Moo Moo Armageddon Posted December 30, 2019 like i know how to make deep water but the monsters dont swim they just stay at the bottom 0 Quote Share this post Link to post
0 Mengo Posted January 2, 2020 You're gonna have to put in a thing that checks if they're in water, to make it jump to a swimming state. For example: Actor SwimmingImp : Doomimp replaces Doomimp { States { See: TROO A 5 A_Chase TNT1 A 0 A_Jumpif(Waterlevel>>2,"Enterwater") TROO B 5 A_Chase TNT1 A 0 A_Jumpif(Waterlevel>>2,"Enterwater") TROO C 5 A_Chase TNT1 A 0 A_Jumpif(Waterlevel>>2,"EnterWater") TROO D 5 A_Chase TNT1 A 0 A_Jumpif(Waterlevel>>2,"Enterwater") Loop Enterwater: TNT1 A 0 A_Changeflag(FLOAT,1) TNT1 A 0 A_Changeflag(NOGRAVITY,1) goto SwimSee Leavewater: TNT1 A 0 A_Changeflag(FLOAT,0) TNT1 A 0 A_Changeflag(NOGRAVITY,0) goto See SwimSee: TROW A 5 A_Chase TNT1 A 0 A_Jumpif(Waterlevel<<2,"Leavewater") TROW B 5 A_Chase TNT1 A 0 A_Jumpif(Waterlevel<<2,"Leavewater") TROW C 5 A_Chase TNT1 A 0 A_Jumpif(Waterlevel<<2,"LeaveWater") TROW D 5 A_Chase TNT1 A 0 A_Jumpif(Waterlevel<<2,"Leavewater") Loop }} 0 Quote Share this post Link to post
0 Moo Moo Armageddon Posted January 2, 2020 @Mengo thx ill try the script out 0 Quote Share this post Link to post
0 Moo Moo Armageddon Posted January 2, 2020 quick question: what text language is the script? 0 Quote Share this post Link to post
0 nrofl Posted January 2, 2020 (edited) 1 hour ago, Cut The Chit Chat YT said: quick question: what text language is the script? ACS? edit: What immorpher said Edited January 2, 2020 by nue 0 Quote Share this post Link to post
0 Immorpher Posted January 2, 2020 Looks like Decorate script for ZDoom to me! 2 Quote Share this post Link to post
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Moo Moo Armageddon
like i know how to make deep water but the monsters dont swim they just stay at the bottom
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