Bridgeburner56 Posted October 30, 2019 (edited) Something I've been wanting to do is organise regular speedmapping sessions and starting from November they are going to happen. The plan is to hold them the first weekend on every month (with coop/deathmatch/whatever sessions filling in the rest of the month, more on this later). Events will be run through my discord server: The Hellforge @Liberation is running the show (big thanks) Rules (to be finalised) will be: - There will be a list of themes from which 2 will randomly chosen. Mappers can then chose 1 of these themes for their map. - 2 hours of mapping time - 15 minutes allowed before the start for resource gathering/planning - 15 minutes allowed after for testing/bugfixing - Any map format is allowed as long as it works in gzdoom - I will stream my speedmapping session and then play all maps on stream that have been submitted in the allotted time straight after the session has ended - If people can't make the official time then a speed map can be submitted within 24 hours of the end of the session. Maps submitted after this point will not be added to the compiled set. Maps that are have clearly taken more than 2 hours will not be accepted (generally using an honour system) Schedules/theme lists will be posted here or maybe in individual threads linked here for each session. Special thanks to @Insane_Gazebo for the awesome logo Time to make maps of dubious quality in a state of extreme panic! Edited October 31, 2020 by Bridgeburner56 40 Quote Share this post Link to post
Bridgeburner56 Posted October 30, 2019 (edited) Here are the themes for the speedmapping. The session will start in exactly (almost) 24 hours (9:30am GMT+13) with the themes being drawn on stream a half hour before. The themes are deliberately split into an 'easy' and a 'hard' list to cater to both new and experienced mappers. Maps submitted on time will be played on stream by myself straight after. 1. Melee weapons only 2. 1 Weapon 3. Hitscanners only 4. UD monsters only 5. 1 monster 6. Lighting 255-0 1. Techbase 2. Hellbase 3. City 4. Void 5. Hell 6. Natural GET MAPPING HELLIONS Edited November 1, 2019 by Bridgeburner56 1 Quote Share this post Link to post
Walter confetti Posted October 30, 2019 Good luck to all participants! This is pretty cool! 2 Quote Share this post Link to post
Pegleg Posted October 30, 2019 3 hours ago, Bridgeburner56 said: If people can't make the official time then a speed map can be submitted within 24 hours of the end of the session. This is a great idea and I think it stands to increase participation, especially given that this is currently the only "active" mass speedmapping session. I'm looking forward to it. I agree with Jimmy and Walter's sentiments. 3 Quote Share this post Link to post
Phobus Posted October 30, 2019 That 24-hour late submissions rule is pretty sweet. I'll hop on the discord to keep an eye on these. I may even pick up my speed mapping habit again... 2 Quote Share this post Link to post
Phobus Posted October 30, 2019 It's interesting that format hasn't been specified, actually. I've done a GZDoom UDMF speed-map once or twice, but they take a fair bit longer than two hours to do much with, unless you're saving time on lighting detail sectors by just using dynamic lights or decorative actors with dynamic lights that come pre-attached. 2 Quote Share this post Link to post
Bridgeburner56 Posted October 30, 2019 Ah, I knew I forgot something. Any format is allowed as long as it works in gzdoom (the same thing was done for JOM 6) 1 Quote Share this post Link to post
Steve88 Posted October 30, 2019 Aw man I want in on this, you talking 11/1-11/3 as the first "weekend" 1 Quote Share this post Link to post
wolfmcbeard Posted October 30, 2019 At the very least, I can make a nice hallway! 1 Quote Share this post Link to post
Bridgeburner56 Posted October 30, 2019 Yep @Steve88 happening in 3 days time 0 Quote Share this post Link to post
Steve88 Posted October 30, 2019 any idea on a rough time of day? @Bridgeburner56 0 Quote Share this post Link to post
Bridgeburner56 Posted October 30, 2019 Pretty much 72 hours from now @Steve88 2 Quote Share this post Link to post
elend Posted October 30, 2019 Any format? Okay, I'm hyped. Hope I'll find the time to participate. But that's the thing, if not, there's probably another session. 3 Quote Share this post Link to post
