauncher name to BTVengeanceLauncher and DAVengeanceLauncher (for console summoning cheat). Some known issues, the grenade if it sticks to a door, if the door opens, the grenade will retain its position and look like its floating in mid air, i cnan't seem to find a solution to this, hope its not a huge deal. The powefist can be used as a shield by holding the grenade/zoom key, it is not as protective as the Black Templar shield but does provide some cover. New update release file has been renamed to W40KDoom_AstartesV1.0.pk3

 

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  • 3 weeks later...
El 9/1/2019 a las 6:27, nekostuffing dijo:

 

 

¿Es posible que agreguen a los marines enojados? a lo mejor son parodia pero, enfadarse va con el juego

 

Edited by Emerphis

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  • 6 months later...

Hello

 

Nice mod but only works with W40kDoom_AstartesV1.0.pk3 (gzdoom 4.8.2)

 

otherwise with ChaosMons_KhorneV1.0.1.pk3 and ChaosMons_NurgleV1.0.1.pk3 I get this error:

 

Execution could not continue.



Script error, "ChaosMons_NurgleV1.0.1.pk3:cvarinfo.txt" line 1:
cvar 'nashgore_maxgore' already exists

 

 

:(

 

halp pls

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