nicolas monti Posted September 1, 2019 As tittle says, I know I can change the text content but I want to know if I can change their placement outside zdoom. 0 Quote Share this post Link to post
Alper002 Posted September 1, 2019 If you're bothering with compatability with chocolate or vanilla doom, then you can't, sadly. If it's specifically an ending you're making that's before the 30th map, you could make an ending map to signify that you've reached the end and house the text there. However, a special version of PRBoom+(And also GZDoom) supports something called UMAPINFO, which allows you to put text screens and/or make the game end after any map, among other things. This is your only option if you want to have a text screen ending before or after MAP30 and have it be playable in something that's close to vanilla. 2 Quote Share this post Link to post
nicolas monti Posted September 1, 2019 (edited) @Alper002 thanks! I meant those text screens like the ones after map06, map11.. etc, so with UMAPINFO at least in prboom and zdoom I can do it, do you know if that UMAPINFO will conflict with a ZMAPINFO I made for zdoom users? Edited September 1, 2019 by nicolas monti 0 Quote Share this post Link to post
Alper002 Posted September 1, 2019 If you make a ZMAPINFO, then GZDoom should completely ignore any other MAPINFO variant, so there should be no conflicts with UMAPINFO then. 1 Quote Share this post Link to post
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