Arbys550 Posted September 20, 2019 I was just wondering: are mouse movements supposed to be not as precise while recording a demo, or is it just my crappy laptop? 0 Quote Share this post Link to post
baja blast rd. Posted September 20, 2019 That is a thing. https://doomwiki.org/wiki/Turning_resolution_is_lowered_when_recording_demos 3 Quote Share this post Link to post
seed Posted September 20, 2019 It's a limitation of the engine, while recording demos the mouse movement's resolution/precision decreases (becomes less noticeable with higher sensivity). To force the regular behavior, use -longtics as a command line argument (ex: -iwad doom2.wad -warp -skill 4 -complevel 2 -record mydemo -longtics). Keep in mind it only works for vanilla and limit-removing wads, if recording Boom (complevel 9) and MBF (complevel 11) demos, it will not work. 3 Quote Share this post Link to post
BigBoy91 Posted September 21, 2019 (edited) Turning resolution while recording a demo is slightly lower. What source port are you using? You can use the -shorttics parameter in PrBoom+ to imitate demo style mouse movements even when not recording a demo. I recently started playing with short tics at all times just to condition myself to recording demos. Edited September 21, 2019 by NerdyButLazy 1 Quote Share this post Link to post
Arbys550 Posted September 21, 2019 37 minutes ago, NerdyButLazy said: Turning resolution while recording a demo is slightly lower. What source port are you using? You can use the -shorttics parameter in PrBoom+ to imitate demo style mouse movements even when not recording a demo. I recently started playing with short tics at all times just to condition myself to recording demos. Yeah I read about that in the thing rdwpa sent. I may use that from now on. I'm using prboom+ and I usually record boom compatible maps 1 Quote Share this post Link to post
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