Hey everyone,   I'm back again with the second map of my planned episode - This is 'Depths of Darkness'.   Occupying the Map02 slot, it was mapped in Boom format. Tested in PR/GL/GZdoom. Additional textures are from Otex by Ukiro. Difficulty settings have been implemented. Requires Doom2.wad to play.   Heavy detailing/lighting pass done by MisterSector. If something looks cool in the map, it was probably his work.   Freelook/jumping/crouching not required.