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DBP 16 : Cyb's Freaky Colonoscopy


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Yeah, sorry for the delay guys. I just wanted to make one last effort at squashing this unusual bug before we submit it to the archives for posterity (or perhaps "posterior-ity" is more appropriate)

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I am traditionally more of a fan of the external parts of Cyberdemon derrieres, but hey, don't knock it till you try it.

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  • 1 year later...

Glad that this isn't on /Idgames yet, @Big Ol Billy.
As I found a way to getting trapped on map08, right after the first area, on the elevator.
Both alcoves close and never open again once the floor raises to the top.
Its easy go in there lurking for goodies and get trapped.

Automap.png.39ab45b16b9c7bc2011efc3808d38542.png
Better make the floor switcheable for those that get trapped... like me :P

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Thanks! I think that's on the to-do list... somewhere... but it's good to have a reminder. Currently finalizing DBP19 (and working on 30) so it'll be a lil bit before I catch up on this, but I'm making it through my backlog slowly but surely!

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  • 4 weeks later...

Thanks @<<Rewind! Yeah, the MAP05 music issue is a GZDoom-only bug as far as I’ve been able to determine. It’s on the list to fix once I get a skinny minute to finalize some more DBPs (21 and 16 are next). But as usual it’s always helpful to have a reminder! Glad you enjoyed the wad :)

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  • 5 months later...

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