Swalzi Posted October 29, 2019 (edited) LOWEFF ---------DOWNLOAD LINK (Dropbox) | 438 KB RAR archive Iwad: Doom 2 Dehacked: Yes. Advanced source ports don't need to load it with a dehacked patch as it's already in the wad file. Map Total: Three and all can be played on pistol-start Difficulty Settings: Only maps 1(2018 section) and 2 have difficulty settings Source port Target: Chocolate Doom. I recommend saving when reaching the exit sign at the end of map03. A visplane overflow can occur in a particular spot. Loweff.wad is three maps for Doom 2 developed across a period of six months, with half of one map from June 2018. A dehacked patch is required to play as there is a new enemy along with a few monster/weapon tweaks. First two maps are easy with the last being maybe dastardly. GZDoom and Eternity sourceports also have a couple additions. Another new enemy coded around MBF-dehacked usage and gibs. To play in Chocolate Doom: -merge loweff.wad -deh loweff.deh Screenshots: Spoiler Doom Tweaks & Credits: Spoiler ♦ Chainsaw: • Lowered attack frames to 3 from 4. ♦ Plasma Gun: • Lowered ReFire frames to 12 from 20. ♦ Demon: • Lowered default attack frames to 6 from 8. ♦ Evilguy: • Same stats as "Scythe 2" evil marine. Firing duration is longer and pain chance is equivalent to a baron. • Can only be gibbed in Eternity/GZDoom. ♦ Blackguard: • Has a 50% chance to strike at full strength. • Appears only in Eternity/GZDoom. --------------* CREDITS * SPRITES: SAWG - d64-gfx.wad by Doomkid CSAW - DBP13: Alien Bastards! by Doomer Boards Project Allied Marines Pack / Plasma Marine on Realm667.com - Xim, CaptainToenail & FuzzballFox Death Incarnate on Realm667.com - Eriance Swalzi (Color Edit) MIDIs: D_RUNNIN: "Orient Express" composed by Josh Mancell from Crash Bandicoot: Warped || sequenced by Xkylyr Rauh from VGMusic.com // Changed flute sound D_STALKS: "Hammer Bros. Battle" composed by Koji Kondo from Super Mario Bros. 3 || sequenced by steve1 from VGMusic.com // Edited out intro D_COUNTD: "Blood Jungle" composed by Jonathan El-Bizri, Josh Martel, L.A. Sieben, and Tom Mustaine from TNT.wad SOUNDS: Blackguard sounds: Ripped from the undead knight, power staff hit from HERETIC and Pain Elemental, Revenant from ALT.wad Evilguy sounds: Ripped from Corvus Heretic and Mad Doctor, Fake Hitler from Wolfenstein 3d Chainsaw sounds: Ripped from Double Bladed Chainsaw by Xim on Realm667.com Secret sound: "Where's Waldo?" NES Review by Eric Turner | https://youtu.be/nGQKNzPDTio?t=280 TEXTURES & FONTS: WFALL - Ripped from one of many pwads. DETHPIT - Swalzi DBigFont - Jimmy | https://forum.zdoom.org/viewtopic.php?f=37&t=33409 EDITORS USED: GZDoom Builder Bugfix Slade3 Aseprite Edited October 31, 2019 by Swalzi Updated download link to fix map02 key. Included difficulty setting info. 14 Quote Share this post Link to post
DynamiteKaitorn Posted October 30, 2019 A few things I need to mention about MAP02. 1 - You may wanna slow down how fast the plasma marines move. For only being the second map that was a ball ache to deal with, especially since the marines can rip your health apart in seconds. 2 - Unless I'm missing something, MAP02 is impossible to finish on HMP due to a lack of a blue key. 0 Quote Share this post Link to post
Swalzi Posted October 31, 2019 5 hours ago, DynamiteKaitorn said: A few things I need to mention about MAP02. 1 - You may wanna slow down how fast the plasma marines move. For only being the second map that was a ball ache to deal with, especially since the marines can rip your health apart in seconds. That's the way I like them! Glass cannons with extreme speed. 5 hours ago, DynamiteKaitorn said: 2 - Unless I'm missing something, MAP02 is impossible to finish on HMP due to a lack of a blue key. You're right about the map being impossible on HMP. I just remembered MAP02 is the only map in the set with adjusted difficulty settings. I checked the other maps for key difficulty flags and only MAP02 suffers from this. I'll fix this soon and update the OP. Thanks for letting me know. 2 Quote Share this post Link to post
Doomkid Posted October 31, 2019 (edited) These screenshots look godly, about to jump right in. Feel free to use the doomshack.org uploader, as well as theultimatedoom.com if you want to mirror this in multiple places. Will leave some feedback after I play through it! EDIT: Is the Death Incarnate revenant only meant to spawn in MBF and above source ports, with Chocolate simply making him disappear? Just want to make sure that's the intended behavior. EDIT2: I took a peek under the hood to see exactly what's going on. I hope you don't mind, I made a few tweaks to allow this to be run in DOSbox, the only difference aside from that is Chocolate Doom users would now use -file rather than -merge. People using Eternity or ZDoom-family ports wouldn't even know anything was different. All I had to do was move SS_START, all the sprites, and SS_END to the very top, rename SS_END to S_END, and rename the sprites, then set their new names in the DeHackEd and DECORATE lumps. I changed KEEN* to BEEN* for example. I figured needing to merge was redundant since there's already a .deh being used anyway. low_eff.zip Also have some demos! These should be played back in the original, unmodified version. They were a total blast to play, I think you'll laugh at my map02 attempt. My map03 demo didn't record (ugh I must have fucked up the command line parameter) but either way, this was damn fun! lowefflol.zip Edited October 31, 2019 by Doomkid 2 Quote Share this post Link to post
Swalzi Posted November 2, 2019 On 10/30/2019 at 7:57 PM, Doomkid said: Is the Death Incarnate revenant only meant to spawn in MBF and above source ports, with Chocolate simply making him disappear? Just want to make sure that's the intended behavior. Yeah, it's intended for the blackguard to only appear in advanced source ports like GZDoom and Eternity. I was sitting on the resources for close to a year without adding anything new, until the last hour before release. I thought maybe I should just release it and put it somewhere using the Dead Lost Soul decoration. On 10/30/2019 at 7:57 PM, Doomkid said: I made a few tweaks to allow this to be run in DOSbox. Thanks for this! I thought I had to use -merge when loading wads with custom sprites in Chocolate Doom. I run Rowdy Rudy's Revenge(RRR) with -merge because with Epic 2 and Rebirth, they just crash the game with -file. I loaded RRR with -file and it worked in Chocolate Doom. I haven't looked at the contents of the modified loweff wad yet. I don't play Doom in DOSbox, but it's user-friendly to run wads using -file. On 10/30/2019 at 7:57 PM, Doomkid said: I think you'll laugh at my map02 attempt. Thanks for demos! Your map02 attempts made me express amusements and happiness. Miracle rocket shots and setups going as planned. 2 Quote Share this post Link to post
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