Bridgeburner56 Posted December 7, 2019 Discord is currently having a nervous breakdown so I'm delaying the start of HSS 2 until it's been fixed. The session will happen at some point today regardless but we'll wait a bit before launching. Update in an hour if nothing has changed 5 Quote Share this post Link to post
Walter confetti Posted December 7, 2019 2 minutes ago, Bridgeburner56 said: Discord is currently having a nervous breakdown so I'm delaying the start of HSS 2 until it's been fixed. The session will happen at some point today regardless but we'll wait a bit before launching. Update in an hour if nothing has changed Was going to asking about this... 0 Quote Share this post Link to post
Bridgeburner56 Posted December 7, 2019 Alright, themes will be chosen in 30 minutes with the sessions starting in 45. Discord hasn't updated it's status so no point waiting around not knowing anything. I'll still stream making my map and hopefully discord will be working come submission time so I can play them 0 Quote Share this post Link to post
Margsabl Posted December 7, 2019 (edited) so are we only allowed to use Pack 4 from Gothic's? Surprised about the delay, thought I would be late as I just got home from work. Figured it out nvm Edited December 7, 2019 by CaptainMitchell 0 Quote Share this post Link to post
Bridgeburner56 Posted December 7, 2019 10 minutes ago, CaptainMitchell said: so are we only allowed to use Pack 4 from Gothic's? Surprised about the delay, thought I would be late as I just got home from work. Yeah, pack 4. Delays due to discord 4headedness 0 Quote Share this post Link to post
Liberation Posted December 7, 2019 (edited) Hey folks! The themes this month are: Lighting 255-0 and Ruins/medieval The 24 hour window begins now.. Edited December 7, 2019 by Liberation 1 Quote Share this post Link to post
Walter confetti Posted December 7, 2019 Hi. I made a thing. why.zip Title: The Plutonia Oculist Build time: 1 hour Theme: Light 255-0 New music: Yes, from kirby 3 stage 1 Description: This map is ugly, there's no excuses. Well, at least the start is cool. I hope this will be accepted! Ah yes, complevel 2 is the name of the game. Uses PATCHED2 textures too. 5 Quote Share this post Link to post
Octillion Posted December 8, 2019 Well.... It's something... Session 2.zip Title: Courtyard. Build Time: 2 hours. Theme: Light and Darkness. Format: UDMF. Music: Doom 2's D_Romero. 4 Quote Share this post Link to post
Bridgeburner56 Posted December 8, 2019 Playthrough of the maps submitted today. There's a playthrough of Tartarus by @RonnieJamesDiner before I get to Jimmy's submission 2 Quote Share this post Link to post
Philnemba Posted December 8, 2019 (edited) Title: Forgotten Darkness Build time: 2 hours plus 30-ish minutes of testing & making sure all teleporters are working properly Theme: Light 255-0 Format: Boom compatible Music: Forgotten Passage from Maplestory Uses texture pack 2 HellForge2Phil.zip Edited December 8, 2019 by Philnemba 4 Quote Share this post Link to post
Liberation Posted December 8, 2019 Times up folks. Will get compiling throughout the week! Thanks to everyone who participated. 5 Quote Share this post Link to post
RonnieJamesDiner Posted December 8, 2019 Fun and panicky as always. Was sorry I couldn't stick around for the whole stream (real life can be annoyingly intrusive, sometimes). Congrats to everyone, though! Gotta go back and finish watching all the playthroughs. That rocket jump/platforming maze from hell itself was incredibly amusing to witness. 2 Quote Share this post Link to post
Major Arlene Posted December 9, 2019 had a lot of fun this time! keen to see what next session will bring!as usual, I wasted way too much time with dynlights but if it ain't cute it ain't a map 5 Quote Share this post Link to post
Margsabl Posted December 9, 2019 I always enjoy participating in Hellforged Speed Maps! Even being sick as a dog, i'm glad I was able to make something a bit more complicated than my last months submission Doodlebeans. I am very happy with the way Drudia turned out! 4 Quote Share this post Link to post
Philnemba Posted December 26, 2019 BUMP Hey @Liberation any word on that complied wad as we are nearing the end of the month/year? 0 Quote Share this post Link to post
