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PsyDoom 1.1.1 - PSX Doom port (reverse engineered) for PC


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Collision was handled differently in PSX Doom, and stuff like this could happen. In terms of authenticity, it should be kept in so that it properly (accurately) simulates the inaccuracy of the original game.

 

That said, I think there might be some sort of compatibility option that might fix this bug by giving more PC-like collision detection? If not, Taco might be able to implement that.

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