Artman2004 Posted December 2, 2019 (edited) What do you think is the weakest-feeling/least fun to use weapon in Doom? Edited December 8, 2019 by Artman2004 0 Quote Share this post Link to post
Andromeda Posted December 2, 2019 The pistol. At least the fist can be upgraded with a berserk. 3 Quote Share this post Link to post
baja blast rd. Posted December 2, 2019 (edited) This beautiful thing. Edited December 2, 2019 by rdwpa 24 Quote Share this post Link to post
Hisymak Posted December 2, 2019 The fist and pistol. Pistol is weak and slow and does not seem to have any special advantage or ability, it even consumes same ammo as chaingun so you cannot use it to save some better ammo. On the other hand, the Elven Wand in Heretic is actually useful - feels stronger and faster and can be used as a budget weapon against weaker monsters or sniping monsters far away. The Pistol in Duke Nukem 3D is stronger as well. 0 Quote Share this post Link to post
RonnieJamesDiner Posted December 2, 2019 44 minutes ago, rdwpa said: This beautiful thing. Lol what the fuck. That's like rolling over a Lamborghini to discover someone replaced the engine with a V6. Is that the name of the wad, "Orange is the New Love"? 2 Quote Share this post Link to post
Gez Posted December 2, 2019 The fist and the pistol cannot be underwhelming because, to put it simply, they're not supposed to be whelming at all. The pistol is your starter weapon, its real role is to push you to go seek something better. The fist is even worse, not only is it a starter weapon, but it's the out-of-ammo backup weapon. It's there to push you to go seek ammo. So I'm gonna say the chaingun. It's a big gun, it's in the fourth slot so it should be "better" than the shotgun, but really it doesn't have enough dakka. I pretty much only use it for long-range sniping, for monsters that absolutely need to be stunlocked until their death such as the pain elemental and the pain elemental and also the pain elemental, or when I'm nearly out of shells and rockets. Second worst would be the plasma rifle, which basically only gets used if there are no BFGs. The noise and opacity of its projectiles make it annoying to use, and there's always the lingering thought that I'd get more DPS with the BFG. 14 Quote Share this post Link to post
ChicagoTrash Posted December 2, 2019 The chaingun. It's a minigun but its fire rate is pretty shitty and it gets outclassed by the plasma rifle quickly. When I first found it, I was instantly disappointed. I feel like a different firing sound, a faster firing rate and maybe a little bit more damage would fix this. 3 Quote Share this post Link to post
Super Mighty G Posted December 3, 2019 Chaingun is fine it fills its role, which is crowd control. Chainsaw is obsolete with berserk. 2 Quote Share this post Link to post
TheNoob_Gamer Posted December 3, 2019 (edited) 3 hours ago, Super Mighty G said: Chainsaw is obsolete with berserk. Objectively, chainsaw is basically a slightly better version of Chaingun, but short-ranged. Thus, it is practical to use on most (lone) enemies, especially on ZDoom-based ports, and while using a berserk pack on monster is indeed stronger, it might gets tedious and risky if you are a total noob. Edited December 3, 2019 by TheNoob_Gamer 1 Quote Share this post Link to post
Gez Posted December 3, 2019 The chainsaw is the best weapon for pain elementals when you can actually close the distance quickly and safely. It puts you right in their face so they can't spawn lost souls even if for some reason they manage to avoid stunlock long enough to attack, and it keeps you right in their face even if they move a little bit, contrarily to fists. When they finally die, the chainsaw gives you a tiny little nudge "inside" the exploding pain elemental, and that causes you to block the lost souls from spawning. 2 Quote Share this post Link to post