Liberation Posted December 26, 2019 (edited) As it happens @PhilnembaI was just waiting for any bug reports to come from the Hellforge discord, I've received none so far, so here we go Download removed, see below post. Sorry for the delay, had a few RL things going on. But anyway iDgames upload will be in couple of days. Big thanks to all involved again. Edited December 27, 2019 by Liberation 9 Quote Share this post Link to post
Liberation Posted December 27, 2019 Version 1.1 is up, had an issue with conflicting textures HFSMS2a.zip 6 Quote Share this post Link to post
Bridgeburner56 Posted February 8, 2020 Been a bit of a hiatus due to the Mapwich happening but there will be a speed mapping session the weekend of the 15th. Same rules/timing etc, themes will be posted in the coming days. Regular sessions will resume from here 6 Quote Share this post Link to post
Liberation Posted February 15, 2020 Hey folks, the Hellforge speed mapping returns today, 21:30 GMT. All maps need to be submitted within the 24 hour window and the normal time limit (2 hours) is in place. The themes and texture pack are: 1. Melee weapons only 2. All 3 keys to exit 3. 500 line limit 4. 10 Sectors 5. Archvile jumps progression or rad suit progression 6. 3 Monsters types 1. Gothic 2. Hell 3. Temple 4. Ruins 5. Space station 6. Tech base https://www.doomworld.com/idgames/graphics/gothictx As per the norm, 1 theme will be picked from each list prior to the start. 5 Quote Share this post Link to post
Bridgeburner56 Posted February 15, 2020 Stream is up, theme draw happening in 7 minutes (results will be posted here) 2 Quote Share this post Link to post
Liberation Posted February 15, 2020 Themes are 3 Monsters types or Gothic. Have fun folks, your 24 hours starts now. 3 Quote Share this post Link to post
Bridgeburner56 Posted February 15, 2020 TIME STARTS NOW!!!! GO GO GO GO GO GO GO 1 Quote Share this post Link to post
Philnemba Posted February 16, 2020 (edited) Title: Escape From Planet Rennacstih Build time: Little over 2+ hours & 15 minutes of testing Theme: 3 Monsters & Gothic Format: Boom compatible Music: The Yawning World by @Jimmy Ya'll may or may not hate this. Edited February 17, 2020 by Philnemba Update fix version below 3 Quote Share this post Link to post
Bridgeburner56 Posted February 16, 2020 Man there are some seriously fun maps from this session. The perfect blend of ridiculously good quality for 2 hours and stupidly hilarious gimmicks. Awesome work 1 Quote Share this post Link to post
Philnemba Posted February 17, 2020 @Bridgeburner56 here's a small fix version of my map as I forgot to add damaging effect in the two large lava pits in it. Escape_From_Planet_RennacstihFIX.zip 1 Quote Share this post Link to post
Bridgeburner56 Posted March 11, 2020 Speedmapping session this weekend! Same time slot as always. Theme lists and texture pack to be confirmed over the next few days. Discord link in the op. Let's see if we can top HSS3 for sheer ridiculousness. Once HSS3 is compiled I'll update the op with links to each of the completed sets so far. Definitely worth a play. 4 Quote Share this post Link to post
Bridgeburner56 Posted March 14, 2020 (edited) Themes for tomorrow 1. Melee weapons only 2. All 3 keys to exit 3. 500 line limit 4. 10 Sectors 5. Archvile jumps progression or rad suit progression 6. 90 degree corners only 1. Castle 2. Hell 3. Temple 4. Ruins 5. Space station 6. Tech base Texture pack is patchtex again. I'll post a link to reduce confusion tomorrow Edited March 14, 2020 by Bridgeburner56 3 Quote Share this post Link to post
Bridgeburner56 Posted March 14, 2020 Ok here is the texture pack for this session. There's a few extra flats added to help pad out the vanilla stuff Start time in 1 hour 45 minhttps://cdn.discordapp.com/attachments/520323992259788820/688454721312260240/PatTexHSSed.wad 0 Quote Share this post Link to post
Bridgeburner56 Posted March 14, 2020 themes are: Archvile jumps progression or rad suit progression Temple 15 minutes planning starts now 0 Quote Share this post Link to post
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