I'm not that talented in scripting and programming so I thought I'd ask the following:
I'm trying to get a custom text appear in a deathmatch map when picking up the BFG so it shows globally on the screen of every player when somebody picks it up. So far, I've only managed to get the text appear on-screen only the first time someone picks up the BFG. After the weapon respawns in -altdeath it doesn't react anymore. I'm using a thing action with "ACS_executealways" from the thing action selection in DB with the following simple script:
#include "zcommon.acs"
Script 64 (void)
{
printbold(s:"KYÄ KYÄ - KYÄ KYÄ - KYÄ KYÄ");
}
The text itself is just an inside joke of the group that will DM on the map tomorrow.
Question
Kristian Nebula
Hi
I'm not that talented in scripting and programming so I thought I'd ask the following:
I'm trying to get a custom text appear in a deathmatch map when picking up the BFG so it shows globally on the screen of every player when somebody picks it up. So far, I've only managed to get the text appear on-screen only the first time someone picks up the BFG. After the weapon respawns in -altdeath it doesn't react anymore. I'm using a thing action with "ACS_executealways" from the thing action selection in DB with the following simple script:
#include "zcommon.acs"
Script 64 (void)
{
printbold(s:"KYÄ KYÄ - KYÄ KYÄ - KYÄ KYÄ");
}
The text itself is just an inside joke of the group that will DM on the map tomorrow.
Thanks for your help! :)
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