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Textures and things not working in Boom format?


TravyB

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Can anyone tell me why the extra textures and things I have loaded into this wad aren't appearing when I use the Doom Builder Boom format? 

 

https://www.dropbox.com/s/uzm098xy9x9ewls/CLAUS.wad?dl=0

 

The textures and things DO appear when I try to load it using a Hexen format (and would assumedly also load with UDMF) but Boom just isn't reading them. Are you supposed to import and place files into the wad differently when you're planning on using Boom? I'm stuck  :\

 

And to clarify, I mean that they're not even showing up in the list of textures I can use.

Edited by TravyB

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The closest thing to DECORATE you'll get in Boom is DEHACKED, But it'll also require you to most likely replace stuff. 

 

To define new textures you're going to have to deal with the TEXTURE1/TEXTURE2 and PNAMES lumps, and the way they work.

 

Do also note that prboom+ is the sourceport of choice for testing boom format maps, specifically because its' complevel system allows you to make the game act exactly like boom.

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On 9/27/2019 at 8:18 AM, TravyB said:

.... Are you supposed to import and place files into the wad differently when you're planning on using Boom? I'm stuck  :\

 

And to clarify, I mean that they're not even showing up in the list of textures I can use.

 

A lack of educating yourself does tend to have the effect of running into a few problems. :)

Read this for map format and this for importing textures and this for the basics of doom mapping.

 

Edited by Kappes Buur

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