MaxRideWizardLord Posted October 3, 2019 1 minute ago, dmslr said: Yes, I am. For example, Akeldama as a vanilla wad, Sigil as a wad requiring at least limit-removing port, Ancient Aliens as a boom-compatible wad and Valhalla as a ZDoom wad. These wads vary in limitations, details, features, etc. Well, don't care for mappacks much, most feels, tastes and looks alike when speaking about vanila-like doom wads. The quality stuff like KDIZD that are actually fun, unique, filled with new stuff in them, are very rare and usually happen like once in decade. I'd still vote for AEOD501.wad, absolutely the best .wad there is. But I don't know what to vote, since it's no longer supported by the GZDoom unfortunatelly, and you didn't list other ports like vavoom or doomsday, so... ¯\_(ツ)_/¯ 0 Quote Share this post Link to post
Murdoch Posted October 3, 2019 Limit removing or better, but I would not dismiss a map for being intended for use on vanilla. 0 Quote Share this post Link to post
Doomkid Posted October 3, 2019 4 hours ago, MaxRideWizardLord said: The quality stuff like KDIZD that are actually fun, unique, filled with new stuff in them, are very rare and usually happen like once in decade. What a steaming load of garbage. I see quality wads with plenty of custom assets released on a monthly basis. 6 Quote Share this post Link to post
Solmyr Posted October 3, 2019 I like them all, but i preffer GZDoom wads that use it's features moderately, with toughtful use of custom assets such as monsters, weapons, power ups, custom items and decorations rather than using them blindly because they are "different and look cool". 0 Quote Share this post Link to post
seed Posted October 3, 2019 (edited) 1 hour ago, Doomkid said: What a steaming load of garbage. I see quality wads with plenty of custom assets released on a monthly basis. Agreed. That's a highly ignorant argument. Quality stuff is coming out almost on a monthly basis, you just have to look for it. That is, if we refer to "high quality" in the broad sense of the words, if we refer to something very specific (such as high quality TCs/partial conversions), then yeah, that stuff in definitely more rare. Edited October 3, 2019 by seed 5 Quote Share this post Link to post
leodoom85 Posted October 4, 2019 TCs are definitely rarer than mappacks or standalone maps and those are pretty with the original assets done by the authors. High quality enough. About the question in particular, I prefer all of them if the wad in question is fun to play (Secondary stuff like visuals and music/sounds are complements for the gameplay). That's what matters. The rest is all subjective to each person. 0 Quote Share this post Link to post
GarrettChan Posted October 4, 2019 No MBF Compatible? Rip Eviternity. 0 Quote Share this post Link to post
dmslr Posted October 5, 2019 3 hours ago, GarrettChan said: No MBF Compatible? Rip Eviternity. MBF-compatible wads are too rare compared to the others. Correct my if I'm wrong. I only know Eviternity and Valiant. 0 Quote Share this post Link to post
Hypnotik Posted October 5, 2019 I'd say Choco or even crispy with vanilla wads, but I'm lazy, so Vanilla wads on Advanced ports. (640 resolution, vanilla-as-possible settings.) 1 Quote Share this post Link to post
MaxRideWizardLord Posted October 5, 2019 On 10/3/2019 at 3:38 PM, Doomkid said: What a steaming load of garbage. I see quality wads with plenty of custom assets released on a monthly basis. Oh please, name at least a single mappack that had about this amount of very highly detailed maps with lots of unique detailed rooms and corridors, full of new interactive environment and new features, not just "custom assets" that you for some reason mention. KDIZD was about the first mappack/mod ever to introduce climbing ladder that allows you to climb through flying. No such thing seem to exist prior to that, and for what, 2008? 2007? Yeah, it was pretty awesome and unique. So I'm pretty objectively correct when I say that these type of mappacks which adds something that never existed before are very rare and usually happen like once in decade. Too bad we never get Episode 2 for KDIZD, though... :( Either your taste is "steaming load of garbage", or your sense of aesthetic doesn't differentiate a trully masterpiece that tried to expand the boundaries from possibly another copy\clone of something that been existed before with basically nothing new or trully unique being added that never existed before. 0 Quote Share this post Link to post
