Mithral_Demon Posted July 21, 2009 Krispavera said:I love arachnotrons, they're so bad. I agree also, they are a perfect infighter.... IF there's anything to in-fight. 0 Quote Share this post Link to post
printz Posted July 21, 2009 Krispavera said:I love arachnotrons, they're so bad. Oooh, how I love those. And they're very nasty when you can't stop their attacks (which fire plasma no less powerful than yours). The main thing I hate about Doom is how the humans and imps are designed. Too weak. Oh, and Doom 2. In my opinion, Doom 64 Absolution looks like how Doom 2 should have been. It actually makes a better bridge between 1 and 3. 0 Quote Share this post Link to post
Devalaous Posted July 21, 2009 DuckReconMajor said:So I was watching impse and pwning myself and my mom walked in on me pwning myself and she just stood there and watched as I scrambled to clean up the pwn off the floor. Thread won. 0 Quote Share this post Link to post
Woolie Wool Posted July 21, 2009 Reaper978 said:Their projectiles are punishing. And you can't change strafe direction while they're firing or you will get hit. Usually I can handle them, but sometimes... meh. I'll let you in on a secret trick of the greatest Doom gods*: if you turn in the opposite direction to your strafe, you can strafe in a circle and not have to change direction every few seconds! Those Arachnotrons won't be so hard now! * May actually be common knowledge 0 Quote Share this post Link to post
kristus Posted July 21, 2009 printz said:It actually makes a better bridge between 1 and 3. Why on earth should there be a bridge (game) between Doom1 and 3? Doom3 is not a sequel, nor is it a prequel. It's a new game based of the premise of the original. 0 Quote Share this post Link to post
printz Posted July 21, 2009 Yes, but graphically --> straighter slope with Doom64 between 1 and 2. 0 Quote Share this post Link to post
NoWits Posted July 21, 2009 KDiZD is how Doom2 should have been. 0 Quote Share this post Link to post
exp(x) Posted July 21, 2009 Nixot said:KDiZD is how Doom2 should have been. No. 0 Quote Share this post Link to post
Kyka Posted July 21, 2009 Reaper978 said:Lots of stuff. A lot of what you have mentioned has more to do with level design than Doom itself, I think. 0 Quote Share this post Link to post
Abyssalstudios1 Posted July 21, 2009 I was slightly sympathetic up until you mentioned all of the times you mentioned your explosion fetish with the rocket launcher. Just keep practicing. But I do agree that the narrow walkways are pretty upsetting to play on (Read: Doom 2's "The Chasm" should have been thrown out long ago). 0 Quote Share this post Link to post
DuckReconMajor Posted July 21, 2009 Abyssalstudios1 said:(Read: Doom 2's "The Chasm" should have been thrown out long ago). LIES 0 Quote Share this post Link to post
Grazza Posted July 21, 2009 Yeah, heaven forbid that anyone should become proficient at controlling their movements. 0 Quote Share this post Link to post
NoWits Posted July 21, 2009 exp(x) said:No. No, yes. DuckReconMajor said:LIES No. 0 Quote Share this post Link to post
Gez Posted July 21, 2009 Nixot said:KDiZD is how Doom2 should have been. While KDiZD is great, it's not really how the original game should have been. There are many nits that can be picked about it, and I incite you to search for old threads about it rather than hijack this one relisting them. If Doom 2 had to be more different from Doom than it actually was, I'd have seen it with the Hexen engine (hubs and subtly scripted maps) but not with detailwhoring, fancy trails for every projectiles, ugly fake light effects, bullet casing that bounce around the water for hours without ever stopping, and a final boss that looks completely wrong compared to the graphic style of everything else. 0 Quote Share this post Link to post
kristus Posted July 21, 2009 exp(x) said:No. DuckReconMajor said:LIES QFT 0 Quote Share this post Link to post
Reaper978 Posted July 21, 2009 Woolie Wool said:I'll let you in on a secret trick of the greatest Doom gods*: if you turn in the opposite direction to your strafe, you can strafe in a circle and not have to change direction every few seconds! Those Arachnotrons won't be so hard now! * May actually be common knowledge ...perhaps there is a wall or other barrier that prevents circle strafing? Like cramped areas with obstacles and pits, with lots of monsters firing at you. There seem to be many places like this. kristus said:Reaper978 said: I know I posted something like this before with Doom 2 monsters, but bear with me. I found some more. -Any form of challenge Thanks for reading. Good to know. Eh, I'll still manage to get through. Even if the "challenge" is really just an annoying pain in the ass. As for what I have said about blowing myself up with the rocket launcher, I realize that is mostly my own fault. A lot of what you have mentioned has more to do with level design than Doom itself, I think. I mentioned that earlier in this thread. Indeed, I know. But I always seem to find problems like cramped spaces with high-level demons and such. I don't know if that's part of the "difficulty" but I find it annoying more than anything. Oh, and I see the description under my screen name has changed. Nice. 0 Quote Share this post Link to post
