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Is somebody familiar to this thing happening?


spd7693

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Well, I tried to keep up with the design of my maps and added some textures with Slade. That made my wad project available to run only under TNT Evilution's cap and never run under Doom 2 or Plutonia. I may find a way to fix this, but I don't know how to fix the following: 

 

629700369_Screenshot(10).png.a408e494cff5b5c1b733cc993b06b47a.png

 

 

Can somebody explain what is happening here? The game exited exactly at the map I needed to import new textures for because otherwise I got Hall Of Mirrors effect. To add to the weirdness, the music was still playing... 

 

I'm using GLBoom+ as a source port. 

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Signal 11 is also known as a segfault and means that something went seriously wrong in the program's memory management.  If your WAD is working with TNT but not other IWADs it could be because your texture definitions include patches that only exist in TNT.WAD but usually bad texture definitions produce a more graceful error than segfaulting in my experience.  Your PWAD might have corrupt data in it.

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Of F***ing course! Stupid me forgot to convert the files into Doom Garphics mode and simply imported them as regular PGN files! That caused this memory overflow! Now the wad works. 

Edited by spd7693

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