Andromeda Posted October 6, 2019 I probably shouldn't bother replying but whatever... 20 hours ago, MaxRideWizardLord said: Oh please, name at least a single mappack that had about this amount of very highly detailed maps with lots of unique detailed rooms and corridors, full of new interactive environment and new features, not just "custom assets" that you for some reason mention. KDIZD was about the first mappack/mod ever to introduce climbing ladder that allows you to climb through flying. No such thing seem to exist prior to that, and for what, 2008? 2007? Yeah, it was pretty awesome and unique. So I'm pretty objectively correct when I say that these type of mappacks which adds something that never existed before are very rare and usually happen like once in decade. Too bad we never get Episode 2 for KDIZD, though... :( Either your taste is "steaming load of garbage", or your sense of aesthetic doesn't differentiate a trully masterpiece that tried to expand the boundaries from possibly another copy\clone of something that been existed before with basically nothing new or trully unique being added that never existed before. KDIZD, for all the innovation it brought, is definitely a cornerstone in ZDoom PWADs. However, the feature you explicitly mention isn't exactly groundbreaking if I'm not mistaken, having been present since at least 1996 with Eternal Doom. See for yourself at around 1:00 in the linked video. 0 Quote Share this post Link to post
MaxRideWizardLord Posted October 6, 2019 (edited) 1 hour ago, Andromeda said: I probably shouldn't bother replying but whatever... KDIZD, for all the innovation it brought, is definitely a cornerstone in ZDoom PWADs. However, the feature you explicitly mention isn't exactly groundbreaking if I'm not mistaken, having been present since at least 1996 with Eternal Doom. See for yourself at around 1:00 in the linked video. it seem to use completely different mechanic of very, very close to each other "lines" of steps with different heights, that instantly "teleport" you on top of it. Same thing been used in TNT or Plutonia on some maps IIRC. It works more like staircase than ladder. In case of KDIZD, it have completely different mechanic, which doesn't instantly warp you on top but actually force you to climb up which takes some time, and in fact you can smoothly move either up and down. Not something I've ever seen in any other different "wads" and mappacks, not prior KDIZD at least. Edited October 6, 2019 by MaxRideWizardLord 0 Quote Share this post Link to post
Phobus Posted October 6, 2019 I play exclusively in GZDoom (and ZDoom before that was discontinued), but I'm happy to play any feature set that the port supports. I truly love a big GZDoom map like the ZDCMPs or the recently released E1M3 remake, but I'm just as happy taking on an oldschool episode or whatever. I just don't like slaughter maps and I've tired of the excessive difficulty a lot of modern maps strive for. Where possible, I now go for lower difficulty settings. 0 Quote Share this post Link to post
jazzmaster9 Posted October 7, 2019 (edited) On 10/6/2019 at 3:15 AM, MaxRideWizardLord said: Oh please, name at least a single mappack that had about this amount of very highly detailed maps with lots of unique detailed rooms and corridors, full of new interactive environment and new features, not just "custom assets" that you for some reason mention. Winter's Fury, Eviternity, Hellforged, Preacher, Void of Hell, Strange Aeons, City of the Damned: Apocalypse, Stronghold, Unloved, Ashes. most of which came out with in the last decade. KDiZD for all its bells and whistles was pretty much just an expanded version of Doom's basic gameplay with cool ZDoom features thrown in. Edited October 7, 2019 by jazzmaster9 4 Quote Share this post Link to post
TheMightyHeracross Posted October 7, 2019 Honestly you have very little choice in terms of GZDoom maps WADs, and vanilla/limit-removing/Boom are too similar too really pick between one of them, especially compared to any UDMF-compatible port, particularly ZDoom derivatives. Picking a preferred format is silly anyway. It's all about how any given map uses those features. 3 Quote Share this post Link to post
Nine Inch Heels Posted October 7, 2019 Imagine deeming something the best thing since sliced bread because of a few features that barely make any difference in terms of gameplay, while at the same time shitting on pretty much everything else in recent past that managed to deliver something fresh on the gameplay or the aesthetics side of things. I think we're better off not feeding the troll anymore. 6 Quote Share this post Link to post
Uni Posted October 7, 2019 I voted limit-removing, but vanilla on advanced port works for me as well. To be more specific, I enjoy WADs that has classic feel to them both in terms of look and gameplay, I like minimal monster count used in a strategic and clever way and my absolute favorite is ammo deprivation which forces you to use guerrilla tactics such as infighting, luring monsters into convenient killzones and using melee to preserve what little ammo you do get. Managing resources in maps are just so much fun to me. 0 Quote Share this post Link to post
