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We pretty much knew Doom64 was being remade/released, but after reading this article (http://www.indieretronews.com/2019/10/doom-64-1997-nintendo-64-cult-classic.html#more ); I got to thinking. Since the other Doom re-releases were built in Unity, and suspect the Doom64 release will be sans source code in Unity as well, and will Doom64 PC have a proper IWAD or will it be another format? (Since asking this question, it brought me to another branch of speculation).

I'm not knowledgeable enough to know how Doom64 was recreated by mods anyway. Maybe someone with more insight could explain the reverse engineering a bit more.

Also, I find myself excited for a "proper" PC release of Doom64 perhaps even more so than for Doom Eternal.

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7 minutes ago, 𝕲𝖗𝖊𝖊𝖓𝖙𝖎𝖌𝖊𝖗1 said:

Since the other Doom re-releases were built in Unity

 

NDS is handling the remaster of D64, so it will most likely be running on the KEX engine that usually powers their remasters, and will probably also have a proper IWAD this time.

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It being an updated and "officialized" version of Doom64 EX is the most likely hypothesis.

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14 minutes ago, seed said:

 

NDS is handling the remaster of D64, so it will most likely be running on the KEX engine that usually powers their remasters, and will probably also have a proper IWAD this time.

isn't KEX based on the Doom64EX renderer?

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1 minute ago, BBQgiraffe said:

isn't KEX based on the Doom64EX renderer?

 

I think it was first seen in EX, developed by Kaiser, but it has changed over time dramatically considering what kind of games it powers.

 

The KEX engine is much more than just "former D64EX".

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1 hour ago, 𝕲𝖗𝖊𝖊𝖓𝖙𝖎𝖌𝖊𝖗1 said:

Since the other Doom re-releases were built in Unity

No they weren't. The new Doom releases are still using the Doom engine, they use Unity as an I/O shell. The demos work, it's plainly using the original software renderer, the IWADs are certainly inside the .disk packages. One of the programmers has even spelled it out: 

It is in effect the exact same port that was in Doom3BFG and the two Doom XBLA releases. Probably goes all the way back to the original Xbox port. 

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The distinction between "ported into unity" and "using unity as a shell" is kind of confusing for people who don't have a programming background.

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16 minutes ago, Gez said:

The distinction between "ported into unity" and "using unity as a shell" is kind of confusing for people who don't have a programming background.

Indeed, but the difference needs to be taught. There's people who legitimately think that the game, as a whole, was remade into Unity and entirely because the lack of distinction between the terms.

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6 minutes ago, 𝕲𝖗𝖊𝖊𝖓𝖙𝖎𝖌𝖊𝖗1 said:

 

Or even those that do understand, don't care enough to be bothered with the semantics.

The semantics are extremely important on this one. Unity as shell means the original game is the original game. Unity as a port means it's a completely different game. It couldn't be any more night/day.
Essentially, one is like Chocolate Doom, the other is those videos you see of "Doom in Unreal Engine 4!!!11".

Edited by Edward850

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49 minutes ago, The Strife Commando said:

Doom 64 EX

Doom64 EX is incomplete (incomplete disassembly and it turns out a couple of its specs are actually outright wrong), and Retribution is as much Doom64 as this is Doom (and is very questionably legal given it technically breaches Doom's modding EULA that all other IWADs abide to). This is like saying we didn't need Strife: Veteran Edition because you could already load strife1.wad in ZDoom. 
So sure they may exist, but they aren't preserving Doom64. Plus, you know, there's always other things you can do with a new release as well.

Edited by Edward850

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1 hour ago, seed said:

@Edward850 Did they also give you the source to Doom 64?

It's too early for those sorts of questions right now. Though Doom64 EX being incomplete is quite self-explanatory, it doesn't support playing back the original attract demos by a very large margin, they desync practically instantly. 

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4 hours ago, Edward850 said:

It's too early for those sorts of questions right now. Though Doom64 EX being incomplete is quite self-explanatory, it doesn't support playing back the original attract demos by a very large margin, they desync practically instantly. 

 

Hence my question, the part where you described aspects of the original EX being "outright wrong" caught my attention.

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