Super Jamie Posted July 21, 2009 Reaper978 said:I often have difficulty moving my player around accurately, and choosing the correct weapon for the situation every time I come up against a Heavy Weapons Dude or Pain Elemental. Fixed that for you :P Srsly tho, I hate level design that uses chaingunners poorly. Worst case, I found a PWAD that places you on a ledge, shuts a door behind you, leaves you with no cover with 5 chaingunners about ~128 map pixels away. Instaquit, delete. That being said, when they are used to provide ample challenge, they're wonderful. As for rocket launcher, play with fire and you get burnt sooner or later. Lost Souls are meant to be a small sneaky enemy who can hit you in the back, for a relatively small health penalty, and possibly distract you from fighting the more powerful monsters. Do you want a challenge or not? Consider playing Myst instead. 0 Quote Share this post Link to post
Necros20 Posted July 21, 2009 Maps that have a shitload of monsters and hardly any health or ammo. 0 Quote Share this post Link to post
Devalaous Posted July 21, 2009 Ive always hated Imps for the extreme amounts of damage I seem to sustain despite them being low-level demons. I'm talking about enough damage to receive multiple ouch faces in a row (Which just makes me die faster, the ouch face is just too hilarious.) Revenants are my number 1 hated monster though, their weak enough to go down quickly, but are oh so annoying and a task to take down. Plus they have the whole homing thing, and tend to swarm you on later maps, and are even the most boring looking and sounding monsters in the game to me. Minor plus point: Punch sound is hilarious, props to Romero for going out of his way to ensure it was funny. The original model for it was awesome too, whyd they ruin it? Almost everything else I love provided they are used right. Arachnotron at the end of a long corridor (Often in TNT, behind an invisible wall or on a ledge), chaingunners as snipers (Best use ever is in Plutonia, hidden Archviles creating the illusion of immortal chaingunners, they would literally fall apart then reanimate immediatly, my eyes almost popped out of my head the first time I saw that) and floods of Demons coming out of nowhere where the optimal tactic is to back into a corridor (if you can find one!) and whip out the chainsaw. As for actual level tricks, inescapable pits and supercrazy hard timed runs are not enjoyable. My least favourite ever is when designers make you leave Archviles alive so they can throw you into an area. That goes against my playstyle so much. I used to love ghost monsters, but pretty much every sourceport has disabled that. I was looking forward to Icarus' Haunting level, only to find that GZDoom had disabled it and didnt give me an option to turn them on. 0 Quote Share this post Link to post
40oz Posted July 21, 2009 Reaper978 said:I know I posted something like this before with Doom 2 monsters, but bear with me. I found some more. -Chaingun guys, anywhere, at any time. They aren't fun. -Being forced to fight high-level demons in narrow spaces where dodging is impossible. -Narrow spaces. -Archviles in open spaces. Lame. -Weird locations that make it really hard to dodge or get behind cover. -Narrow walkways you can't move well on so you have to sit there and take the fireballs like a bitch. -"Walkways" that are a few inches wide so it's easy to fall off into the obligatory lava pit below. -Lava pits you can't get out of. Lame. -Lava pits that do 20 damage each check. Lame. -Trying to fire a rocket through a doorway right when the door closes and pwning yourself. -Trying to fire a rocket through a doorway and hitting the edge and pwning yourself. -Trying to fire a rocket through a window and pwning yourself. -Trying to fire a rocket over a ledge or through a passage and pwning yourself. -Trying to fire a rocket from the top of a high ledge, but the autoaim fires the rocket at demons at the