Mithral_Demon Posted October 28, 2019 (edited) Here I'll post my maps I create, updating as I go. My second level created, but under means of more to play, Infiltration. Spoiler https://imgur.com/SpdWzgJ https://imgur.com/PDHklLh https://imgur.com/t9oCkYJ https://imgur.com/GYnLcEk https://imgur.com/wiaRiWV Infiltration.zip By no means perfect, but I like the feel of "Classic" but with extra hints of detail, nothing too crazy. I attempted to balance it out with pistol start and without using Secret #1, it's alittle rough on harder difficulties, with Secret 1 it's much easier. Can be played on lower difficulties (slight difference in monster count). PrBoom 2.5.0.5 and Zdoom 2.5.0.2508 was used to test. Doom 64 EX level Void Station Blue.zip Edited July 18, 2020 by Mithral_Demon Doom64 EX new level 5 Quote Share this post Link to post
kknot5889 Posted October 29, 2019 Here's my playthrough with commentary Spoiler Fun little map. Thanks for sharing! 1 Quote Share this post Link to post
Mithral_Demon Posted July 18, 2020 Added in a new map for Doom 64 EX. Replaces Map01. https://imgur.com/oduos2M , https://imgur.com/tuvxaCg , https://imgur.com/OkSTdXE , https://imgur.com/k0WUtdC 1 Quote Share this post Link to post
Immorpher Posted July 21, 2020 (edited) That was a fun Doom 64 map! I left a few comments in my video description :) Edited July 21, 2020 by Immorpher 1 Quote Share this post Link to post
Mithral_Demon Posted July 21, 2020 Glad it was enjoyable for the most part. ^_^ Yeah, still learning the ropes of the using the colors. And yeah, I should have made the upper area alittle darker. Balancing features (ammo monster ratio) not exactly my strongest but learning that too, atleast the ambush worked as intended. It's like a 25% chance of monster clumping on each other but it's not guaranteed for all. But atleast I made sure in some way that ammo was not an issue. For map making in general. I like 64's aesthetically. Although I hope the guy working on the missing 64 monsters can make them possible for EX atleast when he gets to that point. 1 Quote Share this post Link to post
Immorpher Posted July 26, 2020 It may be tricky to add missing monsters in EX, unless someone was willing to make a fork of the engine to a new one. But the group that's resurrecting the missing D64 monsters is also responsible for DZDoom (GEC Master Edition) which has D64 assets, supports gradient lighting, and custom monsters can be added. Also they are working on reverse engineering the D64 source code, so that might yield fruitful possibilities! So although missing monsters might not appear in EX, they will appear in at least 1 (maybe 2) faithfull D64 ports. :) 1 Quote Share this post Link to post
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