printz Posted December 3, 2019 (edited) 16 hours ago, Gez said: So I'm gonna say the chaingun. It's a big gun, it's in the fourth slot so it should be "better" than the shotgun, but really it doesn't have enough dakka. I pretty much only use it for long-range sniping, for monsters that absolutely need to be stunlocked until their death such as the pain elemental and the pain elemental and also the pain elemental, or when I'm nearly out of shells and rockets. Second worst would be the plasma rifle, which basically only gets used if there are no BFGs. The noise and opacity of its projectiles make it annoying to use, and there's always the lingering thought that I'd get more DPS with the BFG. Both Chaingun and Plasma Rifle are the best guns for your own security. If you don't know the level and you're ambushed, they're your best defence against fast-attacking monsters such as Chaingunners or Revenants. Walking in new territory with the Super Shotgun is too dangerous. If you miss a Chaingunner and he starts firing, you're defenceless. Edited December 3, 2019 by printz 1 Quote Share this post Link to post
Gez Posted December 3, 2019 The chaingun I can give you, but the plasma is useless, its projectiles just get snagged on corners far too often to make it a general-purpose weapon. 1 Quote Share this post Link to post
Graf Zahl Posted December 3, 2019 17 hours ago, Hisymak said: On the other hand, the Elven Wand in Heretic is actually useful - feels stronger and faster and can be used as a budget weapon against weaker monsters or sniping monsters far away. The Elven Wand is particularly useful when tomed up. Most of the other weapons don't really feel like an upgrade or they got some drawback coded in - but the powered up Elven Wand is one of the most effective weapons in the entire arsenal. For most underwhelming weapon in Doom I choose the pistol. Even as a pistol it feels weak and useless and designing gameplay around it is very, very hard - and if a map tries it will get criticized for being slow and grinding, there's a reason after all why so many maps place a shotgun right next to the start. 3 Quote Share this post Link to post
seed Posted December 3, 2019 38 minutes ago, Gez said: The chaingun I can give you, but the plasma is useless, its projectiles just get snagged on corners far too often to make it a general-purpose weapon. Yeah, this is a good point actually, but it also greatly depends on the circumstances. Against corners and elevated enemies yes, it's basically useless as the projectiles get snagged far too often to be of much use, so the Chaingun has an advantage here, but if the enemies are more-or-less on the ground level, it can be useful in general. Then again, if the player has the BFG is becomes useless again, since if it's used wisely, the DPS indicates more enemies will be put into the grave for less ammo than the Plasma would otherwise eat up. 0 Quote Share this post Link to post
Redneckerz Posted December 3, 2019 It is a mod, but this: Imagine Doomguy as an influencer... 0 Quote Share this post Link to post
ReaperAA Posted December 3, 2019 Plasma gun does have its niche uses (even if BFG is already available). A good example is the cyberdemon in Map29 of Plutonia. It is placed in such a way that using BFG would be a waste of ammo when trying to kill him from across the road. 2 Quote Share this post Link to post
Tartlman Posted December 3, 2019 Additionally, mapmakers tend to not like giving people the bfg9000 till full on slaughter maps. 0 Quote Share this post Link to post
DOEL Posted December 3, 2019 Outside of pistol and unbeserked fist, probably the shotgun. I use the other weapons pretty evenly. I actually prefer the plasma rifle for walking into unknown situations. 0 Quote Share this post Link to post
printz Posted December 4, 2019 (edited) Thread seems to have clogged with wrong opinions, so here's mine: the Plasma Gun is good even after you get the BFG. If you expect to be ambushed by huge monsters such as revenants and hell knights, or suddenly surrounded by cacodemons (you may never know), as a panic weapon it's more efficient than the BFG, where you'd risk wasting 40 cells for each monster (because in a close ambush it's not likely to see them all at once), especially if the map likes to scare you with lone sergeants when you expect mancubi. And a chaingun may be too weak if you indeed get mancubi. Edited December 4, 2019 by printz 3 Quote Share this post Link to post
pcorf Posted December 4, 2019 The weapon that the Zombieman uses = aka pistol. 1 Quote Share this post Link to post
xvertigox Posted December 4, 2019 Plasma gun is the shit, I prefer it over the BFG. The BFG is very situational for me (cybers, SMM, hordes of stronger enemies) where as PG fucks shit up pretty much all the time. It's great for crowd control and it's great for focus firing. If a map has copious cells I'll use the PG way more than the BFG. Chaingun is awesome too, it fucks up anything with a high painchance and it's function as a sniper makes it invaluable. To answer the question: none, really. If I have to say something then fist, I guess. 2 Quote Share this post Link to post
