meapineapple Posted September 1, 2019 (edited) Chrono-Displacement Labs is a single-map Boom WAD intended for use with the D4V ("Doom 4 Vanilla") mod. It borrows graphics from the excellent D3 Retro project. The WAD is so named because of how it takes Doom 2016 weapons and enemies, Doom 2004 textures and flats, Doom 1994 gameplay, and a 1998 Doom port and throws them all into one very anachronistic map. Format: Boom IWADs: DOOM2.WAD & D4V.WAD Length: 10 to 20 minutes Download the WAD here: chrondis.19.09.05.zip or via idgames Download an older version: • chrondis.19.09.01.zip Screenshots: Spoiler Changelog: Spoiler 19.09.05: • Add MAPINFO and TRANSLATE lumps for better ZDoom port compatibility • Various tweaks to monster placement and item balance • Improved visual detail in some areas • Add one more secret Related forum topics: Spoiler Edited July 31, 2022 by meapineapple Add idgames link 26 Quote Share this post Link to post
Tango Posted September 1, 2019 looks excellent, you really put this together quick :D 2 Quote Share this post Link to post
P41R47 Posted September 1, 2019 Tried this map in crispy, then i remember it is only Boom compatible. Pretty cool so far. It would be awesome to have a vanilla or limit removing level pack for D4V 2 Quote Share this post Link to post
Noiser Posted September 1, 2019 (edited) Very cool! I liked how you put pillars in the beginning teaching the player about Hell Knight's ground pound! Also the final room with the Cyberdemon was pretty great! I saw some brightmaps issues on software mode though (actually it was just the yellow stripes flat that bugged me, the others looked cool). I want to make a tutorial later on explaining how software brightmaps works in D4V, because it's very easy to fix them. In the meanwhile, I fixed the yellow stripes and some other textures that had the same problem, like the mountains\outdoors textures. Also the pentagram will glow a lil more: fixes.rar Edited October 15, 2019 by Noiser 4 Quote Share this post Link to post
meapineapple Posted September 4, 2019 Everybody check out this freaking awesome gameplay video by @Kills Alone! 2 Quote Share this post Link to post
meapineapple Posted September 5, 2019 Just dropped a new version. Check it out! The download is in the topic post. This new version of the WAD has better ZDoom port compatibility, adds a new secret, and makes a number of other tweaks and improvements. 2 Quote Share this post Link to post
dmslr Posted September 5, 2019 Do you intend to make more levels for D4V? 1 Quote Share this post Link to post
meapineapple Posted September 5, 2019 4 minutes ago, dmslr said: Do you intend to make more levels for D4V? I do intend to! I've been enjoying working with this mod. 3 Quote Share this post Link to post
dmslr Posted September 5, 2019 Looking forward! Until then, can you suggest good wads using Doom 3 textures? 1 Quote Share this post Link to post
Noiser Posted September 6, 2019 On 9/4/2019 at 4:44 PM, meapineapple said: Everybody check out this freaking awesome gameplay video by @Kills Alone! He is very good against the Cybie! 1 Quote Share this post Link to post
meapineapple Posted September 6, 2019 9 hours ago, dmslr said: Looking forward! Until then, can you suggest good wads using Doom 3 textures? When I saw the D4V mod I knew its monsters and weapons and the D3 Retro graphics would be a perfect fit. As far as I know, the only other WAD using Doom 3 Textures for Doom is Revenge of Evil by @doomero-21. 2 Quote Share this post Link to post
meapineapple Posted September 9, 2019 Thanks very much for playing @Rex705 ! 0 Quote Share this post Link to post
Mirphy Posted October 27, 2019 played through it today. overall: its good. you did a really good job with the architecture, and the level progression is pretty good. the only problem is that the action is a little bit underwhelming, i just prefer more big open spaces with lots of monsters. but i will say, that cyberdemon was pretty good for a final boss. so overall, well done. 1 Quote Share this post Link to post
BoJustBo Posted November 29, 2019 Short but sweet, felt like I ran around with 20HP all the time, had to punch some imps and zombies to death in the red key room because I ran out of ammo, guess I let that summoner play around for a bit too long. Died once on the cybie but that might have been because it was the first one I met in D4V, or perhaps because I caught a revenant fireball to the face =P 2 Quote Share this post Link to post
Monster Instincts Posted November 26, 2020 Hello! So I and my team are trying to make some DOOM 2016 maps we could use some resources of your map? 1 Quote Share this post Link to post
Smite of Disrespect Posted January 12, 2021 pls make more d4v maps :) 2 Quote Share this post Link to post
meapineapple Posted January 15, 2021 Nice, thank you for playing @RonnieColeman! Perhaps I will make more D4V maps, one of these days... @Monster Instincts There aren't any original resources in this WAD that I can recall. Everything comes from D4V or the D3 Retro project. 1 Quote Share this post Link to post
vadrig4r Posted May 9, 2021 Just got around to playing this one @meapineapple, really enjoyed the map! Loved the aesthetic design, was very reminiscent of Quake 4/Doom 3 era levels and plenty of nice detailing. Fun monster layout and ambushes that were a great introduction for my first time using the D4V mod. The grand finale was a blast—literally, my face, blasted. Overall I can recommend it to anyone who wants an enjoyable, intense, medium-sized wad playthrough that shows off D4V's capabilities! 1 Quote Share this post Link to post
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