Hi all!
I recently made a dehacked "Computer Player" for MBF in what I believe is a novel way which allows the Bot to move and attack with accurate sprites. Instead of using a single defined 'Walk' and 'Attack' state, I set up multiple undefined states that rely on 'SpidRefire' (or any Refire really) and 'RandomJump' to check whether or not the bot can see the Player as well as when to attack and which attack to use. The end result is a pretty convincing Bot when you consider it's al