ryg Posted September 5, 2019 I am ready to publish screenshots of my level (DOOM1). Should I take them with out without a weapon and the doomguy's hand showing. If the answer is without, how would I achieve this with the prboom engine? 2 Quote Share this post Link to post
Jayextee Posted September 5, 2019 I generally take weaponless screenshots in older ports by switching from pistol to fist and pressing the key in the brief moment between them when neither is visible. 2 Quote Share this post Link to post
Grazza Posted September 5, 2019 (edited) An easy way to have no weapon showing is to use a deh patch that sets the player's starting health to zero. You'll find one in this zip. That works best if you are taking fullscreen images - if you have the status bar showing, then you see that the player has zero health. This also means the monsters don't move. Edited September 5, 2019 by Grazza 4 Quote Share this post Link to post
Maximum Matt Posted September 5, 2019 Status bar and BFG or GTFO 1 Quote Share this post Link to post
PasokonDeacon Posted September 5, 2019 So far I've been using the method Jayextee mentioned, at least on PrBoom+, but for ZDoom-based ports I disable all HUD/weapon graphics to get a clean view when necessary. The zombie method should work really well! 1 Quote Share this post Link to post
Gokuma Posted September 5, 2019 I just guessed you could type spectate in the console and that works (At least in Zandronum). Normally I like to show weapons, but for taking pictures of a map to use within a selection map, I put it in spectate mode. Another method is you could make a pwad with a blank graphic in place of the fist idle frame. 1 Quote Share this post Link to post
reflex17 Posted September 5, 2019 I like screenshots that are no weapon/no HUD/no monsters, unless the monster(s) serve as focal point/ enhance the theme of the shot. Like a Pinkie on a submarine? that's cool but no./ A Disciple in a ruined castle or Trooper in a techbase? now we're talkin' 2 Quote Share this post Link to post
DuckReconMajor Posted September 6, 2019 1 hour ago, reflex17 said: unless the monster(s) serve as focal point/ enhance the theme of the shot. Yeah that was my thought. If you are focusing on gameplay, show me the action. If it's more about visuals, maybe a slight plus if you show without status bar/hud but it's fine either way. 3 Quote Share this post Link to post
Havoc Crow Posted September 6, 2019 For screenshotting, I have a custom binding in ZDoom which removes the weapon, turns off messages, and freezes the action so I can get cool shots from any angle without worrying about monsters. 2 Quote Share this post Link to post
Kappes Buur Posted September 7, 2019 (edited) To take screenshots in GZDoom without the weapons, bind a key like this in autoexec.cfg, for example h bind h "wait 2; r_drawplayersprites 0; wait 2; screenshot; wait 2; r_drawplayersprites 1;" Edited September 7, 2019 by Kappes Buur 2 Quote Share this post Link to post
ryg Posted September 8, 2019 Thank you all for your input. I figured it out. I liked DuckReconMajor's point about whether to take screenshots with or without monsters depending on showcasing either details or the action aspect. My level is huge (over 3 hours) and I have created over 100 screenshots. How many screenshots would you guys think is appropriate and how many are too much? The aim is to interest playtesters. 1 Quote Share this post Link to post
Kappes Buur Posted September 8, 2019 1 hour ago, ryg said: ... How many screenshots would you guys think is appropriate and how many are too much? The aim is to interest playtesters. I like to include the monsters in screenshots to show, more or less, the difficulty of the map. Maybe 4 screenshots max in the forum. You can always create an album in imgur showcasing more screnshots. 1 Quote Share this post Link to post
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