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Wormwood [2 halloween maps]


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Fun maps.

 

01: Conceptually simple core fight but really fun mechanically and remains enjoyable at all phases, even cleanup: two roaming cybs and an arena with lots of blind spots is a neat way to create tension. BFG spam vs. viles is tried and true and good. Cute exit gimmick. "Tron in Love" would be a great midi to use in a love-hotel-themed Dead Simple map. 


02: Midi reminded me of elephants stomping menacingly once it kicks into that alternating one-two phase. Aesthetically this is driven by 'well curated textures' in a way that makes me jealous of your texture stock. Hilarious facework. Oppressive cyb or vile overseeing is definitely something of a persisting mini-theme. Highlights for me (UV) were the southern area fights and red keycard one. Magnolia's style of 'accumulative' layout design is evident. Seems playtested. ;) 

Edited by rdwpa

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map 01 was a lot of fun (on HMP).  the chaingunners were really neat tbh.  and the cybers had a lot of tension and still felt like the main antagonists even with all the flak from revs and knights.  archviles were rather easy compared to the other encounters [some cacos could apply pressure and block the player from flying out of the arena].  Nice ending (i picked trick).

 

thanks!

Edited by Mk7_Centipede

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Cool maps and nice palette! map02 was a real treat on UV. The major fights hit that sweet spot of being challenging, while still accessible from a blind perspective with less than ideal execution. Not sure if intentional, but in phase 2 of the YSK fight with the Cyber + Viles behind him, I was able to lure the Cyber to the side without alerting the Viles and then faceroll them with the BFG.

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Awesome maps, I've enjoyed them. The first one is simple but very conceptual. The second one is too much frenetic. The palette's green gives a tetric touch. I've played on HMP, I guess to play on UV soon if I'm mentally prepared.

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For the intensity of combat setups in map2 there were actually a good amount of exploration, very nicely paced. Shouldn't have started on UV though. Map1 had a pretty midi. Finished on UV regardless, pretty gratifying difficulty, if you save before engaging in each arena. Very much enjoyed the atmosphere of each level.

Edited by JDR

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