Philnemba Posted October 31, 2019 I definitely like the 24 hour late submission rule as most of the time when I want to participate in a speedmapping session, its always before or while I'm at work. 2 Quote Share this post Link to post
Bridgeburner56 Posted November 1, 2019 This is posted after the OG post so it doesn't get lost but to bump the thread: Here are the themes for the speedmapping. The session will start in exactly (almost) 24 hours (9:30am GMT+13) with the themes being drawn on stream a half hour before. The themes are deliberately split into an 'easy' and a 'hard' list to cater to both new and experienced mappers. Maps submitted on time will be played on stream by myself straight after. 1. Melee weapons only 2. 1 Weapon 3. Hitscanners only 4. UD monsters only 5. 1 monster 6. Lighting 255-0 1. Techbase 2. Hellbase 3. City 4. Void 5. Hell 6. Natural GET MAPPING HELLIONS 2 Quote Share this post Link to post
Liberation Posted November 2, 2019 (edited) Hello folks, not long to go. A few extra rules regarding music/textures etc 1. New midis are permitted 2. New skies are permitted, no skyboxes just standard sky textures using either mapinfo or skytransfer (line type 190 for UDMF and 271 for Boom/mbf) 3. *Vanilla maps* can replace the default sky, although I would ask mappers to make a note of this when uploading. 4. Ideally if people can name sky textures after their user names, it would save any chance of name clashes etc. 5. No custom textures (with the exception of a new sky) this time around. Timer https://www.timeanddate.com/countdown/launch?iso=20191103T0930&p0=22&msg=Hellforge+Speedmapping&font=cursive Edited November 2, 2019 by Liberation 2 Quote Share this post Link to post
RonnieJamesDiner Posted November 2, 2019 @Liberation I'm just seeing this, is that the timer for the challenge, or until the challenge begins? 0 Quote Share this post Link to post
Liberation Posted November 2, 2019 @RonnieJamesDiner Challenge starts at that time. Most of us will be mapping at that point however there is a 24 hour window to get your map submitted. 1 Quote Share this post Link to post
Liberation Posted November 2, 2019 So it begins.... The speed mapping session has begun! Themes are: 1: 1 Weapon 2: Hell base Pick one and get mapping! 1 Quote Share this post Link to post
Phobus Posted November 2, 2019 (edited) I'll link this here too: File: ph_Hellforged_SM01.wad Map name: Debased Theme: Hell-base Build Time: 2 hours Map Format: UDMF (GZDoom - latest version recommended) Sky Credit: id Software (Doom 3 "Hell 2" skybox walls) Music: MIDI of In Flames - Dead Eternity Additional Lump: ZMAPINFO Edited November 2, 2019 by Phobus 4 Quote Share this post Link to post
Bridgeburner56 Posted November 3, 2019 (edited) 23 maps submitted within the 2 hour session, hopefully get a few more in the 24 hour 'amnesty'. Thanks everyone for making this a massively successful first session. All the maps were heaps of fun to play (yes even yours @Bdubzzz) Definitely going to be doing this again next month!! Big thanks again to @Liberation for helping out with organising *edit 23 maps submitted so far Edited November 3, 2019 by Bridgeburner56 10 Quote Share this post Link to post
RonnieJamesDiner Posted November 3, 2019 Was definitely a lot of fun to participate in and watch, thanks for setting this up! 1 Quote Share this post Link to post
Bridgeburner56 Posted November 3, 2019 Have some random screen shots from the session 10 Quote Share this post Link to post
Philnemba Posted November 3, 2019 Here's my late entry that I made in less than 2 hours give or take with 10 to 15 minutes of testing. File: HellforgePhil.wad Map name: Sadistic Rambo Theme: 1 Weapon Build Time: About 2 episodes of Star Trek TNG Map Format: Doom 2(vanilla) Sky Credit: Default Doom 2 sky(RSKY1) Music: MIDI of Rage from Quake 2 HellforgePhil.zip 6 Quote Share this post Link to post
Octillion Posted November 3, 2019 (edited) Well, I'm late to the party. Decided to make one but I kinda went 10 mins above 2 hours. Not too bad for a first speed map tho. Linking here because I rarely use discord. HellForgeSpeedmap01.zip Map: Bloody Viles Theme: Hellish Choice: 1 weapon Format: UDMF Build time: 2 hours + 10 mins (Because I'm slow.) Music: "The Haunting" By Tanner Helland Edited November 3, 2019 by Octillion Screenshot added. 5 Quote Share this post Link to post
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