Obsidian Posted December 15, 2019 Rust started life out as a map called Heavy Duty Rust Removal, a speedmapping exercise between @General Rainbow Bacon and myself: each of us spent half an hour mapping at a time and at the 2 hour mark I tidied up the visuals and shipped it off. After that I idly tinkered with it a little more, retexturing it with the Erratic Texture Pack and picking away at it over the years until finally getting the inspiration to finish it off. The map is about medium sized with a decent bit of combat, as well as a couple of custom monsters to keep things interesting. The format is Boom and difficulty settings have been added, albeit somewhat belatedly. Downloab. Enjoy! Let me know if there's any bugs. 17 Quote Share this post Link to post
Bridgeburner56 Posted December 15, 2019 Enjoyed this map. A nice tight set up with some interesting encounter set ups 1 Quote Share this post Link to post
elend Posted December 15, 2019 This looks very nice. Gotta put that into my backlog. 0 Quote Share this post Link to post
Caleb13 Posted December 15, 2019 (edited) Can't say I enjoyed this one (custom monsters, too little ammo), but there is one thing you should check out: I killed one of the final ghosts, but it reappeared about a second later and was unkillable - all my projectiles went straight through it. It also continually fired on me afterwards. I think it happened because I killed it while it was phasing in or out. It did count as dead, however - when I killed the last living one, the gates opened. I played in GZdoom 4.2.4. Edited December 15, 2019 by Caleb13 0 Quote Share this post Link to post
Aurelius Posted December 15, 2019 Interesting map. I liked the atmosphere immensely, good use of lighting and texturing (the pack looked amazing). This kind of brown mixed in with some bright color does it for me really well (reminds me stylistically of 20x6, but red). Encounters were tight, most of them something that you don't need to trial and error too much to get the strategy going, and I liked the fact that you needed to look around and explore instead of just blindly challenging everything. Difficult in a good way, but I felt I ran out of resources in later parts. Here's some more specific comments: Spoiler The resource starvation culminated in me running completely out of ammo against the ghosts, which ultimately led me to IDDQD fist fight them to get ahead. It was a bit too far into the map for me to completely restart it at that point. The situation arose mainly because I wasn't economical enough with the resources, but the fact that the realization came so late was a bit disappointing. Then again, the map isn't overly long, but it was long enough that I was discouraged to start again. Also the plasma guys shooting rapidly were a bit too spongy for me. This is a matter of taste of course, and I would've enjoyed more of them with less health. Somehow shooting something so small so many times without killing it is frustrating, compared to more llarger hitbox monsters. Also, I never got the rocket launcher. When I dropped into the blood pool after the floor lowered, preventing me from getting to the RL, I took the teleporter on the left instead of dropping into the pit on the right. Later the pit was no longer accessible Was this intentional? Also, was it even the way to get the RL, or was the gun omitted entirely from the map? Overall I liked it though, minus the few nitpicks I had. Using the spawner cube as a prop was pretty nice too. Also, the revvies looked absolutely gorgeous through the transparent bloodfalls, might have look into that myself. 1 Quote Share this post Link to post
Obsidian Posted December 21, 2019 Link has been updated! Added some more ammo for the final fight, hopefully it's sufficient. I'll likely upload this to Incoming in a day or two. 0 Quote Share this post Link to post
Obsidian Posted December 21, 2019 Link has been updated again because I'm a dumb fuck who mixed up his tags. :D 0 Quote Share this post Link to post
Not Jabba Posted December 21, 2019 The ending was neat -- quite unexpected and unique. It's always cool to see what you'll do with your Dehacked. 3 Quote Share this post Link to post
BerserkerNoir Posted August 30, 2022 Is the wad available anywhere? The DropBox Link is dead. 0 Quote Share this post Link to post
Obsidian Posted August 30, 2022 11 minutes ago, BerserkerNoir said: Is the wad available anywhere? The DropBox Link is dead. You can find it on the IdGames Archive! 3 Quote Share this post Link to post
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