snapshot Posted October 25, 2020 On 10/23/2020 at 5:38 PM, Master O said: Does it have the Konami Code? Weapon crates, floating weapon capsules, destructible bridges, projectile based attacks with limited reach and all that jazz is there 4 hours ago, The_SloVinator said: Oh shit, bruh! Contra was my 'Doom' before I played FPS games. Same lol 1 Share this post Link to post
lilpastasalad Posted October 25, 2020 (edited) 10 hours ago, HQDefault said: "That was too close. You were almost a Doomguy sandwich." There's definitely RE1 inspiration going on! That and a lot of Castlevania. 15 hours ago, WH-Wilou84 said: Here are some shots of the new, large, hyper-hard Limit-Removing map I've just released : I love that effect of having geometry fade into the void. I want to try that in vanilla Doom using only textures sometime. Edited October 25, 2020 by lilpastasalad 3 Share this post Link to post
valkiriforce Posted October 25, 2020 On 10/20/2020 at 8:43 AM, sluggard said: gimme gimme gimme gimme 2 Share this post Link to post
Roofi Posted October 25, 2020 (edited) 19 hours ago, Aurelius said: If all goes well, here's something to look for this November. Screenshots The map is clearly inspired by Ancient Aliens but it looks much better than all the maps of this wad together! I'm not a big amateur of gzdoom maps in general, but I'll probably play it when it will be released Edited October 25, 2020 by Roofi 1 Share this post Link to post
Sonny666 Posted October 25, 2020 (edited) A limit-removing treat. Playable November 1st. (ITS OUT. DBP29: Morbid Autumn) Edited November 8, 2020 by Sonny666 41 Share this post Link to post
hfc2x Posted October 26, 2020 Playing Plutonia, there was a very tiny Chaingunner corpse to the left of my Rocket Launcher: Apologies for the chunky resolution. 6 Share this post Link to post
Kristian Nebula Posted October 26, 2020 "Spirits? I drink spirits for breakfast." 5 Share this post Link to post
BluePineapple72 Posted October 28, 2020 Map 31 of ViolentBeetle's Hellevator 17 Share this post Link to post
Lila Feuer Posted October 28, 2020 5 hours ago, AconyX said: When you tried summoning succubi in Doom universe but got mancubi instead (he's queuing, didn't you know? megaspheres are fatsos in cocoon stage). 5 Share this post Link to post
Tango Posted October 29, 2020 more work on this map as I slow down my already snail-pace progress to completely redetail areas I already hoped were done D: 47 Share this post Link to post
"JL" was too short Posted October 29, 2020 30 minutes ago, Tango said: more work on this map as I slow down my already snail-pace progress to completely redetail areas I already hoped were done D: I am extremely horny for this map already. 6 Share this post Link to post
Dragonfly Posted October 29, 2020 1 hour ago, jerrysheppy said: I am extremely horny for this map already. Seconded. 🍆 6 Share this post Link to post
DiaBomb Posted November 1, 2020 Been working on something the last couple of days. 10 Share this post Link to post
Slipgate Tourist Posted November 1, 2020 (edited) Some more CPD screens. What a great wad. Edited November 1, 2020 by Slipgate Tourist 20 Share this post Link to post
Ed Posted November 1, 2020 Little man in his hybrid original/Slayer costume. First time I've really worked with EVA foam. It's a pretty forgiving medium. 33 Share this post Link to post
NeoWorm Posted November 2, 2020 Some more textures for Prince of Persia. I almost have the palace set done. 39 Share this post Link to post
Breezeep Posted November 3, 2020 (Back to Saturn X, Episode 1, Map08) 20 Share this post Link to post
Bridgeburner56 Posted November 3, 2020 Some shots from my map for the Halloween speedmapping session in the Hellforge last weekend (2 hour time limit). 32 Share this post Link to post
Guardsoul Posted November 4, 2020 Things are getting... very hot... Spoiler 34 Share this post Link to post
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