TheNoob_Gamer Posted December 18, 2019 (edited) Since I think my post will probably get flopped if I post in the main thread, I decided to make a seperate one instead. So, title. I really want to try Nuts 2/3 on PRBoom+, but can't find any related compatiblity options. Am I missing something? Edited December 18, 2019 by TheNoob_Gamer 0 Quote Share this post Link to post
Graf Zahl Posted December 18, 2019 PrBoom doesn't have an option to disable this, because this feature never was part of original Doom or even Boom. 4 Quote Share this post Link to post
seed Posted December 18, 2019 I don't think infinite height can be turned off in PrBoom. Besides, nuts.wad is Boom, I think? I see that was recommended in its readme here, so either way, it's complevel 9 or 2 (if it's actually vanilla/limit-removing), and that's supposed to have infinite height. 1 Quote Share this post Link to post
TheNoob_Gamer Posted December 18, 2019 1 minute ago, seed said: nuts.wad is Boom, I think? I see that was recommended in its readme here, so either way, it's complevel 9 or 2 (if it's actually vanilla/limit-removing), and that's supposed to have infinite height Yeah, that's why I was referring to 2 and 3. 0 Quote Share this post Link to post
seed Posted December 18, 2019 4 minutes ago, TheNoob_Gamer said: Yeah, that's why I was referring to 2 and 3. Ah fuck, I missed the 2/3 part *hangs himself* Well, nuts3.wad seems to recommend ZDoom in its readme, dunno if things changed since. And nuts2.wad recommends not using Boom. There's demos for the original nuts.wad out there so that works in other ports, but those 2 might not. I don't know if it's playable in ZDoom though, game might turn into a slideshow after alerting the enemies :p . 0 Quote Share this post Link to post
Gez Posted December 18, 2019 Perhaps try Odamex. It's built on an old ZDoom from before the actor code was complexified to allow custom monsters, so it should handle thousands of active monsters better than modern *ZDoom ports, and it supports limited vertical height. 1 Quote Share this post Link to post
TheNoob_Gamer Posted December 18, 2019 (edited) 1 hour ago, seed said: I don't know if it's playable in ZDoom though, game might turn into a slideshow after alerting the enemies :p . A Russian dude attempted to 100% kills on Nuts 3 with rarely any lags, so playable AFAIK. Edited December 18, 2019 by TheNoob_Gamer 0 Quote Share this post Link to post
printz Posted December 18, 2019 If you want PrBoom+ with finite thing height, look no further than Eternity Engine. 4 Quote Share this post Link to post
seed Posted December 18, 2019 2 minutes ago, printz said: If you want PrBoom+ with finite thing height, look no further than Eternity Engine. I was about to say just that :p . But can Eternity handle the nuts series with its SW render well enough? 1 Quote Share this post Link to post
printz Posted December 18, 2019 14 minutes ago, seed said: But can Eternity handle the nuts series with its SW render well enough? I guess you want to crowdsurf in DOOM but the framerate won't let you :P 0 Quote Share this post Link to post
seed Posted December 18, 2019 (edited) 4 minutes ago, printz said: I guess you want to crowdsurf in DOOM but the framerate won't let you :P I actually just took my own advice and went for a ride in nuts.wad. Seems Eternity handles the map mighty fine, there's a bit of a slowdown in the second room when all AVs turn on you with their fire, but it's definitely more than just playable. That's groovy :) . Edited December 18, 2019 by seed 0 Quote Share this post Link to post
TheNoob_Gamer Posted December 18, 2019 26 minutes ago, printz said: If you want PrBoom+ with finite thing height, look no further than Eternity Engine. Spoiler I am indeed aware of that port :D Setting it up is kind of a pain in the ass though. When I first try it on Doom 2's MAP01, I got huge framerate drops to like 25 for no reason on my old as fuck PC. 0 Quote Share this post Link to post
seed Posted December 19, 2019 19 hours ago, TheNoob_Gamer said: Hide contents I am indeed aware of that port :D Setting it up is kind of a pain in the ass though. When I first try it on Doom 2's MAP01, I got huge framerate drops to like 25 for no reason on my old as fuck PC. Yeah, the menus are a bit unintuitive, although they got re-arranged a while ago - they used to be worse. Perhaps that potato is too old and weak. Might want to try 320x200 or 640x400 in this case, and if even that is too much... 1 Quote Share this post Link to post
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