Linguica Posted December 14, 2019 For those who don't speak Gen Z, decino is a Youtube user who at one point made a video about "impossible" Doom runs. At 10:20ish he says that Evilution Map09 can't be completed in Pacifist style because of the hitscan hell. So here a person made a TAS demonstration of that map done pacifist. decino also likes to say he was "scammed" when something in a run goes wrong. I hope this memetic explanation about one particular parasocial relationship provides some important context to this thread. 46 Quote Share this post Link to post
Fonze Posted December 14, 2019 Looks like Ling has found his true calling as an english-to-boomer translator 👏 Amazing tas too. 13 Quote Share this post Link to post
Juza Posted December 14, 2019 Will we ever see someone do it without TAS? 2 Quote Share this post Link to post
Revenant100 Posted December 14, 2019 (edited) 43 minutes ago, Linguica said: So here a person made a TAS demonstration of that map done pacifist. Not just a Pacifist TAS, but a Reality Pacifist TAS meaning he took no damage as well. A Pacifist TAS of this map had already been done back in September which was similarly made in response to the "impossible" claim, so decino has basically been double scammed if not more considering a few other of his video's claims have also been countered with new runs. Edited December 14, 2019 by Revenant100 4 Quote Share this post Link to post
Nine Inch Heels Posted December 14, 2019 Hate to bring logic into this, but the run in that video is a TAS for a reason. You can clearly see the RNG manipulation that is happening, and the way it's done there is only possible because a TASer can check the RNG table on a frame by frame basis, which a person playing the game normally cannot. As amazing as the TAS is, it's not possible for a human to "emulate" what the TAS is doing. So as long as no non-TAS run of this map is done under pacifist conditions, nothing much has happened, and nobody really got scammed. Remember when Zero Master published his pacifist TAS of doom II map 30? Do you think that's something a human can do? Same problem here. 22 Quote Share this post Link to post
Gez Posted December 14, 2019 1 minute ago, Juza said: Will we ever see someone do it without TAS? Watch the TAS run to get an idea of how likely a non-TAS is to be. The only way you can achieve this kind of results is either with total control over the RNG to get enemies to miss all the time, or with IDDQD. 2 Quote Share this post Link to post
Gaia74 Posted December 14, 2019 its me or the player hit that sargent? 0:37 2 Quote Share this post Link to post
maxmanium Posted December 14, 2019 I know it's a TAS, but I still find it impressive how he managed to completely avoid getting hit. Must have taken ages... 0 Quote Share this post Link to post
j4rio Posted December 14, 2019 32 minutes ago, Gez said: The only way you can achieve this kind of results is either with total control over the RNG to get enemies to miss all the time, or with IDDQD. You can cheese majority of map population through opening/closing doors. Were it not for the short claustrophobic tunnel section with monsters rammed in, it would have likely been completed by now. 0 Quote Share this post Link to post
Ichor Posted December 14, 2019 42 minutes ago, Gaia74 said: its me or the player hit that sargent? 0:37 It kind of looks like it, but that sergeant was already dying when he punched. 3 Quote Share this post Link to post
Maggle Posted December 14, 2019 (edited) Sick. Now someone do a pacifist reality TAS of Revilution's Fortress of Bullets. I'd love to see that! Edited December 14, 2019 by Maggle 0 Quote Share this post Link to post
NaturalTvventy Posted December 14, 2019 What an epic TAS. I don’t know much about making TAS’s but I enjoy watching them and can tell how much effort goes into each. Some are much better than others. The fact that no damage was taken and those tight corridors were cleared of their inhabitants makes this the most impressive one I can think of for quite a while. Amazing. 1 Quote Share this post Link to post
Eurisko Posted December 14, 2019 Thats pretty impressive........but as someone who doesn't know too much about this sort of run , what's all the punching about? 0 Quote Share this post Link to post
Edward850 Posted December 14, 2019 8 minutes ago, Eurisko said: Thats pretty impressive........but as someone who doesn't know too much about this sort of run , what's all the punching about? It manipulates the RNG. 5 Quote Share this post Link to post
Eurisko Posted December 14, 2019 12 minutes ago, Edward850 said: It manipulates the RNG. Ahhh ok. Cheers dude. I presumed it was for some sort of advantage. 0 Quote Share this post Link to post
