BBQgiraffe Posted December 8, 2019 (edited) I'm making a Zombie style rpg for gits and shiggles, I'm using my homemade Saucy Engine as a base, right now it's just a simple player controller and a tilemap loader, it's set at the very beginning of a zombie outbreak, you just play a random guy for now. click to see engine and gameplay features: Spoiler engine features: entity component system loading levels from custom files rendering layers can upscale/downscale game without issue game features: player controller engine limitations: maximum of 32 rendering layers(shouldn't really be a problem) can only render based on internal resolution game time tied to fps(being worked on) we'll find out more when the game lags! the current artwork is temporary and will be replaced with more realistic art(but still lowres) the game will be open-world and probably won't have a main story(you just kinda dick around and solve quests) a feature I would love to add is allowing the player to setup shop in some areas and let them to place defenses, decorations, a cooking station, etc. the game is free for everyone to play as I'm just doing this to build up my programming and game design skills. (will release binaries once I finish implementing some enemies and shooting) current version screenshot: Edited December 9, 2019 by BBQgiraffe update to newest version 1 Quote Share this post Link to post
BBQgiraffe Posted December 8, 2019 I love that new game engine smell :) Saucy Engine V1.0 added features: Entity Component System Tilemaps Moved over from Raylib to SDL2 Planned features for V1.1(will probably finish by today because it's my day off): Camera Tile scrolling Animation system Collision 1 Quote Share this post Link to post
BBQgiraffe Posted December 8, 2019 to give you an idea of what the tone will be like, it's set right after a zombie infection hits, the US government is still there, just in complete chaos. a thing I thought of was radio stations being permanently shut down at certain points in the game(either from power loss or zombie infestation) here is a sample I made of a military radio station being shut down. I like this because it makes the player realize that everything around them is decaying, even the government itself. usradioshutdown.zip 0 Quote Share this post Link to post
BBQgiraffe Posted December 9, 2019 (edited) I just finished implementing Tilemaps, I use PyxelEdit to create a map, then export it as raw text and use a custom tool to encrypt the text to prevent people from tampering with it, and then open it with my engine I'm thinking of adding more data into the map files that dictate which song plays for the level, quest data, etc. Edited December 9, 2019 by BBQgiraffe 1 Quote Share this post Link to post
BBQgiraffe Posted December 10, 2019 encountering a new bug, I switched over to using Tiled because it's alot better, and I guess I messed up something because layers aren't rendering properly. Level inside editor: Same level but inside my engine: 1 Quote Share this post Link to post
Taw Tu'lki Posted December 23, 2019 Good idea. It must be a good indie game. 0 Quote Share this post Link to post
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