Foxstiel Posted January 11, 2023 (edited) I hate archvilles They are pretty easy to kill when there's no monsters corspes to revive , but when they have beefy monsters like the baron of hell, as bodyshields, they are a menace, and their hitscan attack makes it worse, who thought of giving them a hitscan attack anyways? Edited January 11, 2023 by Foxstiel 1 Quote Share this post Link to post
SilverHurling Posted January 11, 2023 I hate HATE lost souls, i hate that they are a nuisance, they get out of boundaries, they are a chore to make infighting and, of course they take two shotgun shells to kill 0 Quote Share this post Link to post
HeatedChocolate Posted January 11, 2023 One-upping you, the classic Pain Elemental. I hate them, I hate how they're a frankenstein of other monsters, I hate how they're not as cute as cacos, I hate how they spew the second most annoying enemy. The only grace to them is that they're S+ tier infighters, even if you tend to get hit by the aftereffects of it. 2 Quote Share this post Link to post
Doomkid Posted January 11, 2023 18 minutes ago, HeatedChocolate said: Pain Elemental. I hate them, I hate how they're a frankenstein of other monsters, I hate how they're not as cute as cacos, I hate how they spew the second most annoying enemy. One man's annoying Frankenstein monster is another man's.. Well, annoying Frankenstein monster (but the other guy enjoys it) 2 Quote Share this post Link to post
Insaneprophet Posted January 11, 2023 Hate is a strong word. There are things i dislike, some gameplay oriented some design oriented, but only one thing i hate. I HATE that i will never be able to play all of the wads im interested in playing! 2 Quote Share this post Link to post
bofu Posted January 11, 2023 I hate that upper, middle, and lower sidedefs have to have the same offsets in vanilla map format. 6 Quote Share this post Link to post
yakfak Posted January 11, 2023 doom guy portrait modified to look like popular youtube guys 4 Quote Share this post Link to post
HeatedChocolate Posted January 11, 2023 4 hours ago, Doomkid said: but the other guy enjoys it We know this as "masochism" (Right? I think there's a lighter word for it, but iunno.) 1 Quote Share this post Link to post
Andromeda Posted January 12, 2023 21 hours ago, HeatedChocolate said: One-upping you, the classic Pain Elemental. I hate them, I hate how they're a frankenstein of other monsters, I hate how they're not as cute as cacos, I hate how they spew the second most annoying enemy. The only grace to them is that they're S+ tier infighters, even if you tend to get hit by the aftereffects of it. More like F- tier infighters, a pain elemental infighting is always bad news. 3 Quote Share this post Link to post
DeletedAccount Posted January 12, 2023 1 hour ago, Andromeda said: More like F- tier infighters, a pain elemental infighting is always bad news. Pain elementals are always good news espicially on complevel 9 ;) 0 Quote Share this post Link to post
Darkcrafter07 Posted January 13, 2023 (edited) I hate it when monsters surround player and you can't run out between them, also when a little bitching lost soul blocking my way. Edited January 13, 2023 by Vadim 1 Quote Share this post Link to post
Kyka Posted January 14, 2023 (edited) The fact that Vanilla Doom has no S1/SR Floor Lower to Lowest Floor (changes texture) action available. I actually really need this action. o_0 There is a W1 Floor Lower to Lowest Floor (changes texture) - action 37. And there is also a WR Floor Lower to Lowest Floor (changes texture) - action 84 But there is no switch that does this. Every switch action that changes floor texture raises the floor not lowers it. So you can raise a pillar out of lava using a switch, and have the floor on that pillar not be lava. But you can't have a switch that lowers a pillar into lava and have the floor change back to lava. There are other examples of things like this, but this one is relevant because... like right now, vanilla mapping is happening in my place of residence and it is really needed... I am no programmer, but hardcoding every single action rather than being able to specify parameters seems like a weird and inflated way to do that. Edited January 14, 2023 by Kyka 3 Quote Share this post Link to post
Lucius Wooding Posted January 14, 2023 25 minutes ago, Kyka said: I am no programmer, but hardcoding every single action rather than being able to specify parameters seems like a weird and inflated way to do that. I'm pretty sure all the development time that should have gone into this ended up being used on perfecting the donut special. And now vanilla mappers must live with that choice. 2 Quote Share this post Link to post
Fernito Posted January 14, 2023 1 hour ago, Kyka said: The fact that Vanilla Doom has no S1/SR Floor Lower to Lowest Floor (changes texture) action available. I actually really need this action. o_0 . I absolutely despise this as well! It would have been so useful! :c You have to resort to workarounds like making a "touchplate" style trigger instead of a switch, which is far from ideal in many cases. I guess Romero implemented the actions "on demand" and they never actually needed this one. 1 Quote Share this post Link to post
Kyka Posted January 14, 2023 (edited) 2 hours ago, Lucius Wooding said: I'm pretty sure all the development time that should have gone into this ended up being used on perfecting the donut special. And now vanilla mappers must live with that choice. Yes that must be it. I blame TlM WlLLlTS!!!!! Even though he wasn't at id at the time, I maintain that he was there, in the background, secretly removing code and altering it in subtle ways. He is probably also responsible for the blockmap bug. Edited January 14, 2023 by Kyka 2 Quote Share this post Link to post
Hitherto Posted January 24, 2023 (edited) Fallen monsters and translucent fireballs are two very bad new "features" of Boom engine aka complevel 9. After playing last map (m07@10secto2.wad) I can say about third: if you fire your RL to zero, it automatically switches to puny CG instead of PG. Why, why team TNT did this? Also with that moment: On 11/23/2019 at 1:39 PM, Nine Inch Heels said: The one thing I hate in classic doom is what I call "the fucking safety pin", which is in effect when you switch from say the SSG to rocket launcher or BFG. The game just doesn't let you hold down fire and the shots go off, no, you have let go of fire, and then press it again before something happens. Question arise - can these weapon annoyances be fixed, by .deh maybe? ---Upd.: Completely forgot about weapons switching order in game pereferences, that is completely solve first issue. Edited January 24, 2023 by Hitherto 0 Quote Share this post Link to post
cacoman25 Posted January 25, 2023 (edited) When you get surrounded by monsters on all sides Edited January 25, 2023 by cacoman25 0 Quote Share this post Link to post
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