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[Vanilla/Chocolate DooM] Chainsaw sprites crashing


DynamiteKaitorn

Question

A recent issue I've noticed whilst messing around with vanilla DooM is for some BIZZARE reason, the chainsaw from DooM/DooM II is crashing my project with a "R_ProjectSprite: invalid sprite frame 68 : 0". This makes little to no sense since I'm not editing the chainsaw at all, I'm just editing my player sprites. I checked the DooM-Wiki and apparently the crash occurs when I've either not provided the frames needed (since I'm not editing it that's illogical) or from not having a second frame to jump to (Eventhough it states it will jump to frame 67?).

 

Chainsaw_Logic_01.png.bdc3699ad39445fb56b51f03f9ec84fc.png

 

Any idea? :l

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If you're modifying sprites, make sure you run chocolate-doom with -merge, not -file. Vanilla Doom cannot load modified sprites from a PWAD and you have to use a tool like DeuSF to load them into the IWAD. Choco's -merge parameter emulates this tool.

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Make sure you are not missing any frame/angle for the player sprites or from anything else you may have edited.

Edited by Noiser

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