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5 minutes ago, boris said:

 

Unlikely that it will be changed. It's a rather useless check anyway, since additional texture you'll never see don't matter.

Well, no, it's a needed texture. Removing it will create a HOM. The check procedure is wrong.

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  • 2 months later...

OK, what is going on with my toolbars and how do I fix them?

 

This is what my Curve toolbar thing currently looks like.

 

1250499587_UDBToolbarWonkery.png.9865a40ebdd69d1e151ea07b1403c012.png

 

As you can plainly see, the toolbar isn't acting like it's supposed to, and it should be acting more on the order of this from GZDOOM Builder.

 

2000475899_GZDOOMBuilderToolbar(HowItShouldBe).png.e376adf0626b47688487bf0ebbe08b6d.png

 

I don't know what caused this or how I'm supposed to fix it, but it would be nice to be able to use the tools properly again (this is happening with other tools as well).

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I'd like to refer you all to this

 

https://github.com/jewalky/UltimateDoomBuilder/issues/469

 

The questions are, Does either mine or biwa's method have any negative aspects to them ? Will both or either work just fine ?

 

By reading, you will notice that this just applies to mp,not coop, not dm.

 

This issue has since been fixed and can now be ignored.

Edited by hawkwind

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  • 1 month later...

yay! it seems the latest ultimate doom builder is able to work on laptops that has both intel and AMD graphics now!

 

I am now running

v.3.0.0.3649 (601d741)

on a Lenovo E560

without issues, for the first time ever!

Edited by CBM

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  • 9 months later...

Every time I try to compile Ultimate Doom Builder, I get this error:

 

Quote

/usr/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(2218,5): error MSB3248: Parameter "AssemblyFiles" has invalid value "/usr/lib/mono/4.7.2-api/mscorlib.dll". Could not load file or assembly 'System.Reflection.Metadata, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies.

 

I'm using Manjaro and I have all the required packages installed.

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6 hours ago, E.M. said:

Every time I try to compile Ultimate Doom Builder, I get this error:

 

 

I'm using Manjaro and I have all the required packages installed.

It is not your system, it is Mono.  It ships its own package for this with '.dll' at the end.  So System.Reflection.Metadata.dll.  I would try with Mono 5.0.  Doesn't Manjaro provide newer versions than 4.7?  That is pretty old.

Edited by Gibbon

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  • 4 weeks later...

Hi there, don't know if its me but since last update the adjust brightness to surfaces in the sector editing section is grayed. And can't set the lightceilling / lightfloor property in the UDMF tag.

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It would be nice to have the option to rotate wall textures like floors & ceilings. I have a lot of trouble with Thing placement. The Z axis doesn't always work well. It would be nice to affect individual thing's statistics like HPs & speed.

ELECA0_1.png

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What your asking for is nothing the map editor can influence. If the engine you're using doesn't have those features the map editor can not simply add them.

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