idbeholdME Posted December 4, 2019 BFG vs Plasma BFG is useful only at a relatively close range due to the inaccuracy of the tracers. I use it more as a super powered shotgun. Unless there are literally hordes of enemies where the 40 tracers hit no matter where I shoot or an enemy absolutely positively needs to die in the next second (usually Arch-Viles), I prefer the Plasma. Pain-locks almost every enemy, very good DPS, and sometimes even gibs human enemies. Also safer on the ammo management since you don't have to swap weapons if you encounter a low tier enemy where BFG would just waste ammo. And you don't want to be switching weapons if you suddenly encounter a -fast Heavy Weapon Dude. And I am probably in the minority which actually likes the loudness of it :P. The only drawbacks of Plasma are the projectile width and that the shots have travel time. If a Cyberdemon is more than a short distance away, I just melt it with Plasma since it would take like 5 BFG shots to kill it from a range. Plus it's safer. Underwhelming Pistol and normal Fist. Berserk has its uses and Chainsaw can pain-lock a decent amount of enemies, basically a melee Chaingun. Pistol loses any and all point once you get the Chaingun. On 12/2/2019 at 7:32 PM, Hisymak said: On the other hand, the Elven Wand in Heretic is actually useful - feels stronger and faster and can be used as a budget weapon against weaker monsters or sniping monsters far away. The Pistol in Duke Nukem 3D is stronger as well. Feels stronger not because of the weapons but because enemies in Duke and Heretic have on average much less HP than in Doom. Almost all of Duke enemy roster can be 1-2 shot with the Shotgun. I can now play Duke 3D only if I give the enemies a 60% damage reduction. Otherwise it is too boring and easy. Heretic lacks regular tough enemies as well. I am always drowning in ammo. One of the main reasons I like Doom the most is that some enemies can actually take a beating, which gives it variety. On 12/3/2019 at 11:48 AM, Gez said: The chainsaw is the best weapon for pain elementals when you can actually close the distance quickly and safely. It puts you right in their face so they can't spawn lost souls even if for some reason they manage to avoid stunlock long enough to attack, and it keeps you right in their face even if they move a little bit, contrarily to fists. When they finally die, the chainsaw gives you a tiny little nudge "inside" the exploding pain elemental, and that causes you to block the lost souls from spawning. The best weapon against Pain Elementals is the power of love. If you hug them, they are unable to handle the amounts of love you are showering them with, have an emotional breakdown and forget to spawn Lost Souls. Doesn't matter what weapon you are holding when doing so. :) 1 Quote Share this post Link to post
Gez Posted December 4, 2019 (edited) 1 hour ago, idbeholdME said: Feels stronger not because of the weapons but because enemies in Duke and Heretic have on average much less HP than in Doom. The wand in Heretic is stronger than the pistol. https://doomwiki.org/wiki/Elven_Wand https://doomwiki.org/wiki/Pistol Even without the Tome of Power, you get 190.9 shots per minute dealing 7-14 damage, for a DPS around 33.4. (Average damage value doesn't take RNG table into account though, I don't feel like computing that.) The pistol, on the other hand, gives 150 shots per minutes dealing 5-15 damage, so the same quick computation (again, ignoring the impact of the RNG) as the wand gives a DPS of 25. Most Heretic weapons are weaker than their Doom counterpart (at least, when untomed), but the wand on the other hand is stronger. As for enemy hit points. 