DSC Posted November 4, 2019 Just a thing I came up with to have some fun. Lets share some map stereotypes based on their number. For example: -MAP 01- very short and easy; -MAP 07- Dead Simple Clone; -MAP 31- extremely gimmicky; -MAP 32- slaughterfest; -MAP 21- short and easy; -MAP 30- IOS fight. I still have to play many wads and notice any traits that maps with the same number seen to share, but if you know more than me, feel free to contribute! 4 Quote Share this post Link to post
galileo31dos01 Posted November 4, 2019 02-06: usually forgotten or not in those top-5 lists 12-19: includes TNT track(s) 21: mainly berserk after dead exit 27: (in CPs) largest/hardest or most stressful map, high tier weaponry from or close the start 29: epic, linear, casual buildup, never the hardest map 33: "I didn't know SoD had a map 33" [@Scotty, 2019] 9 Quote Share this post Link to post
maxmanium Posted November 4, 2019 MAP01: (Semi) Fast-paced, gives a first impression for the wad MAP02: Pace settles down, more consistent gameplay with rest of wad MAP15: Usually somewhat grandiose or complex, sometimes with gimmicky secret exit 4 Quote Share this post Link to post
NuMetalManiak Posted November 5, 2019 MAP28 or MAP29 usually made into a memorable slaughtermap or memorable superlong map (or both) to be a penultimate challenge to a MAP30 which somehow turns out to be less fun 8 Quote Share this post Link to post
Havoc Crow Posted November 7, 2019 (edited) MAP21-MAP29: Sudden Slaughtermap Syndrome Somewhere in this range, the difficulty and the monster count/density abruptly skyrockets. May cause ragequits. Edited November 7, 2019 by JudgeDeadd 6 Quote Share this post Link to post
ReaperAA Posted November 7, 2019 Map 1: Short and easy(most of the times). Map 7: Dead Simple clone. Map 11: Change of scene and pace. Usually easier than Map 10. Map 15: Usually a big adventurous map with a dumb hidden secret exit. Map 21: Short, low monster count but low resources to deal with. Map 29: Epic penultimate map and frankly much more interesting than Map 30. Map 30: A typical IoS map. 3 Quote Share this post Link to post
Polri Posted November 8, 2019 Maps 1-15: quite a lot of orange, either in textures, skies or both. (This phenomenon started with Alien Vendetta, I guess) Maps 11-14: mountains, caves and rocks Map 20: very explicit portal to hell, usually including a death exit Maps 23-26: at least one of these will not be really hellish. The author ran out of ideas for fire and brimstone maps and decided that a library in a sewer also qualifies as "hellish" :) Map 32: it's slaughter time!!!!! 3 Quote Share this post Link to post
Maximum Matt Posted November 9, 2019 12 hours ago, Polri said: The author ran out of ideas for fire and brimstone maps and decided that a library in a sewer also qualifies as "hellish" :) 2 Quote Share this post Link to post
Horus Posted November 9, 2019 Map 27: Monster Condo-like map with the Monster Condo MIDI 1 Quote Share this post Link to post
Doomkid Posted November 9, 2019 Old deathmatch wads always contain an Entryway remake. Bonus points for a Hangar and Dead Simple remake! No specific map number but I think this still counts. 5 Quote Share this post Link to post
dmslr Posted November 9, 2019 Map06 is the latest for your first play of a wad 1 Quote Share this post Link to post
Horus Posted November 9, 2019 1 hour ago, dmslr said: Map06 is the latest for your first play of a wad Unless it's Scythe, where it's map 20 instead lol 3 Quote Share this post Link to post
Mk7_Centipede Posted November 10, 2019 death exit before boss/final levels. its a (somewhat) common trope not specific to any map # imo. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.