Doom_Dude Posted August 31, 2020 (edited) Vilecore 2, Map37: Hellknight's Temple (secret map) Edited August 31, 2020 by Doom_Dude 35 Share this post Link to post
Stabbey Posted September 1, 2020 (edited) What, me evil? (Just a random stray attack from a playtest which ended up being perfectly placed.) Edited September 1, 2020 by Stabbey context 8 Share this post Link to post
TheNoob_Gamer Posted September 1, 2020 Looks neat - the screens are giving me 90s vibes. 0 Share this post Link to post
NaturalTvventy Posted September 1, 2020 Castle DOOM is going to be a showcase of many of the hell and Gothic textures and sprites from lostres. I've randomized some of the sprites, like the hanging bodies, skulls on poles, and urns, so things will look a bit different with each play-through (there's so many after all). There's two extra shotgun sprites and an extra super shotgun sprite in there too. I've created a sergeant who drops a shotgun with one of the three sprites randomly. And I'll be using ZDoom monster additions as I have in past work. In the same spirit I'm thinking I might create random spawners of my favorite imp varieties - imps, super imps, devils, and super devils. We'll see. I've also created quite a few texture varieties from lostres, like the support you see all over my screens, which are derived from the JAIL textures. 30 Share this post Link to post
⇛Marnetmar⇛ Posted September 1, 2020 4 minutes ago, NaturalTvventy said: Castle DOOM is going to be a showcase of many of the hell and Gothic textures and sprites from lostres. I've randomized some of the sprites, like the hanging bodies, skulls on poles, and urns, so things will look a bit different with each play-through (there's so many after all). There's two extra shotgun sprites and an extra super shotgun sprite in there too. I've created a sergeant who drops a shotgun with one of the three sprites randomly. And I'll be using ZDoom monster additions as I have in past work. In the same spirit I'm thinking I might create random spawners of my favorite imp varieties - imps, super imps, devils, and super devils. We'll see. I've also created quite a few texture varieties from lostres, like the support you see all over my screens, which are derived from the JAIL textures. Are you using DM2PAL for this? The reds look a lot deeper. 0 Share this post Link to post
NaturalTvventy Posted September 1, 2020 5 minutes ago, Marn said: Are you using DM2PAL for this? The reds look a lot deeper. Hmm it’s just whatever standard ZDoom palette is. 0 Share this post Link to post
Devalaous Posted September 1, 2020 (edited) @NaturalTvventy explain yourself. (I nearly died while laughing after opening my map and seeing this xD) Edited September 1, 2020 by Devalaous 11 Share this post Link to post
NaturalTvventy Posted September 1, 2020 44 minutes ago, Devalaous said: @NaturalTvventy explain yourself. (I nearly died while laughing after opening my map and seeing this xD) I like drawing things in my maps! 5 Share this post Link to post
Crunchynut44 Posted September 2, 2020 Solid candidate for the biggest slime trail competition; 22 Share this post Link to post
.danielcss Posted September 2, 2020 Me and a friend are working on a single level wad called The Airship, what do you guys think It will be a short wad with comedic elements and custom music and weapons (the latter of which are borrowed from Realm667).It will even contain a cafeteria where you can walk around and search the fridge, or get a soda. 18 Share this post Link to post
Jaska Posted September 2, 2020 Getting back to "Lost civilization 2". Starting slowly to stream mapping and playing some maps. https://www.twitch.tv/doomedjaska 54 Share this post Link to post
nrofl Posted September 2, 2020 7 hours ago, .daniel said: This will be interesting to see how you guys incorporate and make this into an actual airship. Will keep an eye out for it but it does look pretty good so far! 0 Share this post Link to post
nrofl Posted September 2, 2020 (edited) On 8/31/2020 at 12:35 PM, Doom_Dude said: Vilecore 2 does this have its own thread yet? Very excited for this cause I just finished the original Vilecore. Edited September 4, 2020 by nue 1 Share this post Link to post
.danielcss Posted September 2, 2020 30 minutes ago, nue said: This will be interesting to see how you guys incorporate and make this into an actual airship. Will keep an eye out for it but it does look pretty good so far! Thanks! When we finish it, we'll make it into a forum post. 2 Share this post Link to post
purist Posted September 2, 2020 Visions of Hell #14 : Incubators One more level to make before the Episode 3 beta is ready for testing. 21 Share this post Link to post
Pirx Posted September 2, 2020 3 hours ago, Jaska said: Getting back to "Lost civilization 2". Starting slowly to stream mapping and playing some maps. https://www.twitch.tv/doomedjaska holy crap. without that railing to the right and the bitmap guy below i would have guessed it's a more advanced engine, about quake3 or unreal. 8 Share this post Link to post
.danielcss Posted September 4, 2020 On 9/2/2020 at 9:11 PM, HQDefault said: Oh damn, that's looking really good! I personally really like the tech base feel in maps. 0 Share this post Link to post
Generic Doomer Posted September 4, 2020 (edited) @.daniel for those wondering i'm the one helping daniel with the airship wad. and here's a better look at the inside of the airship. (yes. you do get to punch enemies with a rat.) Edited September 6, 2020 by Generic Doomer 8 Share this post Link to post
VanaheimRanger Posted September 4, 2020 2 minutes ago, Generic Doomer said: Looks like a very guilty rat. "Look at what you did!" 4 Share this post Link to post
Generic Doomer Posted September 4, 2020 On 9/2/2020 at 1:49 PM, nue said: oes this have its own thread yet? Very excited for this cause I just finished the original Vilecore. @nuei'm sure you'll enjoy it, me and daniel sure are having fun making it 0 Share this post Link to post
DynamiteKaitorn Posted September 4, 2020 LET IT NEVER BE SAID THAT I CAN'T BEAT GO2IT ON ULTRA VIOLENCE PLUS. (JESUS this map was tedious just due to how many fugging cyberdemons are added in MP and since you get 3 really harshly placed ones right of the gate it really ramped up the difficulty). @_@ 6 Share this post Link to post
Alper002 Posted September 4, 2020 Kinda funny that thanks to the silly millisecond display (WHY WOULD YOU USE COLONS TO DENOTE MILLISECONDS??????) it almost looks like it took 38 hours to beat the map. 4 Share this post Link to post
Pirx Posted September 4, 2020 (edited) 1 hour ago, Generic Doomer said: @.daniel (yes. you do get to punch enemies with a rat.) and when you thought that you've seen every kind of weapon one can have in a game. Edited September 4, 2020 by Pirx 3 Share this post Link to post
.danielcss Posted September 5, 2020 1 hour ago, Pirx said: and when you thought that you've seen every kind of weapon one can have in a game. Me and dogelord (or Generic Doomer, as he's known in here), are both very proud. With the berserk, it's even better than the normal fist. 1 Share this post Link to post
Generic Doomer Posted September 5, 2020 1 minute ago, .daniel said: Me and dogelord (or Generic Doomer, as he's known in here), are both very proud. With the berserk, it's even better than the normal fist. well it basically turns the rat into a brick 1 Share this post Link to post
Xcalibur344 Posted September 5, 2020 On 1/1/2020 at 16:21, Doom_Dude said: Ahora, un poco de estilo Dooming 2020. ¡Nuevo hilo para un nuevo año! ¡Edición de estiramiento facial Vilecore 1.2! Powertriping Rowdy Rudy! También esto... Nice 1 Share this post Link to post
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