20 Zombieman 30 Sergeant 40 Gargoyle 60 Imp Nightmare imp, PSX/D64 lost soul 70 Chaingunner 80 Gargoyle leader Afrit Golem 90 Stalker 100 Golem leader Lost soul 120 Wendigo 130 Dark bishop 150 Sabreclaw Demon/Spectre Reiver 175 Ettin 180 Disciple 200 Undead warrior Centaur 220 Weredragon 250 Chaos serpent, Slaughtaur 280 Ophidian 300 Revenant Nightmare spectre 400 Cacodemon Pain elemental 500 Hell knight Arachnotron 600 Mancubus 640 Death wyvern 700 Iron lich Arch-vile 800 Menelkir, Traductus, Zedek* 1000 Baron of Hell 3000 Maulotaur Spiderdemon 4000 Cyberdemon 5000 Korax, Heresiarch, Mother demon 5500 D'Sparil* First column: hit points; second Heretic monsters, third PC Doom monsters, fourth console Doom monsters and Hexen monsters just for reference. Heretic's weakest enemy is stronger than Doom's weakest enemy. However, the bulk of Heretic's monsters are concentrated in the 80-280 range, while Doom has several ranges: the fodder range (20-150), then a mid-tier range (300-700), and finally the bosses. Heretic also suffers from a lack of bosses, given how D'Sparil cannot be used as generically as the cyberdemon. Explanation for notes: the Hexen evil player bosses get 4000 hp in coop, I listed them at their SP value. D'Sparil is actually two separate monsters, the first phase has 2000 hp and the second 3500. Of note is that when the second phase dies, it kills all other monsters in the map. I've recently played through some old Heretic levels that used a bunch of D'Sparils as if they were regular boss monsters, which meant that the first time you kill a phase 2, all the remaining phase 1 go to phase 2, and the second time you kill a phase 2, all monsters are fully nuked. It's kind of interesting to see that Hexen has the same sort of spread as Heretic, in fact slightly worse. Regular enemies are in the 80-to-250 range, while Heretic has them in the 40-to-280 range. (While Doom has them in the 20-to-700 range.) Edited December 4, 2019 by Gez 1 Quote Share this post Link to post
VGA Posted December 4, 2019 4 hours ago, xvertigox said: Plasma gun is the shit, I prefer it over the BFG. The BFG is very situational for me (cybers, SMM, hordes of stronger enemies) Bosses and hordes of stronger monsters ... sounds like half of Doom battle situations :D 1 Quote Share this post Link to post
idbeholdME Posted December 4, 2019 (edited) 40 minutes ago, Gez said: Even without the Tome of Power, you get 190.9 shots per minute dealing 7-14 damage, for a DPS around 33.4. (Average damage value doesn't take RNG table into account though, I don't feel like computing that.) The pistol, on the other hand, gives 150 shots per minutes dealing 5-15 damage, so the same quick computation (again, ignoring the impact of the RNG) as the wand gives a DPS of 25. Most Heretic weapons are weaker than their Doom counterpart (at least, when untomed), but the wand on the other hand is stronger. Going purely by the numbers, yes. I should have specified that I meant relative to the monsters you usually face in the respective game. Ophidian with its 280 HP is the toughest regular enemy you will encounter in Heretic (and only in the expansion episodes to boot), which is pretty weak compared to Doom 2, where you regularly encounter Mancubi (600), Barons (1000) and such. Even a Cacodemon with its 400 would be extremely tough if put into the Heretic bestiary. Killing an Ophidian with the Doom pistol would take only less than 3 seconds longer than with Wand due to the low HP they have. The Wand would not feel nearly as strong if it was put against Doom bestiary and the high HP of enemies in it is the main reason why Pistol is mostly useless. Edited December 4, 2019 by idbeholdME 2 Quote Share this post Link to post
Mayomancer Posted December 4, 2019 chainsaw/fists without berserk. Every other weapon has it's role though the pistol is outclassed by the chaingun, since it's only use is activating switches and sniping out zombieman. Chainsaw is usable when you're out of ammo, though that chance of enemies not getting stunned and attacking you really gets me some times, so i'm just careful with ammo if i dont have a berserk. 0 Quote Share this post Link to post
Mk7_Centipede Posted December 5, 2019 (edited) chaingun. its solid against zombiemen, but so is the pistol. it can stunlock a revenant/pain elemental, but nobody uses it to stunlock enemies. I hardly used the bfg in udoom tbh. There is not really much need for it. Edited December 5, 2019 by Mk7_Centipede 0 Quote Share this post Link to post
xvertigox Posted December 5, 2019 10 minutes ago, Mk7_Centipede said: it can stunlock a revenant/pain elemental, but nobody uses it to stunlock enemies. I often use it to stunlock arachnatrons - if they're very close / it's cramped it's a lot more useful than the ssg. 1 Quote Share this post Link to post
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