bottom of the ledge and the rocket hits the ground and you pwn yourself. -Accidentally backing off a ledge right when you fire a rocket and pwning yourself. -Expecting the autoaim to fire a rocket somewhere else but it hits a wall and you pwn yourself. -Arachnotrons do too much &$*%ing damage. -Hellknights, because there are always a lot of them and they do the same amount of damage as a Baron. There are always a lot of them. -Pain elementals, you already know why. -Lost souls, see previous point. -A lost soul you didn't know was there hits you in the back. -Being telefragged by a monster of any kind. That's enough to ruin my day. -A revenant fireball follows you all the way around various walls and pillars and hits you for massive damage. -Being cornered by a mob of demons and taking it like a bitch. -Chaingun guys, because he deserves two points on this list for being such a colossal douchebag. Thanks for reading. You're gonna like this then buddy. I made it just for you. mlyp. 0 Quote Share this post Link to post
Pirx Posted July 22, 2009 this was a good thread. the pictures on page 2 make me laugh every time. 0 Quote Share this post Link to post
Torn Posted July 22, 2009 JohnnyRancid said:You're gonna like this then buddy. I made it just for you. mlyp. Good joke :P (didn't finish all of it through) 0 Quote Share this post Link to post
Reaper978 Posted July 22, 2009 JohnnyRancid said:You're gonna like this then buddy. I made it just for you. mlyp. AWESOME. I'll try to get a video up soon. :P 0 Quote Share this post Link to post
Super Jamie Posted July 22, 2009 JohnnyRancid said:You're gonna like this then buddy. I made it just for you. mlyp. This is surprisingly fun. I can get up to the damaging lava room, sometimes without losing any health at all. Then I either fall down, the Hell Knights get me, or I rocket myself in the face. Why does that happen anyway? Edit: Demon autoaim. Got up to the stupid lowering floor :P Edit2: Even though there is no exit, I made it to the end room: http://www.superjamie.net/doomfiles/sj_mlyp14.lmp 0 Quote Share this post Link to post
Reaper978 Posted July 22, 2009 I tried to kill all monsters but I think I missed one demon in the "rocket autoaim pit" and I had to skip the arachnotron, hellknight pit because I simply couldn't do it. I almost died at the end, but luck was on my side. The end room is supposed to have an arachnotron telefrag you, but since there is telefrag protection (apparently) I just blew myself up with the RL. A good alternative, I think. Reaper978, MLYP on Ultra-Violence: http://www.box.net/shared/pejm20xvrr Pwned. Greatest map ever. JohnnyRancid, you're my hero. 0 Quote Share this post Link to post
Richo Rosai Posted July 22, 2009 -overabundance of health and ammo Everything else is damn-near perfect. And with a dehacked file to cut the above in half, Ultimate Doom becomes bliss. 0 Quote Share this post Link to post
Super Jamie Posted July 22, 2009 JohnnyRancid said:You're gonna like this then buddy. I made it just for you. mlyp. I've been playing more, I think a Reality run isn't out of order for this. I can get up to the Lost Souls without taking any damage if I'm lucky. Obviously you'd bypass the lift section like Reaper did. The last room would be difficult to do without taking damage. All the monsters except the chaingunners in the exit area are deaf, which works to your advantage. It'd probably take me over 50 tries, or TAS savestates would be good, but it would be a cool demo to see. You should stick this up in the demo forum Jon :P Also, will -complevel 2 allow the Arachno telefragging in PrBoom? 0 Quote Share this post Link to post
Reaper978 Posted July 22, 2009 I think a Reality run isn't out of order for this. Is this where you can't take any damage? Is it a wad, or something? Also, will -complevel 2 allow the Arachno telefragging in PrBoom? Nah, it didn't allow the arachnotron to telefrag me. It did, however, create a demo that went out of sync. That was irritating. 0 Quote Share this post Link to post
DuckReconMajor Posted July 22, 2009 We find his lack of rocket launcher faith disturbinghar har har 0 Quote Share this post Link to post
The Ultimate DooMer Posted July 22, 2009 Reaper978 said:-Trying to fire a rocket from the top of a high ledge, but the autoaim fires the rocket at demons at the bottom of the ledge and the rocket hits the ground and you pwn yourself. -Expecting the autoaim to fire a rocket somewhere else but it hits a wall and you pwn yourself. gzdoom + freelook - autoaim = win 0 Quote Share this post Link to post
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