Marcaek Posted October 29, 2019 Let's say I want to export a map image from slade, and then bring said image into Doom Builder as a backdrop and have it match to scale with the map. How do I do this? Imagine I am trying to trace over the image to make a perfect recreation. 1 Quote Share this post Link to post
reflex17 Posted October 29, 2019 (edited) The only way I can see to do this would be to take a screenshot with the grid at an easily recognizable setting like 64x64 for relative comparison. I've done this before with blueprints but never .wad images. In doombuilder2's grid settings is where you set and change the scale/offset of the background picture, and in my experience the only way to get it to line up properly is trial and error. That's where the 64 grid setting might help, also I would try keeping the scale and offset numbers in multiples of 8 in an attempt to get it to match. Hope this answers your question. Edited October 29, 2019 by reflex17 0 Quote Share this post Link to post
Marcaek Posted October 30, 2019 Unless the scale is perfect this approach is useless. Offset I can deal with, but if the scale is wrong compensating is more trouble than it is worth. I'm not giving up on an answer though. 0 Quote Share this post Link to post
Ribbiks Posted October 30, 2019 this is almost pathological. what circumstance would get you access to a slade screenshot, but not the wad itself that you could just load into doombuilder? No magic bullet here, I'm afraid. too many variables wrt how slade scales automap pictures based on map size, image resolution, and the limitations of how db overlays images. Theoretically, given infinite time and patience you could tweak the scale and offset of an arbitrary pic to be basically-coordinate-perfect. However, db2/dbx/(presumably gzdbbf?) decided to quantize image overlay scaling factors to integer percentages instead of actual floats, so this could very well be impossible to get accurate enough to your satisfaction. 1 Quote Share this post Link to post
elend Posted October 30, 2019 There was a wad2svg tool somewhere. With this you might be able to export a certain .wad to the vector based .svg which you can then scale down to the millimeter (mini-inch?!) and export as a picture. 1 Quote Share this post Link to post
Gez Posted October 30, 2019 You can add little markers to the map before taking the map image. Like having two 128-length linedefs crossing at the [0, 0] point, and then adding little 64x64 squares at some empty spots in the corner at a known power of 2. I suppose you already know about SLADE's map image scaling options. Using -1 width and -1 height will give you 1 pixel per map unit. 0 Quote Share this post Link to post
Kappes Buur Posted October 30, 2019 (edited) see below Edited October 30, 2019 by Kappes Buur 0 Quote Share this post Link to post
Kappes Buur Posted October 30, 2019 (edited) 19 hours ago, Marcaek said: Let's say I want to export a map image from slade, and then bring said image into Doom Builder as a backdrop and have it match to scale with the map. How do I do this? Imagine I am trying to trace over the image to make a perfect recreation. I assume that you want an image of a map from a game which Slade3 can load but not any of the DB2 family. Else I am as perplexed as Ribbiks. There is a tutorial on the Slade3 WIKI about map image. Edited October 30, 2019 by Kappes Buur 0 Quote Share this post Link to post
Marcaek Posted October 30, 2019 Alright, people missing the point of the example here. I guess I should have figured someone would know how to do this by now if it were that easy. 0 Quote Share this post Link to post
Megalyth Posted October 30, 2019 Maybe you can make an image of the Doom Builder grid and then add it as a translucent layer in your image editing software? Then you could stretch the map image to the proper size before you import it into Doom Builder. 0 Quote Share this post Link to post
Kappes Buur Posted October 30, 2019 4 hours ago, Marcaek said: Alright, people missing the point of the example here. I guess I should have figured someone would know how to do this by now if it were that easy. So that we are not missing the point. It would be exceedingly helpful if you would point us to which map you stuck into Slade3! 0 Quote Share this post Link to post
Gez Posted October 31, 2019 I suppose the idea is to copy the layout but without having to also copy the rest -- texture choices, sector heights, etc. You know like that map contest a few years ago where people had to take E1M7's layout and then build an entire new level out of it. It gave us maps like dead.wire. 0 Quote Share this post Link to post
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