Spectre01 Posted October 7, 2019 I voted Boom for both playing and mapping purposes. Most of my favourite wads are in that format and it makes several changes to vanilla mechanics I'm not at all fond of: No more Lost Soul limit, monsters getting stuck on doortraks, or the very annoying ghost monsters. For mapping, Boom adds a lot of convenience options compared to vanilla while staying within the scope of classic Doom mechanics. 0 Quote Share this post Link to post
seed Posted October 8, 2019 14 hours ago, Nine Inch Heels said: I think we're better off not feeding the troll anymore. Finally someone said it, I was starting to wonder if this guy was for real after reading through the thread... 0 Quote Share this post Link to post
MaxRideWizardLord Posted October 10, 2019 On 10/7/2019 at 8:30 AM, jazzmaster9 said: Winter's Fury, Eviternity, Hellforged, Preacher, Void of Hell, Strange Aeons, City of the Damned: Apocalypse, Stronghold, Unloved, Ashes. most of which came out with in the last decade. KDiZD for all its bells and whistles was pretty much just an expanded version of Doom's basic gameplay with cool ZDoom features thrown in. Aside from MAYBE a Stronghold, all of the things you listed are just average mappacks with rather empty walls and minimalism details that didn't bring anything new mechanically nor look anywhere as detailed as KDIZD, despite that "some" turn in to stand alone steam games eventually. No, "custom assets" doesn't count. Sure, things like City of the Damned: Apocalypse did bring elements of interactive letters, but it's nothing new for 2013. In a sense of "aesthetics" and gameplay wise, they feels and tastes pretty much identical, especially the first six things you listed in a row. I know that hellforged even add new guns, but they feel so vanilla that I got bored on just fifth level, I'm sorry. Again, considering KDiZD was released like in middle of 2007, with all of it's features were practically new and first appeared in this particular "wad", hell that was a mind blowing. I can be wrong but it's probably the first time the doom "wad" introduced monitors with cameras. I've yet to see another mappack of equal of mind blowing features like we seen in 2007, but I doubt it's something possible unless Zahl will add full true 3D support maps and map destructibility like in Red Faction. The only thing that comes to mind is total chaos, but it's mostly a mod itself than a mappack that makes it unique. Oh and what coincidence, the first open alpha was released in 2016-2018, like a decade later! I know that what I say may sound like unpopular opinion to most, but it just proudly stays as one with solid reasoning as a backup. Just because you don't like it, it doesn't automatically turns in to "steaming load of garbage". 0 Quote Share this post Link to post
yakfak Posted October 10, 2019 kdizd is the most annoying prestige doom project ever <3 all the gimmicks just made it feel like other games and the detail bragging was unreal. it was a big deal around the time I got back into doom so I sought it out and received massive culture shock; it sophisticates the elements of Doom that I think should stay simple. even the intermissions had an attitude problem. giggle. apologies to anyone who was involved in its release it's a shame cos other, saner players complain about its endless tunnels, switches, puzzles and dead ends which are things I love and I think the Satyr is cute as heck but I still can't play it 2 Quote Share this post Link to post
MaxRideWizardLord Posted October 10, 2019 20 minutes ago, yakfak said: it's a shame cos other, saner players complain about its endless tunnels, switches, puzzles and dead ends which are things I love and I think the Satyr is cute as heck but I still can't play it ikr but unlike the "other" and 'simple'-tons you mentioned, some people actually have taste. :V 0 Quote Share this post Link to post
seed Posted October 10, 2019 (edited) 3 hours ago, MaxRideWizardLord said: Just because you don't like it, it doesn't automatically turns in to "steaming load of garbage". You mean just like you called PrBoom a while ago? What was it... Quote "As for mappacks, I don't care for them that much, althought I'd rather GZDoom ones like KDIZD that actually bring anything new and allow the mappers to be creative, but at the same time anything is better than cancerous prboom, I'd rather pick dosbox or chock doom any day." Oh, that one. Mhm. Well you see, the problem here is not that you have a different opinion, but your desire to attack something else because you don't like the said thing. That's plain childish. Edited October 10, 2019 by seed 2 Quote Share this post Link to post
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