OniriA Posted December 14, 2019 (edited) His accent sounds Dutch. Edited December 14, 2019 by OniriA 0 Quote Share this post Link to post
Super Mighty G Posted December 14, 2019 6 hours ago, Mortrixs19 said: Observe DSPOPAIN.WAV I forgot how much a clusterfuck that map is. 0 Quote Share this post Link to post
ClumsyDoomer Posted December 14, 2019 Lol, hello. Thanks everyone Swinging the fist is essential. Simply changing movement pattern can be sufficient to roll the RNG, but it often becomes a way bigger waste of time or doesn't deliver the desired outcome, especially when speed is the goal. It gets even messier when lots of hitscanners shoot simultaneously, but in that case there's always an option to hide behind another monster or any other obstacle. Hitting someone - or, in this particular case, making a monster hit various other monsters with various damage - would give even more various RNG outputs Evading hitscans is no harder than rolling high damage hits or clearing the path on speedy categories. Sometimes even just playing around with input on the frame it shoots is enough. This map isn't even that hard in this category, since hitscanner hordes are easiest to get rid of. The blue key area, however, still deserves a honorable mention. You always need at least one monster on the first end (shotgun guy in my case) to clear it out, and also not get sandwiched inside. I opened / closed the first door accordingly. As said in the txt - have yet to imagine a non TAS run It might be possible to abuse the blockmap bug in that favor, but i didn't even consider it. In case someone wants to check for damage done, play the demo with -trace_givendamage 0 parameter and advanced hud on 8 Quote Share this post Link to post
Maximum Matt Posted December 14, 2019 I always loved how this level is just gunners and imps coming out the ass, but then right in the middle, there's a single demon. Good ol' TNT... 0 Quote Share this post Link to post
OniriA Posted December 14, 2019 40 minutes ago, Horus said: That’s because he is Dutch Same here. Already kind of guessed as much by the familiar accent, but good to have confirmation. Hadn't heard of him before this. A Dutch doomer who is also a youtuber, I must be dreaming. 2 Quote Share this post Link to post
aldiboronti Posted December 14, 2019 When a human being does this unassisted in pacifist mode, then we'll talk about decino being scammed. 4 Quote Share this post Link to post
boris Posted December 14, 2019 I'm not sure why, but I think it's really funny how there are so many hitscanners an all miss. It's like a Jackie Chan movie. 6 Quote Share this post Link to post
DynamiteKaitorn Posted December 14, 2019 I love how the guy had 102hp throughout 98% of the vid. More of the reason to love TAS runs. The dumbest stuff can be done in them. XD 0 Quote Share this post Link to post
OniriA Posted December 14, 2019 10 minutes ago, boris said: I'm not sure why, but I think it's really funny how there are so many hitscanners an all miss. Must be stormtrooper fans. 1 Quote Share this post Link to post
insertwackynamehere Posted December 15, 2019 I’m not super familiar with the Doom source code so I don’t know how easy it would be, but has anyone ever messed with it so that when choosing a random number for a hitscan attack, it keeps rolling until it gets one that won’t hurt the player? Basically, whatever demo manipulation is going on except automatically in-game. 0 Quote Share this post Link to post
Bauul Posted December 15, 2019 11 minutes ago, insertwackynamehere said: it keeps rolling until it gets one that won’t hurt the player? I'm not intensely familiar with the source code, but I don't believe any attack can do no damage at all. The code to calculate the damage from a hitscan attack, for example, is ((P_Random()%5)+1)*3, which can only result in a damage of 3, 6, 9, 12 or 15. 1 Quote Share this post Link to post
Nine Inch Heels Posted December 15, 2019 3 hours ago, Bauul said: I'm not intensely familiar with the source code, but I don't believe any attack can do no damage at all During the time we messed around with vanilla conveyors we stumbled upon an issue where we'd hit the voodoo dolls with zero damage on ITYTD difficulty. It happened because we gave the dolls a "lovetap" that would deal 1 damage, which would then get halved and rounded down to zero on ITYTD, in which case the dolls wouldn't move for example in Crispy or PrB+. So there is one theoretical condition where you can have an actual zero damage impact, but it's exclusive to ITYTD as far as I'm aware. 6 Quote Share this post Link to post
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