doomkr Posted October 30, 2019 (edited) I noticed I saw in old wads when I look inside them with slade I see custom textures have entries "pp_" and something called "_deutex_" What Is that and why have that inside wad? Edited October 30, 2019 by doomkr 0 Quote Share this post Link to post
Gez Posted October 30, 2019 PP_ markers are for patches. They're not strictly speaking necessary. _DEUTEX_ is the "signature" left by the DeuTex program. You may also find, sometimes, the TAGDESC or PLATFORM lumps; those are from the unofficial DoomEd. 0 Quote Share this post Link to post
doomkr Posted October 30, 2019 But me when I add new textures, just appear me "p_" not double pp. Is curiosity. 0 Quote Share this post Link to post
Gez Posted October 30, 2019 The doubled initials for patches, sprites, and flats (FF_, PP_, SS_) was a convention used back in the days because of limitations in the vanilla engine. It allowed to separate the mod-added data in neat little categories, allowing then programs like DeuSF or NWT to combine the PWAD with the IWAD, because that was often necessary (though for sprites there's a workaround involving DeHackEd, and for flats you can make do with just one F_END lump, and for patches, again, it's actually not needed since the vanilla engine doesn't actually use a namespace for them). 0 Quote Share this post Link to post
doomkr Posted October 30, 2019 In nutshell, currently is not needed put duplicated initials. 0 Quote Share this post Link to post
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