TimeOfDeath666 Posted December 22, 2019 Don't worry, you didn't miss a sign-up thread for this. DMP2019 was closed to the public and wasn't even going to happen until I started using a trackball recently. There just wasn't enough time for me to organize a full-fledged community project before the end of the year, so in an effort to keep the annual DMP streak going (along with my own annual mapping streak) the rule for this year's project was that only I was allowed to submit a map... lol. DMP2020 will be back to normal in January. Download: dmp2019.zip (zdoom 2.8.1) IMPORTANT - to play this wad as intended, use the included BAT file. Put the bat file and the wad in your zdoom 2.8.1 folder and double click the bat file. This map requires splashfactor 0.00001 (type splashfactor 0.00001 in the console or +splashfactor 0.00001 in the command line). This map requires dmflags2 256 (turn off bfg aiming in gameplay options or type +dmflags2 256 in the command line). This map requires wallrunning enabled (compatibility options - physics behavior). 16 Quote Share this post Link to post
Nine Inch Heels Posted December 22, 2019 You sure put enough monsters in there for an entire DMP. ;P 2 Quote Share this post Link to post
Grain of Salt Posted December 22, 2019 Still crazy after all this year. 4 Quote Share this post Link to post
Ribbiks Posted December 22, 2019 steadfastly manning the outpost of slaughter esoterica that may very well be fondly remembered a decade from now ;D 2 hours ago, TimeOfDeath666 said: DMP2020 will be back to normal in January. cool! :) 4 Quote Share this post Link to post
tmorrow Posted December 22, 2019 (edited) Doom and the bfg on steroids! You might want to give instructions to play your demo for those not savvy with zdoom cmd line options. i.e. extract your demo into into zdoom 2.8.1 folder and run from cmd prompt something akin to: zdoom -iwad doom2.wad -file dmp2019.wad -playdemo dmp2019-2634-zd281.lmp The youtube video with you using the trackball is excellent too. Edited December 22, 2019 by tmorrow tweaked command line to include -iwad 0 Quote Share this post Link to post
Redneckerz Posted December 22, 2019 One essential pillar of the Doom Community just hand delivers an entire year entry of the Doomworld Mega Project by himself. The body of work is to be expected of ToD, but nevertheless, its stuff like this (Almost done as if on a whimm, when it sure isn't the case) that makes this series and ToD stand unique among the modicum of Doom level authors. Impressive stuff ToD, once more. 2 Quote Share this post Link to post
jazzmaster9 Posted December 23, 2019 Was wondering where DMP2019 was. Definitely gonna give this a go soon. Im hoping the DMP2020 will go back to the way it was where all ports will be supported again. 2 Quote Share this post Link to post
pcorf Posted December 23, 2019 3 hours ago, jazzmaster9 said: Was wondering where DMP2019 was. Definitely gonna give this a go soon. Im hoping the DMP2020 will go back to the way it was where all ports will be supported again. Limit removing with Doom 1 and Doom 2 textures and do whatever you want to do. 1 Quote Share this post Link to post
jazzmaster9 Posted December 23, 2019 53 minutes ago, pcorf said: Limit removing with Doom 1 and Doom 2 textures and do whatever you want to do. I meant that Zdoom maps will be once again allowed. 1 Quote Share this post Link to post
gaspe Posted December 23, 2019 On 12/22/2019 at 6:00 AM, TimeOfDeath666 said: so in an effort to keep the annual DMP streak going the rule for this year's project was that only I was allowed to submit a map... lol. DMP2020 will be back to normal in January. Pushing the boundaries of how to lead a project :D Looking foward for the DMP2020! 0 Quote Share this post Link to post
Nine Inch Heels Posted January 4, 2020 Is it possible to include the splashfactor shenanigans in a mapinfo? 0 Quote Share this post Link to post
TimeOfDeath666 Posted January 4, 2020 I'm guessing not, it seems like it's considered a cheat even if you design a map for it. Another idea was to make a custom rocket launcher with DECORATE where the shooter was immune to the rocket damage or something, but I didn't bother trying to make that work. 0 Quote Share this post Link to post
mArt1And00m3r11339 Posted May 21, 2020 On 12/22/2019 at 1:30 AM, Roofi said: TimothyBrown-bait map I know that this thread is old but it is well discussed. A lot of people love saying that. 1 Quote Share this post Link to post
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