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This may be a broad and clueless question, but man, where do I start? I've been playing the Doom games casually for a long time now, and I've been wanting to make maps for the games for about that long. I've made maps for Source games and Amnesia: TDD, but I've never worked in Doom Builder. Where should I start my Doom mapping journey??

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Welcome! Before you begin diving into complex things like ACS scripting, DECORATE scripting, DEHACKED files etc... I suggest you get comfortable with the basics.

 

https://www.youtube.com/watch?v=aIh3EmorY3A&list=PLCE835098C82D8F24

 

The link above should take you to Chubzdoomer's doom builder 2 playlist. Sure it's outdated but quite a few things in there are still necessary even to this day.

 

Also, here! Take the best place to go for DooM editing info (When you eventually want to do something complex):

https://zdoom.org/wiki/

 

Now, what about editors? Typically people recommend GZDooM Builder X or GZDB-BF (GZDooM Builder - Bug Fix). I don't know what's different between the two so pick one and then roll with it. :)

 

Lastly, start small. NEVER DIVE INTO THINGS LIKE SLAUGHTERMAPS OR MEGAWADS! Starting out with too large a project will only lead to frustration, anger and a poor quality project (I should know, a series I produce here, The Mis-Adventures of Dynamite had a veeery poor opening IMO). A good idea is try to make 1-2 map wad files at maximum. Get used to the feel of the editor and heck, after 3-5 years of practice, maybe you can do something impressive!

 

Now then, take the leap my man! GOOD LUCK! :D

 

EDIT: Ooops! Forgot the biggest tool ALL map makers need! A WAD editor!

http://slade.mancubus.net/index.php?page=news

 

Slade 3 is I think THE goto WAD editor. It's easy to understand, can handle .pk3 format, allows you to place textures (wall), flats (floor/ceiling), sprites... bascially, E V E R Y T H I N G You need to make a new IWAD without making an IWAD itself.

 

 

Edited by DynamiteKaitorn
Forgot to mention an important tool for WAD file editing

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