Ed Posted September 8, 2019 Back in 2012, I had released a little map called Putrefier. It was an ambitious project for it's time, but the ambitions for the map were much greater. Due to IRL circumstances, I had cobbled together what I had with an admittedly roughshod game-play experience and to the world it went, largely unfinished. Over the years it became quite a nag to see it without the intended care, unrealized vision and spectacle it was intended to be. I had toyed around with some maps intended to be a spiritual successor or sequel of sorts, but I knew that it would always bother me to have it exist in it's unfinished state. With that in mind, I've been working to finish what I had started way back when and I'm pleased to announce Putrefier v2. The changes so far have been in some cases minor, such as fixing texture misalignment and tightening up the existing geometry to major overhauls in the visual presentation and an outright removal of the existing game-play for an entirely new experience. New expanses in the map areas have been constructed and existing areas have been tuned up for more dynamic combat situations. Graphically, textures have been updated and expanded to nearly quadruple the original assets. There have been improvements to the original textures with added specular mapping, PBR materials, and parallax mapping. Lighting has been overhauled with the original's omnipresent orange filter scrapped. Composite textures have been added in many areas as well. So, when can v2 be expected to see the light of day? Not exactly soon, but not very far out either. A ton of work has been done so far, but the lesson learned is that no matter what, this will be released to it's most refined and fully realized potential. I'm far enough along in the project to announce with confidence that it is well on it's way and will be well worth the revisit upon completion. 48 Quote Share this post Link to post
Tango Posted September 8, 2019 looks amazing. I am such a big fan of your style Ed. the geometry is all very clean, but at the same time somewhat... unpredictable? I love it, makes every area feel so unique. excited for this :D 2 Quote Share this post Link to post
Yebudoom Posted September 8, 2019 Fuck yeah! Can't wait. The first iteration of Putrefier has been on my map backlog for a long time, now all I have to do is wait for the "true" version. Have a great time perfecting it, sir. 1 Quote Share this post Link to post
AL-97 Posted September 8, 2019 These screenshots are out of this world! Original Putrefier and its prequel Valhalla are among the most memorable GZDoom maps out there. Excited for v2! 1 Quote Share this post Link to post
StormCatcher.77 Posted September 9, 2019 Your tenacity is admirable! Of course, this is one of the most awaited projects by me. It was on Putrefier that I tried to equalize, creating my own works. For me, this was a very bright work, which has become a kind of guide star. It seems v2 will take its place. You have truly godlike skills! 2 Quote Share this post Link to post
MFG38 Posted September 9, 2019 Lookin' great! Seeing this thread reminds me that I never finished the original Putrefier - thinking I'll go do that while I wait for this one. 0 Quote Share this post Link to post
elend Posted September 9, 2019 Aw man, and here I was thinking it already has been released. Well now I still have to wait. :/ 1 Quote Share this post Link to post
Gez Posted September 9, 2019 You can play v1 in the meantime, it's still quite good. 1 Quote Share this post Link to post
Mr.Rocket Posted September 9, 2019 Freak'n nice work man! drool... Can't wait to play! 0 Quote Share this post Link to post
Fonze Posted September 9, 2019 You've made me both super excited and super let down and now I have to take all this energy to work... I hope you're happy with the effect you're having on the world. 0 Quote Share this post Link to post
Ed Posted September 9, 2019 2 hours ago, Fonze said: You've made me both super excited and super let down and now I have to take all this energy to work... I hope you're happy with the effect you're having on the world. Like an aging rock star stirring the crowd "You want more??!" "Scream for me!" "Louder! I can't hear you!" "Well we haven't finished writing it, you'll have to come back on our next tour!" 3 Quote Share this post Link to post
RonnieJamesDiner Posted September 9, 2019 Looks outstanding! Like Quake and Doom 3 had a baby. Really excited to play it, good luck and god speed on finishing the project! 0 Quote Share this post Link to post
Mk7_Centipede Posted October 6, 2019 (edited) are the mountains geo? the first release was incredibly clean and well done. godspeed! Edited October 6, 2019 by Mk7_Centipede 2 Quote Share this post Link to post
Ed Posted October 6, 2019 (edited) 8 hours ago, Mk7_Centipede said: are the mountains geo? the first release was incredibly clean and well done. godspeed! Thanks! Yes, that's a mesh. The thing I love about the modelled terrain is how distance fog rolls out the furthest parts of the model into the dominant color of the skybox. The actual cloud texture is grayscale with the skybox colored by ambient light and a distance fade. Edited October 6, 2019 by Ed 2 Quote Share this post Link to post
Gunrock Posted October 16, 2019 Please finish this soon....it looks amazing!!!! Big fan of your work!!! 1 Quote Share this post Link to post
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