Jump to content
  • 0

97 WR Teleport linedef works in Zandronum but not in PrBoom+ or GZDoom


meapineapple

Question

I'm really confused right now. I'm working on a Boom map. I made a teleport destination with a nice gate texture, teleport destination thing, and appropriate tag. Then I made a teleport entry with 97 WR Teleport actions on each linedef, and the tag of the destination sector. Just like I have done a hundred times before.

 

Only this time, it didn't work.

 

What the heck is going on? Why is it working in Zandronum, and not working in other ports?

 

The teleport entry:

 

Spoiler

 

bg1vwxL.png

 

zq5t59y.png

 

 

The teleport destination:
 

Spoiler

 

4ptpcKH.png

 

xDn4txU.png

 

ClmBkNB.png

 

eNSC7NV.png

 

Please help??

Edited by meapineapple

Share this post


Link to post

7 answers to this question

Recommended Posts

  • 1
2 hours ago, Nine Inch Heels said:

perhaps this would be a good time to consider sharing the map so people can have a look.

 

Would have done so, but I 1) used a different node builder and 2) moved the monster teleport closets further away from the game area, and suddenly everything just works and hasn't broken again yet. I'm going to cross my fingers that it stays this way.

Share this post


Link to post
  • 0

That's puzzling. I don't see any problem with the map itself, so I'm going to guess the problem isn't with the map.

 

Are you sure you're loading the exact same version of the map in Zandronum, PrBoom+, and GZDoom? Perhaps you're testing the map in Zand from DB, and loading the map in the two others manually, and the file you're loading manually is a slightly older version where the teleporter is not complete?

Share this post


Link to post
  • 0

All the tests were launched from GZDoom Builder. Just tried it again to be doubly sure and, yep, it works in Zandronum and not in the other two ports.

 

I renamed and resaved the WAD with DB, previously "MAP01.wad" and now "MAP01.repro.wad", and now it works in all three ports. I made no other changes.

 

I guess I didn't really need my sanity then, all things considered.

 

edit: Also some monster teleports apparently don't work now, except for Zandronum, where they do. Also the player teleport from before is broken again in GZDoom. And not in PrBoom+.

 

edit: In GZDoom I found the monsters who aren't teleporting not in their closet waiting, but out in random noclip space, not in any sector. What the crap did I even do to deserve this

Edited by meapineapple

Share this post


Link to post
  • 0

This is just a really random question, but did you happen to place a second Player 1 Start somewhere in the map (even accidentally)? I've experienced some incredibly strange and random issues in the past, due to this. Might be worth checking?

Share this post


Link to post
  • 0
7 minutes ago, RonnieJamesDiner said:

This is just a really random question, but did you happen to place a second Player 1 Start somewhere in the map (even accidentally)? I've experienced some incredibly strange and random issues in the past, due to this. Might be worth checking?

All putting a second player start does is create a Voodoo doll, So it sure as hell is not that.

Share this post


Link to post
  • 0
1 hour ago, Alper002 said:

All putting a second player start does is create a Voodoo doll, So it sure as hell is not that.

 

Ah, I wasn’t aware of that. Only reason I mentioned it was because I had inadvertently placed another Player Spawn outside of the world geometry one time, and it caused very similar issues. 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...