⇛Marnetmar⇛ Posted July 14, 2020 10 minutes ago, Starduster said: What do you think is about to happen to that archie? hehe Roses are red, outlets have sockets 14 Share this post Link to post
Lila Feuer Posted July 14, 2020 Arch-vile rode the Cyberdemon's rocket. 27 Share this post Link to post
VanaheimRanger Posted July 14, 2020 24 minutes ago, Lila Feuer said: Arch-vile rode the Cyberdemon's rocket. Lila, please...there's kids on this site :p 9 Share this post Link to post
BluePineapple72 Posted July 14, 2020 2 hours ago, guitardz said: Lila, please...there's kids on this site :p liek me 1 Share this post Link to post
Starduster Posted July 14, 2020 Lol... at least it was a good video thumbnail base 1 Share this post Link to post
"JL" was too short Posted July 14, 2020 I have no idea whether I'm the first to think of this, but here it is anyway. 31 Share this post Link to post
VanaheimRanger Posted July 14, 2020 I decided to go back and label my thumbs with level #s and names. 5 Share this post Link to post
Tristan Posted July 14, 2020 31 minutes ago, jerrysheppy said: I have no idea whether I'm the first to think of this, but here it is anyway. I did this meme with fireblu and the TNT intermission last night actually :) plutonia/hitscanners is funnier though IMO 20 Share this post Link to post
Starduster Posted July 14, 2020 1 hour ago, jerrysheppy said: I have no idea whether I'm the first to think of this, but here it is anyway. I feel like the only fitting reaction to this would be partial invisibility. 9 Share this post Link to post
HQDefault Posted July 15, 2020 Looking at "The Crusher" and I'm just amused by how sometimes the level designers had absolutely no idea how light travels sometimes. Then again they were stuck with a limited engine and didn't have modern level editors, but stuff like this still amuses me looking back on it. 6 Share this post Link to post
VanaheimRanger Posted July 15, 2020 8 minutes ago, HQDefault said: Looking at "The Crusher" and I'm just amused by how sometimes the level designers had absolutely no idea how light travels sometimes. Then again they were stuck with a limited engine and didn't have modern level editors, but stuff like this still amuses me looking back on it. I quite liked the abstract lighting, made it feel more hellish. 1 Share this post Link to post
Endless Posted July 15, 2020 12 minutes ago, HQDefault said: Looking at "The Crusher" and I'm just amused by how sometimes the level designers had absolutely no idea how light travels sometimes. Then again they were stuck with a limited engine and didn't have modern level editors, but stuff like this still amuses me looking back on it. From a more realistic point of view, would it be like this ? 1 Share this post Link to post
NiGHTMARE Posted July 15, 2020 (edited) That's actually quite similar to how I did the lighting in my MAP06 remaster (the insides of the squares are holes in both the floor and ceiling, hence why there's no lighting inside them). Edit: Here's an in-game shot, which was already posted here a few months ago: Edited July 15, 2020 by NiGHTMARE 20 Share this post Link to post
reflex17 Posted July 15, 2020 TOP 10 PHOTOS TAKEN MOMENTS BEFORE DISASTER 26 Share this post Link to post
NiGHTMARE Posted July 15, 2020 (edited) My original idea for reworking Inmost Dens was to turn it into some kind of subverted gated community, which would have simply added a few urban elements to the existing theme: However, I recently decided to go in an entirely new direction: There are still going to be flooded and corrupted areas which resemble the original version of the level. Some of the textures in the picture are placeholders (particularly the 64x64 tiles on the ceiling and the 8x8 tiles on the wall), and I'll be making some new ones to replace them. Edited July 15, 2020 by NiGHTMARE 25 Share this post Link to post
Can't play on Nightmare Posted July 15, 2020 On 7/14/2020 at 5:04 AM, Starduster said: What do you think is about to happen to that archie? hehe Cyberdemon is about to give the greatest pleasure that the Archie will ever have in its entire life. 1 Share this post Link to post
dmslr Posted July 15, 2020 (edited) 6 hours ago, reflex17 said: TOP 10 PHOTOS TAKEN MOMENTS BEFORE DISASTER -20 HP. Not that bad actually. Edited July 15, 2020 by dmslr 7 Share this post Link to post
Starduster Posted July 15, 2020 7 hours ago, NiGHTMARE said: My original idea for reworking Inmost Dens was to turn it into some kind of subverted gated community, which would have simply added a few urban elements to the existing theme: However, I recently decided to go in an entirely new direction: There are still going to be flooded and corrupted areas which resemble the original version of the level. Some of the textures in the picture are placeholders (particularly the 64x64 tiles on the ceiling and the 8x8 tiles on the wall), and I'll be making some new ones to replace them. I would totally play this one, possibly even speedrun it! Inmost Dens is an awesome map and your remake looks even better. 0 Share this post Link to post
LindaIsHere Posted July 15, 2020 5 hours ago, NiGHTMARE said: My original idea for reworking Inmost Dens was to turn it into some kind of subverted gated community, which would have simply added a few urban elements to the existing theme: However, I recently decided to go in an entirely new direction: There are still going to be flooded and corrupted areas which resemble the original version of the level. Some of the textures in the picture are placeholders (particularly the 64x64 tiles on the ceiling and the 8x8 tiles on the wall), and I'll be making some new ones to replace them. the work on that subway area is really really nice, I'm excited for this 2 Share this post Link to post
Starduster Posted July 16, 2020 Some screenshots of the amazing Sunlust MAP28 (map authors: Ribbiks, dannebubinga) in -nomonsters mode: Beautiful greens with lots of detail Breathtaking views Final secret arena... 19 Share this post Link to post
Pixel Fiend Posted July 16, 2020 The greatest megawads of all time showcase, version 0.3 of the picture 34 Share this post Link to post
Bridgeburner56 Posted July 17, 2020 14 hours ago, <<Rewind said: The greatest megawads of all time showcase, version 0.3 of the picture Totally not feeling any pressure 😅 6 Share this post Link to post
Roofi Posted July 17, 2020 (edited) "Greatest megawads of all time" ----> Sigil in the list Edited July 17, 2020 by Roofi 7 Share this post Link to post
HQDefault Posted July 17, 2020 Taking a short break from Maximum Doomage to practice working with the UDMF map format since it's objectively better and I can't believe I've been so stubborn about not using it up until now. So I'm remastering E1M3, 'cause that's one of my favorite levels in classic Doom and it makes for a good mapping exercise. 2 Share this post Link to post
NiGHTMARE Posted July 17, 2020 (edited) 7 hours ago, Roofi said: "Greatest megawads of all time" ----> Sigil in the list May it should be renamed "Most (in)famous megawads of all time". Either way, I'm hoping the list is just a WIP or the entire thing isn't shown, as the image is missing Hellbound, Whispers of Satan, Reverie, Going Down, and numerous others... Edited July 17, 2020 by NiGHTMARE 6 Share this post Link to post
Bridgeburner56 Posted July 18, 2020 From concept to complete map: a 12 week journey 22 Share this post Link to post
DJVCardMaster Posted July 18, 2020 Back to mapping again with this Rune-Styled map for the Parallel Doomensions Quake Project. 20 Share this post Link to post
MFG38 Posted July 18, 2020 @Aurelius Now I've seen some impressive shit being done in Doom, but that is on another level entirely. I'm curious as to how you achieved that. Is it something like a moving polyobject with a portal attached to it? 6 Share this post Link to post
Recommended Posts