Kid Airbag Posted November 6, 2002 Yeah, is there a possibility something can be done about this: This is the current Freedoom replacement for SKSNAKE1, and as you can see, it looks like total shit (and yes, it is aligned). Does anyone think they can do a better job? Please? 0 Quote Share this post Link to post
Submerge Posted November 7, 2002 joel agrees! Why for look it like rubber hoses and not tentacles? 0 Quote Share this post Link to post
DOOM Anomaly Posted November 8, 2002 hmm, I dont mean to be a wet blanket about all this, but it looks pretty cool looking imo. But its not my choice as to choose anything about freedoom, so, meh. 0 Quote Share this post Link to post
Kid Airbag Posted November 8, 2002 Now that I'm looking at it, it's not awful, but I thought the originals were better IMO. 0 Quote Share this post Link to post
Torn Posted November 10, 2002 Archvile46 said:Now that I'm looking at it, it's not awful, but I thought the originals were better IMO. Me too :) 0 Quote Share this post Link to post
Wobbo Posted November 11, 2002 i fell the same way about the music, everything is either a total rip off of teh origina with tiny changes, or just sounds like crap. (theres a few exceptions, maybe 2 or 3 decent songs) that same philosophy applied to textures should NOT be the one applied to the music, because you can do so much differnt stuff, your not bound to space or a pallette. 0 Quote Share this post Link to post
Xanthier Posted November 12, 2002 whoa...yeah it's repetitive and confusing...you won't believe i was just day-dreaming aobut making the new snake for freedoom the other day..i had some ideas, since it's supposed to be as little like the original as possible. wondering if one had been done....interesting...can i give it a try? 0 Quote Share this post Link to post
Little Faith Posted November 12, 2002 Wobbo said:i fell the same way about the music, everything is either a total rip off of teh origina with tiny changes, or just sounds like crap. (theres a few exceptions, maybe 2 or 3 decent songs) that same philosophy applied to textures should NOT be the one applied to the music, because you can do so much differnt stuff, your not bound to space or a pallette. Mind you, this is not the case with all the music. Especially Metabolist's tunes stand out as being very creative. 0 Quote Share this post Link to post
Kid Airbag Posted November 13, 2002 Xanthier said:whoa...yeah it's repetitive and confusing...you won't believe i was just day-dreaming aobut making the new snake for freedoom the other day..i had some ideas, since it's supposed to be as little like the original as possible. wondering if one had been done....interesting...can i give it a try? Yeah, if you want to make something, just go ahead and if it's better (which it probably will be) it'll most likely be kept. 0 Quote Share this post Link to post
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