Redfive11 Posted January 2, 2020 (edited) So im making a machinima thing and I dont know how to change doomguy's sprites to a different "playermodel". An example would be if there was a mirror and when the player looked in the mirror he looked like a pinky, or a chicken or something. Edited January 2, 2020 by Redfive11 figured out how to move props 0 Quote Share this post Link to post
3 Doomkid Posted January 3, 2020 Open up a copy of Doom2.wad in slade3, find the PLAY** sprites, select them all, export as PNG, edit to your hearts content, then make a new wad and import your freshly edited sprites. Be sure to convert them back to Doom image format and add SS_START and SS_END markers around them (for the sake of neatness more than anything else) 2 Quote Share this post Link to post
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Redfive11
So im making a machinima thing and I dont know how to change doomguy's sprites to a different "playermodel". An example would be if there was a mirror and when the player looked in the mirror he looked like a pinky, or a chicken or something.
Edited by Redfive11figured out how to move props
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