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Deadtech (A Doom 2 community project - WIP)


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as a brief update, we will be updating to OTEX 1.1.
Very nice work by Ukiro is contained within that I think everyone in the project will enjoy thoroughly.

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  • 2 weeks later...

Just as a heads up, as of today the deadline has been extended to October 31st, the op has been edited to reflect this as well.
spooky deadline, or should I say.....deadline *finger guns*

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  • 2 weeks later...

"Labs of the Black Cathedral" is coming along and should be finished soon.
The largest one of the trio I'm whipping up.
may also need lots of little optimizations for performance but we'll see.
Screenshot_Doom_20200723_192924.png
Screenshot_Doom_20200728_000707.png

here's a nice spot of a map that's otherwise unfinished.
Need to finish the rest of the layout and do item placements, this is just part of an area to help me get the tone I wanted.
Will also be quite a small map overall.
Screenshot_Doom_20200506_041505.png

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  • 1 month later...

Hello again, I know I've been extremely quiet on this thread but I return to say...
The time has come!

Testing shall begin soon of the set compiled into a rough state, but should all go well and no further delays on my part, this shall be finished by mid January.
Once again, thank you to the participants for your awesome work, if not for yall, this would be as awesome as it is.

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2 hours ago, AwakeOnPhobos said:

I didn't have this on my radar at all, but the screenshots in this thread look very promising, plus I love the "hell-infested techbase" theme. Looking forward to it!

Ditto (Following). :o)

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Been lowkey following this thread for a while and this project looks absolutely stunning. Can't wait to see the final product!

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  • 1 year later...

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